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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_EVENT_H
#define _HAVE_CLUTTER_EVENT_H
#include <glib-object.h>
#include <clutter/clutter-types.h>
#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
#define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT)
#define CLUTTER_CURRENT_TIME 0L
G_BEGIN_DECLS
typedef enum {
CLUTTER_SHIFT_MASK = 1 << 0,
CLUTTER_LOCK_MASK = 1 << 1,
CLUTTER_CONTROL_MASK = 1 << 2,
CLUTTER_MOD1_MASK = 1 << 3,
CLUTTER_MOD2_MASK = 1 << 4,
CLUTTER_MOD3_MASK = 1 << 5,
CLUTTER_MOD4_MASK = 1 << 6,
CLUTTER_MOD5_MASK = 1 << 7,
CLUTTER_BUTTON1_MASK = 1 << 8,
CLUTTER_BUTTON2_MASK = 1 << 9,
CLUTTER_BUTTON3_MASK = 1 << 10,
CLUTTER_BUTTON4_MASK = 1 << 11,
CLUTTER_BUTTON5_MASK = 1 << 12
} ClutterModifierType;
typedef enum {
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0,
} ClutterEventFlags;
typedef enum
{
CLUTTER_NOTHING = 0,
CLUTTER_KEY_PRESS,
CLUTTER_KEY_RELEASE,
CLUTTER_MOTION,
CLUTTER_ENTER,
CLUTTER_LEAVE,
CLUTTER_BUTTON_PRESS,
CLUTTER_BUTTON_RELEASE,
CLUTTER_SCROLL,
CLUTTER_STAGE_STATE,
CLUTTER_DESTROY_NOTIFY,
CLUTTER_CLIENT_MESSAGE,
CLUTTER_DELETE
} ClutterEventType;
typedef enum
{
CLUTTER_SCROLL_UP,
CLUTTER_SCROLL_DOWN,
CLUTTER_SCROLL_LEFT,
CLUTTER_SCROLL_RIGHT
} ClutterScrollDirection;
typedef enum
{
CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1),
CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2),
CLUTTER_STAGE_STATE_ACTIVATED = (1<<3)
} ClutterStageState;
typedef union _ClutterEvent ClutterEvent;
typedef struct _ClutterAnyEvent ClutterAnyEvent;
typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
typedef struct _ClutterMotionEvent ClutterMotionEvent;
typedef struct _ClutterScrollEvent ClutterScrollEvent;
typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
typedef struct _ClutterInputDevice ClutterInputDevice;
struct _ClutterAnyEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
};
struct _ClutterKeyEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
ClutterModifierType modifier_state;
guint keyval;
guint16 hardware_keycode;
};
struct _ClutterButtonEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterModifierType modifier_state;
guint32 button;
guint click_count;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
};
struct _ClutterCrossingEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterActor *related;
};
struct _ClutterMotionEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterModifierType modifier_state;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
};
struct _ClutterScrollEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterScrollDirection direction;
ClutterModifierType modifier_state;
gdouble *axes; /* future use */
ClutterInputDevice *device; /* future use */
};
struct _ClutterStageStateEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source; /* unused XXX: should probably be the stage itself */
ClutterStageState changed_mask;
ClutterStageState new_state;
};
union _ClutterEvent
{
ClutterEventType type;
ClutterAnyEvent any;
ClutterButtonEvent button;
ClutterKeyEvent key;
ClutterMotionEvent motion;
ClutterScrollEvent scroll;
ClutterStageStateEvent stage_state;
ClutterCrossingEvent crossing;
};
GType clutter_event_get_type (void) G_GNUC_CONST;
gboolean clutter_events_pending (void);
ClutterEvent * clutter_event_get (void);
ClutterEvent * clutter_event_peek (void);
void clutter_event_put (ClutterEvent *event);
ClutterEvent * clutter_event_new (ClutterEventType type);
ClutterEvent * clutter_event_copy (ClutterEvent *event);
void clutter_event_free (ClutterEvent *event);
ClutterEventType clutter_event_type (ClutterEvent *event);
guint32 clutter_event_get_time (ClutterEvent *event);
ClutterModifierType clutter_event_get_state (ClutterEvent *event);
void clutter_event_get_coords (ClutterEvent *event,
gint *x,
gint *y);
guint clutter_key_event_symbol (ClutterKeyEvent *keyev);
guint16 clutter_key_event_code (ClutterKeyEvent *keyev);
guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev);
guint32 clutter_button_event_button (ClutterButtonEvent *buttev);
guint32 clutter_keysym_to_unicode (guint keyval);
ClutterActor* clutter_event_get_source (ClutterEvent *event);
G_END_DECLS
#endif
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