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authorLuca Bruno <lucabru@src.gnome.org>2011-10-22 00:41:44 +0200
committerRobert Bragg <robert@linux.intel.com>2011-11-03 20:31:14 +0000
commit3a27ae0dc8184097c2cd42cf02a8fe6bc0959740 (patch)
tree19775adb8f1e6cc59823fe5d51b64aefb9d4c1fe
parentc6373246631055d4bb3fccec73d5fe8fa2101f5e (diff)
downloadcogl-3a27ae0dc8184097c2cd42cf02a8fe6bc0959740.tar.gz
tests: Port test-path conformance test from Clutter
Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--tests/conform/Makefile.am2
-rw-r--r--tests/conform/test-conform-main.c2
-rw-r--r--tests/conform/test-path.c99
3 files changed, 38 insertions, 65 deletions
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index 5740d78a..cc7bbdcf 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -18,7 +18,6 @@ unported_test_sources = \
test-npot-texture.c \
test-object.c \
test-offscreen.c \
- test-path.c \
test-pixel-buffer.c \
test-premult.c \
test-readpixels.c \
@@ -40,6 +39,7 @@ test_sources = \
test-color-mask.c \
test-backface-culling.c \
test-just-vertex-shader.c \
+ test-path.c \
test-pipeline-user-matrix.c \
test-wrap-modes.c \
test-sub-texture.c \
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 7706c5f9..6e25c2c4 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -137,7 +137,7 @@ main (int argc, char **argv)
ADD_TEST ("/cogl", test_cogl_blend_strings);
UNPORTED_TEST ("/cogl", test_cogl_premult);
UNPORTED_TEST ("/cogl", test_cogl_readpixels);
- UNPORTED_TEST ("/cogl", test_cogl_path);
+ ADD_TEST ("/cogl", test_cogl_path);
ADD_TEST ("/cogl", test_cogl_depth_test);
ADD_TEST ("/cogl", test_cogl_color_mask);
ADD_TEST ("/cogl", test_cogl_backface_culling);
diff --git a/tests/conform/test-path.c b/tests/conform/test-path.c
index 363482fe..ee0a8e5b 100644
--- a/tests/conform/test-path.c
+++ b/tests/conform/test-path.c
@@ -1,20 +1,17 @@
-#include <clutter/clutter.h>
#include <cogl/cogl.h>
-#include "test-conform-common.h"
+#include <string.h>
+
+#include "test-utils.h"
#define BLOCK_SIZE 16
/* Number of pixels at the border of a block quadrant to skip when verifying */
#define TEST_INSET 1
-static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
-static const ClutterColor block_color = { 0xff, 0xff, 0xff, 0xff };
-
typedef struct _TestState
{
- ClutterActor *stage;
- unsigned int frame;
+ int dummy;
} TestState;
static void
@@ -27,9 +24,9 @@ draw_path_at (int x, int y)
}
static void
-verify_block (int block_x, int block_y, int block_mask)
+check_block (int block_x, int block_y, int block_mask)
{
- guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
+ guint32 data[BLOCK_SIZE * BLOCK_SIZE];
int qx, qy;
/* Block mask represents which quarters of the block should be
@@ -41,38 +38,34 @@ verify_block (int block_x, int block_y, int block_mask)
BLOCK_SIZE, BLOCK_SIZE,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- data);
+ (guint8 *)data);
for (qy = 0; qy < 2; qy++)
for (qx = 0; qx < 2; qx++)
{
int bit = qx | (qy << 1);
- const ClutterColor *color =
- ((block_mask & (1 << bit)) ? &block_color : &stage_color);
+ const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
int x, y;
for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
{
- const guint8 *p = data + (qx * BLOCK_SIZE / 2 * 4 +
- qy * BLOCK_SIZE * 4 * BLOCK_SIZE / 2 +
- (x + TEST_INSET) * 4 +
- (y + TEST_INSET) * BLOCK_SIZE * 4);
- g_assert_cmpint (p[0], ==, color->red);
- g_assert_cmpint (p[1], ==, color->green);
- g_assert_cmpint (p[2], ==, color->blue);
+ const guint32 *p = data + (qx * BLOCK_SIZE / 2 +
+ qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
+ (x + TEST_INSET) +
+ (y + TEST_INSET) * BLOCK_SIZE);
+ char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
+ g_assert_cmpstr (screen_pixel, ==, intended_pixel);
+ g_free (screen_pixel);
}
}
}
static void
-on_paint (ClutterActor *actor, TestState *state)
+paint (TestState *state)
{
CoglHandle path_a, path_b, path_c;
- if (state->frame++ < 2)
- return;
-
cogl_set_source_color4ub (255, 255, 255, 255);
/* Create a path filling just a quarter of a block. It will use two
@@ -175,58 +168,38 @@ on_paint (ClutterActor *actor, TestState *state)
draw_path_at (11, 0);
cogl_handle_unref (path_a);
-
- verify_block (0, 0, 0x8 /* bottom right */);
- verify_block (1, 0, 0xf /* all of them */);
- verify_block (2, 0, 0x8 /* bottom right */);
- verify_block (3, 0, 0x8 /* bottom right */);
- verify_block (4, 0, 0x9 /* top left and bottom right */);
- verify_block (5, 0, 0x8 /* bottom right */);
- verify_block (6, 0, 0xa /* bottom right and top right */);
- verify_block (7, 0, 0x9 /* top_left and bottom right */);
- verify_block (8, 0, 0xe /* all but top left */);
- verify_block (9, 0, 0x7 /* all but bottom right */);
- verify_block (10, 0, 0xc /* bottom two */);
- verify_block (11, 0, 0xd /* all but top right */);
-
- /* Comment this out if you want visual feedback of what this test
- * paints.
- */
- clutter_main_quit ();
}
-static gboolean
-queue_redraw (gpointer stage)
+static void
+validate_result ()
{
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
-
- return TRUE;
+ check_block (0, 0, 0x8 /* bottom right */);
+ check_block (1, 0, 0xf /* all of them */);
+ check_block (2, 0, 0x8 /* bottom right */);
+ check_block (3, 0, 0x8 /* bottom right */);
+ check_block (4, 0, 0x9 /* top left and bottom right */);
+ check_block (5, 0, 0x8 /* bottom right */);
+ check_block (6, 0, 0xa /* bottom right and top right */);
+ check_block (7, 0, 0x9 /* top_left and bottom right */);
+ check_block (8, 0, 0xe /* all but top left */);
+ check_block (9, 0, 0x7 /* all but bottom right */);
+ check_block (10, 0, 0xc /* bottom two */);
+ check_block (11, 0, 0xd /* all but top right */);
}
void
test_cogl_path (TestUtilsGTestFixture *fixture,
void *data)
{
+ TestUtilsSharedState *shared_state = data;
TestState state;
- unsigned int idle_source;
- unsigned int paint_handler;
-
- state.frame = 0;
- state.stage = clutter_stage_get_default ();
- clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
-
- /* We force continuous redrawing of the stage, since we need to skip
- * the first few frames, and we wont be doing anything else that
- * will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, state.stage);
- paint_handler = g_signal_connect_after (state.stage, "paint",
- G_CALLBACK (on_paint), &state);
- clutter_actor_show (state.stage);
- clutter_main ();
+ cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
+ cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
+ -1, 100 /* z near, far */);
- g_signal_handler_disconnect (state.stage, paint_handler);
- g_source_remove (idle_source);
+ paint (&state);
+ validate_result ();
if (g_test_verbose ())
g_print ("OK\n");