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authorRobert Bragg <robert@linux.intel.com>2011-09-19 17:34:08 +0100
committerRobert Bragg <robert@linux.intel.com>2011-09-19 17:44:38 +0100
commit96ad4436a7c2d316293dd45b64546057e8a31d7e (patch)
tree3b79e0d82462eaf1de60fa7790cd10ab6483b6a6
parente230a994a2e8a7da2a2a5946fe9218f948890ebf (diff)
downloadcogl-96ad4436a7c2d316293dd45b64546057e8a31d7e.tar.gz
README: s/draw pretty pictures/render/
This tweaks the overview of Cogl to use more technical terminology instead of saying Cogl is used to "draw pretty pictures".
-rw-r--r--README.in12
1 files changed, 6 insertions, 6 deletions
diff --git a/README.in b/README.in
index 709a6134..4fbf8e35 100644
--- a/README.in
+++ b/README.in
@@ -8,10 +8,10 @@ sections out for other purposes, such as for release notes.
DESCRIPTION
-------------------------------------------------------------------------------
-Cogl is a small open source library for using 3D graphics hardware to draw
-pretty pictures. The API departs from the flat state machine style of
-OpenGL and is designed to make it easy to write orthogonal components that
-can render without stepping on each others toes.
+Cogl is a small open source library for using 3D graphics hardware for
+rendering. The API departs from the flat state machine style of OpenGL and is
+designed to make it easy to write orthogonal components that can render without
+stepping on each others toes.
As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
@@ -95,8 +95,8 @@ The experimental 2.0 API can be found here:
http://docs.clutter-project.org/docs/cogl-2.0-experimental/stable/
- Note: The conflicting "stable" at the end refers to the fact
- to overall Cogl release status, not the documentation specifically.
+ Note: The confusing "stable" at the end refers to the overall Cogl release
+ status, not the documentation specifically.
--
LICENSE