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authorRobert Bragg <robert@linux.intel.com>2011-11-21 15:53:40 +0000
committerRobert Bragg <robert@linux.intel.com>2011-12-06 18:51:57 +0000
commit042dc7c8cd3d867727aec67928b0cbea23f6145c (patch)
treec1c150c2a9a7b05f95772f8afcdf9b328785407b
parent6ab371d587e22ac5807f9224cd420c43168a803f (diff)
downloadcogl-042dc7c8cd3d867727aec67928b0cbea23f6145c.tar.gz
framebuffer: Optimize _cogl_framebuffer_flush_state()
Previously the cost of _cogl_framebuffer_state_flush() would always scale by the total amount of state tracked by CoglFramebuffer even in cases where we knew up-front that we only wanted to flush a subset of the state or in cases where we requested to flush the same framebuffer multiple times with no changes being made to the framebuffer. We now track a set of state changed flags with each framebuffer and track the current read/draw buffers as part of the CoglContext so that we can quickly bail out when asked to flush the same framebuffer multiple times with no changes. _cogl_framebuffer_flush_state() now takes a mask of the state that we want to flush and the implementation has been redesigned so that the cost of checking what needs to be flushed and flushing those changes now scales by how much state we actually plan to update. Reviewed-by: Neil Roberts <neil@linux.intel.com>
-rw-r--r--cogl/cogl-attribute.c2
-rw-r--r--cogl/cogl-context-private.h6
-rw-r--r--cogl/cogl-context.c7
-rw-r--r--cogl/cogl-framebuffer-private.h47
-rw-r--r--cogl/cogl-framebuffer.c436
-rw-r--r--cogl/cogl-journal.c11
-rw-r--r--cogl/cogl-onscreen.c12
-rw-r--r--cogl/cogl-texture-2d.c3
-rw-r--r--cogl/cogl.c4
-rw-r--r--cogl/winsys/cogl-winsys-glx.c4
10 files changed, 423 insertions, 109 deletions
diff --git a/cogl/cogl-attribute.c b/cogl/cogl-attribute.c
index 853d9893..ad525f6a 100644
--- a/cogl/cogl-attribute.c
+++ b/cogl/cogl-attribute.c
@@ -1101,7 +1101,7 @@ flush_state (CoglDrawFlags flags,
if (!(flags & COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH))
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
_cogl_get_read_framebuffer (),
- 0);
+ COGL_FRAMEBUFFER_STATE_ALL);
}
/* This can be called directly by the CoglJournal to draw attributes
diff --git a/cogl/cogl-context-private.h b/cogl/cogl-context-private.h
index f0d1655e..9f2e1781 100644
--- a/cogl/cogl-context-private.h
+++ b/cogl/cogl-context-private.h
@@ -156,8 +156,10 @@ struct _CoglContext
/* Framebuffers */
GSList *framebuffer_stack;
CoglHandle window_buffer;
- gboolean dirty_bound_framebuffer;
- gboolean dirty_gl_viewport;
+ unsigned long current_draw_buffer_state_flushed;
+ unsigned long current_draw_buffer_changes;
+ CoglFramebuffer *current_draw_buffer;
+ CoglFramebuffer *current_read_buffer;
/* Primitives */
CoglPath *current_path;
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 62a04837..f4745383 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -269,6 +269,10 @@ cogl_context_new (CoglDisplay *display,
context->default_gl_texture_rect_tex = NULL;
context->framebuffers = NULL;
+ context->current_draw_buffer = NULL;
+ context->current_read_buffer = NULL;
+ context->current_draw_buffer_state_flushed = 0;
+ context->current_draw_buffer_changes = COGL_FRAMEBUFFER_STATE_ALL;
context->journal_flush_attributes_array =
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
@@ -327,9 +331,6 @@ cogl_context_new (CoglDisplay *display,
cogl_object_unref (COGL_FRAMEBUFFER (window));
}
- context->dirty_bound_framebuffer = TRUE;
- context->dirty_gl_viewport = TRUE;
-
context->current_path = cogl2_path_new ();
context->stencil_pipeline = cogl_pipeline_new ();
diff --git a/cogl/cogl-framebuffer-private.h b/cogl/cogl-framebuffer-private.h
index 8f6020c9..7fbab5c0 100644
--- a/cogl/cogl-framebuffer-private.h
+++ b/cogl/cogl-framebuffer-private.h
@@ -57,6 +57,35 @@ typedef enum
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
+/* XXX: The order of these indices determines the order they are
+ * flushed.
+ *
+ * Flushing clip state may trash the modelview and projection matrices
+ * so we must do it before flushing the matrices.
+ */
+typedef enum _CoglFramebufferStateIndex
+{
+ COGL_FRAMEBUFFER_STATE_INDEX_BIND = 0,
+ COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT = 1,
+ COGL_FRAMEBUFFER_STATE_INDEX_CLIP = 2,
+ COGL_FRAMEBUFFER_STATE_INDEX_DITHER = 3,
+ COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW = 4,
+ COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION = 5,
+ COGL_FRAMEBUFFER_STATE_INDEX_MAX = 6
+} CoglFramebufferStateIndex;
+
+typedef enum _CoglFramebufferState
+{
+ COGL_FRAMEBUFFER_STATE_BIND = 1<<0,
+ COGL_FRAMEBUFFER_STATE_VIEWPORT = 1<<1,
+ COGL_FRAMEBUFFER_STATE_CLIP = 1<<2,
+ COGL_FRAMEBUFFER_STATE_DITHER = 1<<3,
+ COGL_FRAMEBUFFER_STATE_MODELVIEW = 1<<4,
+ COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5
+} CoglFramebufferState;
+
+#define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1)
+
struct _CoglFramebuffer
{
CoglObject _parent;
@@ -218,26 +247,10 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
CoglPixelFormat format,
guint8 *pixel);
-typedef enum _CoglFramebufferFlushFlags
-{
- /* XXX: When using this, that imples you are going to manually load the
- * modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
- * be called for framebuffer->modelview_stack, and the modelview_stack will
- * also be marked as dirty. */
- COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
- /* Similarly this flag implies you are going to flush the clip state
- yourself */
- COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1,
- /* When using this all that will be updated is the glBindFramebuffer
- * state and corresponding winsys state to make the framebuffer
- * current if it is a CoglOnscreen framebuffer. */
- COGL_FRAMEBUFFER_FLUSH_BIND_ONLY = 1L<<2
-} CoglFramebufferFlushFlags;
-
void
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
- CoglFramebufferFlushFlags flags);
+ CoglFramebufferState state);
CoglFramebuffer *
_cogl_get_read_framebuffer (void);
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index c92fc747..539032c9 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -227,6 +227,11 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
cogl_object_unref (ctx);
+
+ if (ctx->current_draw_buffer == framebuffer)
+ ctx->current_draw_buffer = NULL;
+ if (ctx->current_read_buffer == framebuffer)
+ ctx->current_read_buffer = NULL;
}
const CoglWinsysVtable *
@@ -402,7 +407,8 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
* as the pipeline state) when flushing the clip stack, so should
* always be done first when preparing to draw. */
- _cogl_framebuffer_flush_state (framebuffer, framebuffer, 0);
+ _cogl_framebuffer_flush_state (framebuffer, framebuffer,
+ COGL_FRAMEBUFFER_STATE_ALL);
_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
red, green, blue, alpha);
@@ -526,8 +532,9 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
framebuffer->viewport_width = width;
framebuffer->viewport_height = height;
- if (framebuffer->context && cogl_get_draw_framebuffer () == framebuffer)
- framebuffer->context->dirty_gl_viewport = TRUE;
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_VIEWPORT;
}
float
@@ -835,7 +842,7 @@ try_creating_fbo (CoglOffscreen *offscreen,
/* We are about to generate and bind a new fbo, so we pretend to
* change framebuffer state so that the old framebuffer will be
* rebound again before drawing. */
- ctx->dirty_bound_framebuffer = 1;
+ ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
/* Generate framebuffer */
ctx->glGenFramebuffers (1, &fbo_gl_handle);
@@ -1099,9 +1106,6 @@ notify_buffers_changed (CoglFramebuffer *old_draw_buffer,
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
- ctx->dirty_bound_framebuffer = 1;
- ctx->dirty_gl_viewport = 1;
-
if (old_draw_buffer && new_draw_buffer)
{
/* If the two draw framebuffers have a different color mask then
@@ -1367,18 +1371,239 @@ bind_gl_framebuffer (CoglContext *ctx,
}
}
+static unsigned long
+_cogl_framebuffer_compare_viewport_state (CoglFramebuffer *a,
+ CoglFramebuffer *b)
+{
+ if (a->viewport_x != b->viewport_x ||
+ a->viewport_y != b->viewport_y ||
+ a->viewport_width != b->viewport_width ||
+ a->viewport_height != b->viewport_height ||
+ /* NB: we render upside down to offscreen framebuffers and that
+ * can affect how we setup the GL viewport... */
+ a->type != b->type)
+ return COGL_FRAMEBUFFER_STATE_VIEWPORT;
+ else
+ return 0;
+}
+
+static unsigned long
+_cogl_framebuffer_compare_clip_state (CoglFramebuffer *a,
+ CoglFramebuffer *b)
+{
+ if (((a->clip_state.stacks == NULL || b->clip_state.stacks == NULL) &&
+ a->clip_state.stacks != b->clip_state.stacks)
+ ||
+ a->clip_state.stacks->data != b->clip_state.stacks->data)
+ return COGL_FRAMEBUFFER_STATE_CLIP;
+ else
+ return 0;
+}
+
+static unsigned long
+_cogl_framebuffer_compare_dither_state (CoglFramebuffer *a,
+ CoglFramebuffer *b)
+{
+ return a->dither_enabled != b->dither_enabled ?
+ COGL_FRAMEBUFFER_STATE_DITHER : 0;
+}
+
+static unsigned long
+_cogl_framebuffer_compare_modelview_state (CoglFramebuffer *a,
+ CoglFramebuffer *b)
+{
+ if (!_cogl_matrix_stack_equal (a->modelview_stack, b->modelview_stack))
+ return COGL_FRAMEBUFFER_STATE_MODELVIEW;
+ else
+ return 0;
+}
+
+static unsigned long
+_cogl_framebuffer_compare_projection_state (CoglFramebuffer *a,
+ CoglFramebuffer *b)
+{
+ if (!_cogl_matrix_stack_equal (a->projection_stack, b->projection_stack))
+ return COGL_FRAMEBUFFER_STATE_MODELVIEW;
+ else
+ return 0;
+}
+
+static unsigned long
+_cogl_framebuffer_compare (CoglFramebuffer *a,
+ CoglFramebuffer *b,
+ unsigned long state)
+{
+ unsigned long differences = 0;
+ int bit;
+
+ if (state & COGL_FRAMEBUFFER_STATE_BIND)
+ {
+ differences |= COGL_FRAMEBUFFER_STATE_BIND;
+ state &= ~COGL_FRAMEBUFFER_STATE_BIND;
+ }
+
+ COGL_FLAGS_FOREACH_START (&state, 1, bit)
+ {
+ /* XXX: We considered having an array of callbacks for each state index
+ * that we'd call here but decided that this way the compiler is more
+ * likely going to be able to in-line the comparison functions and use
+ * the index to jump straight to the required code. */
+ switch (bit)
+ {
+ case COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT:
+ differences |=
+ _cogl_framebuffer_compare_viewport_state (a, b);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_CLIP:
+ differences |= _cogl_framebuffer_compare_clip_state (a, b);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_DITHER:
+ differences |= _cogl_framebuffer_compare_dither_state (a, b);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW:
+ differences |=
+ _cogl_framebuffer_compare_modelview_state (a, b);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
+ differences |=
+ _cogl_framebuffer_compare_projection_state (a, b);
+ break;
+ default:
+ g_warn_if_reached ();
+ }
+ }
+ COGL_FLAGS_FOREACH_END;
+
+ return differences;
+}
+
+static void
+_cogl_framebuffer_flush_viewport_state (CoglFramebuffer *framebuffer)
+{
+ float gl_viewport_y;
+
+ g_assert (framebuffer->viewport_width >=0 &&
+ framebuffer->viewport_height >=0);
+
+ /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
+ * NB: OpenGL defines its window and viewport origins to be bottom
+ * left, while Cogl defines them to be top left.
+ * NB: We render upside down to offscreen framebuffers so we don't
+ * need to convert the y offset in this case. */
+ if (cogl_is_offscreen (framebuffer))
+ gl_viewport_y = framebuffer->viewport_y;
+ else
+ gl_viewport_y = framebuffer->height -
+ (framebuffer->viewport_y + framebuffer->viewport_height);
+
+ COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
+ framebuffer->viewport_x,
+ gl_viewport_y,
+ framebuffer->viewport_width,
+ framebuffer->viewport_height);
+
+ GE (framebuffer->context,
+ glViewport (framebuffer->viewport_x,
+ gl_viewport_y,
+ framebuffer->viewport_width,
+ framebuffer->viewport_height));
+}
+
+static void
+_cogl_framebuffer_flush_clip_state (CoglFramebuffer *framebuffer)
+{
+ CoglClipStack *stack = _cogl_clip_state_get_stack (&framebuffer->clip_state);
+ _cogl_clip_stack_flush (stack, framebuffer);
+}
+
+static void
+_cogl_framebuffer_flush_dither_state (CoglFramebuffer *framebuffer)
+{
+ CoglContext *ctx = framebuffer->context;
+
+ if (ctx->current_gl_dither_enabled != framebuffer->dither_enabled)
+ {
+ if (framebuffer->dither_enabled)
+ GE (ctx, glEnable (GL_DITHER));
+ else
+ GE (ctx, glDisable (GL_DITHER));
+ ctx->current_gl_dither_enabled = framebuffer->dither_enabled;
+ }
+}
+
+static void
+_cogl_framebuffer_flush_modelview_state (CoglFramebuffer *framebuffer)
+{
+ _cogl_matrix_stack_flush_to_gl (framebuffer->context,
+ framebuffer->modelview_stack,
+ COGL_MATRIX_MODELVIEW);
+}
+
+static void
+_cogl_framebuffer_flush_projection_state (CoglFramebuffer *framebuffer)
+{
+ _cogl_matrix_stack_flush_to_gl (framebuffer->context,
+ framebuffer->projection_stack,
+ COGL_MATRIX_PROJECTION);
+}
+
void
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
- CoglFramebufferFlushFlags flags)
+ CoglFramebufferState state)
{
CoglContext *ctx = draw_buffer->context;
+ unsigned long differences;
+ int bit;
+
+ /* We can assume that any state that has changed for the current
+ * framebuffer is different to the currently flushed value. */
+ differences = ctx->current_draw_buffer_changes;
- /* Lazily ensure the framebuffer has been allocated */
- cogl_framebuffer_allocate (draw_buffer, NULL);
- cogl_framebuffer_allocate (read_buffer, NULL);
+ /* Any state of the current framebuffer that hasn't already been
+ * flushed is assumed to be unknown so we will always flush that
+ * state if asked. */
+ differences |= ~ctx->current_draw_buffer_state_flushed;
- if (ctx->dirty_bound_framebuffer)
+ /* We only need to consider the state we've been asked to flush */
+ differences &= state;
+
+ if (ctx->current_draw_buffer != draw_buffer)
+ {
+ /* NB: we only need to compare the state we're being asked to flush
+ * and we don't need to compare the state we've already decided
+ * we will definitely flush... */
+ differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
+ draw_buffer,
+ state & ~differences);
+ /* NB: we don't take a reference here, to avoid a circular
+ * reference. */
+ ctx->current_draw_buffer = draw_buffer;
+ ctx->current_draw_buffer_state_flushed = 0;
+ }
+
+ if (ctx->current_read_buffer != read_buffer &&
+ state & COGL_FRAMEBUFFER_STATE_BIND)
+ {
+ differences |= COGL_FRAMEBUFFER_STATE_BIND;
+ /* NB: we don't take a reference here, to avoid a circular
+ * reference. */
+ ctx->current_read_buffer = read_buffer;
+ }
+
+ if (!differences)
+ return;
+
+ /* Lazily ensure the framebuffers have been allocated */
+ if (G_UNLIKELY (!draw_buffer->allocated))
+ cogl_framebuffer_allocate (draw_buffer, NULL);
+ if (G_UNLIKELY (!read_buffer->allocated))
+ cogl_framebuffer_allocate (read_buffer, NULL);
+
+ /* We handle buffer binding separately since the method depends on whether
+ * we are binding the same buffer for read and write or not unlike all
+ * other state that only relates to the draw_buffer. */
+ if (differences & COGL_FRAMEBUFFER_STATE_BIND)
{
if (draw_buffer == read_buffer)
bind_gl_framebuffer (ctx, GL_FRAMEBUFFER, draw_buffer);
@@ -1395,69 +1620,41 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
bind_gl_framebuffer (ctx, GL_DRAW_FRAMEBUFFER, draw_buffer);
bind_gl_framebuffer (ctx, GL_READ_FRAMEBUFFER, read_buffer);
}
- }
-
- ctx->dirty_bound_framebuffer = FALSE;
-
- if (flags & COGL_FRAMEBUFFER_FLUSH_BIND_ONLY)
- return;
- if (ctx->dirty_gl_viewport)
- {
- float gl_viewport_y;
-
- g_assert (draw_buffer->viewport_width >=0 &&
- draw_buffer->viewport_height >=0);
-
- /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
- * NB: OpenGL defines its window and viewport origins to be bottom
- * left, while Cogl defines them to be top left.
- * NB: We render upside down to offscreen framebuffers so we don't
- * need to convert the y offset in this case. */
- if (cogl_is_offscreen (draw_buffer))
- gl_viewport_y = draw_buffer->viewport_y;
- else
- gl_viewport_y = draw_buffer->height -
- (draw_buffer->viewport_y + draw_buffer->viewport_height);
-
- COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
- draw_buffer->viewport_x,
- gl_viewport_y,
- draw_buffer->viewport_width,
- draw_buffer->viewport_height);
-
- GE (ctx, glViewport (draw_buffer->viewport_x,
- gl_viewport_y,
- draw_buffer->viewport_width,
- draw_buffer->viewport_height));
- ctx->dirty_gl_viewport = FALSE;
- }
-
- if (ctx->current_gl_dither_enabled != draw_buffer->dither_enabled)
- {
- if (draw_buffer->dither_enabled)
- GE (ctx, glEnable (GL_DITHER));
- else
- GE (ctx, glDisable (GL_DITHER));
- ctx->current_gl_dither_enabled = draw_buffer->dither_enabled;
+ differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
}
- /* XXX: Flushing clip state may trash the modelview and projection
- * matrices so we must do it before flushing the matrices...
- */
- if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
+ COGL_FLAGS_FOREACH_START (&differences, 1, bit)
{
- CoglClipStack *stack =
- _cogl_clip_state_get_stack (&draw_buffer->clip_state);
- _cogl_clip_stack_flush (stack);
+ /* XXX: We considered having an array of callbacks for each state index
+ * that we'd call here but decided that this way the compiler is more
+ * likely going to be able to in-line the flush functions and use the
+ * index to jump straight to the required code. */
+ switch (bit)
+ {
+ case COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT:
+ _cogl_framebuffer_flush_viewport_state (draw_buffer);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_CLIP:
+ _cogl_framebuffer_flush_clip_state (draw_buffer);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_DITHER:
+ _cogl_framebuffer_flush_dither_state (draw_buffer);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW:
+ _cogl_framebuffer_flush_modelview_state (draw_buffer);
+ break;
+ case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
+ _cogl_framebuffer_flush_projection_state (draw_buffer);
+ break;
+ default:
+ g_warn_if_reached ();
+ }
}
+ COGL_FLAGS_FOREACH_END;
- if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
- _cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
- COGL_MATRIX_MODELVIEW);
-
- _cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
- COGL_MATRIX_PROJECTION);
+ ctx->current_draw_buffer_state_flushed |= state;
+ ctx->current_draw_buffer_changes &= ~state;
}
int
@@ -1528,6 +1725,10 @@ cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
cogl_flush (); /* Currently dithering changes aren't tracked in the journal */
framebuffer->dither_enabled = dither_enabled;
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_DITHER;
}
CoglPixelFormat
@@ -1704,7 +1905,8 @@ _cogl_blit_framebuffer (unsigned int src_x,
flushing the clip state so we can bind our own empty state */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
_cogl_get_read_framebuffer (),
- COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
+ COGL_FRAMEBUFFER_STATE_ALL &
+ ~COGL_FRAMEBUFFER_STATE_CLIP);
/* Flush any empty clip stack because glBlitFramebuffer is affected
by the scissor and we want to hide this feature for the Cogl API
@@ -1712,6 +1914,12 @@ _cogl_blit_framebuffer (unsigned int src_x,
the scissor */
_cogl_clip_stack_flush (NULL, draw_buffer);
+ /* XXX: Because we are manually flushing clip state here we need to
+ * make sure that the clip state gets updated the next time we flush
+ * framebuffer state by marking the current framebuffer's clip state
+ * as changed */
+ ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
+
ctx->glBlitFramebuffer (src_x, src_y,
src_x + width, src_y + height,
dst_x, dst_y,
@@ -1778,6 +1986,10 @@ cogl_framebuffer_push_matrix (CoglFramebuffer *framebuffer)
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_push (modelview_stack);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1786,6 +1998,10 @@ cogl_framebuffer_pop_matrix (CoglFramebuffer *framebuffer)
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_pop (modelview_stack);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1794,6 +2010,10 @@ cogl_framebuffer_identity_matrix (CoglFramebuffer *framebuffer)
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_load_identity (modelview_stack);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1805,6 +2025,10 @@ cogl_framebuffer_scale (CoglFramebuffer *framebuffer,
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1816,6 +2040,10 @@ cogl_framebuffer_translate (CoglFramebuffer *framebuffer,
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1828,6 +2056,10 @@ cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1837,6 +2069,10 @@ cogl_framebuffer_transform (CoglFramebuffer *framebuffer,
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_multiply (modelview_stack, matrix);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
}
void
@@ -1855,6 +2091,10 @@ cogl_framebuffer_perspective (CoglFramebuffer *framebuffer,
ymax, /* top */
z_near,
z_far);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
}
void
@@ -1882,6 +2122,10 @@ cogl_framebuffer_frustum (CoglFramebuffer *framebuffer,
top,
z_near,
z_far);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
}
void
@@ -1904,6 +2148,10 @@ cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer,
cogl_matrix_init_identity (&ortho);
cogl_matrix_orthographic (&ortho, x_1, y_1, x_2, y_2, near, far);
_cogl_matrix_stack_set (projection_stack, &ortho);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
}
void
@@ -1913,8 +2161,9 @@ _cogl_framebuffer_push_projection (CoglFramebuffer *framebuffer)
_cogl_framebuffer_get_projection_stack (framebuffer);
_cogl_matrix_stack_push (projection_stack);
- framebuffer->context->current_draw_buffer_changes |=
- COGL_FRAMEBUFFER_STATE_PROJECTION;
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
}
void
@@ -1923,8 +2172,10 @@ _cogl_framebuffer_pop_projection (CoglFramebuffer *framebuffer)
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
_cogl_matrix_stack_pop (projection_stack);
- framebuffer->context->current_draw_buffer_changes |=
- COGL_FRAMEBUFFER_STATE_PROJECTION;
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
}
void
@@ -1944,6 +2195,11 @@ cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_set (modelview_stack, matrix);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_MODELVIEW;
+
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -1970,6 +2226,10 @@ cogl_framebuffer_set_projection_matrix (CoglFramebuffer *framebuffer,
_cogl_matrix_stack_set (projection_stack, matrix);
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_PROJECTION;
+
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -1985,6 +2245,10 @@ cogl_framebuffer_push_scissor_clip (CoglFramebuffer *framebuffer,
clip_state->stacks->data =
_cogl_clip_stack_push_window_rectangle (clip_state->stacks->data,
x, y, width, height);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2003,6 +2267,10 @@ cogl_framebuffer_push_rectangle_clip (CoglFramebuffer *framebuffer,
_cogl_clip_stack_push_rectangle (clip_state->stacks->data,
x_1, y_1, x_2, y_2,
&modelview_matrix);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2018,6 +2286,10 @@ cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
_cogl_clip_stack_push_from_path (clip_state->stacks->data,
path,
&modelview_matrix);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2039,6 +2311,10 @@ cogl_framebuffer_push_primitive_clip (CoglFramebuffer *framebuffer,
bounds_x1, bounds_y1,
bounds_x2, bounds_y2,
&modelview_matrix);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2047,6 +2323,10 @@ cogl_framebuffer_pop_clip (CoglFramebuffer *framebuffer)
CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
clip_state->stacks->data = _cogl_clip_stack_pop (clip_state->stacks->data);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2054,6 +2334,10 @@ _cogl_framebuffer_save_clip_stack (CoglFramebuffer *framebuffer)
{
CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
_cogl_clip_state_save_clip_stack (clip_state);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
void
@@ -2061,4 +2345,8 @@ _cogl_framebuffer_restore_clip_stack (CoglFramebuffer *framebuffer)
{
CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
_cogl_clip_state_restore_clip_stack (clip_state);
+
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_CLIP;
}
diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c
index ad646758..e04bf1c3 100644
--- a/cogl/cogl-journal.c
+++ b/cogl/cogl-journal.c
@@ -710,6 +710,12 @@ _cogl_journal_flush_clip_stacks_and_entries (CoglJournalEntry *batch_start,
_cogl_clip_stack_flush (batch_start->clip_stack, state->framebuffer);
+ /* XXX: Because we are manually flushing clip state here we need to
+ * make sure that the clip state gets updated the next time we flush
+ * framebuffer state by marking the current framebuffer's clip state
+ * as changed. */
+ ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
+
_cogl_matrix_stack_push (state->modelview_stack);
/* If we have transformed all our quads at log time then we ensure
@@ -1373,8 +1379,9 @@ _cogl_journal_flush (CoglJournal *journal,
state manually */
_cogl_framebuffer_flush_state (framebuffer,
framebuffer,
- COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW |
- COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
+ COGL_FRAMEBUFFER_STATE_ALL &
+ ~(COGL_FRAMEBUFFER_STATE_MODELVIEW |
+ COGL_FRAMEBUFFER_STATE_CLIP));
state.journal = journal;
diff --git a/cogl/cogl-onscreen.c b/cogl/cogl-onscreen.c
index f9439930..4eff256f 100644
--- a/cogl/cogl-onscreen.c
+++ b/cogl/cogl-onscreen.c
@@ -334,15 +334,17 @@ void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height)
{
- CoglContext *ctx = framebuffer->context;
-
if (framebuffer->width == width && framebuffer->height == height)
return;
framebuffer->width = width;
framebuffer->height = height;
- /* We'll need to recalculate the GL viewport state derived
- * from the Cogl viewport */
- ctx->dirty_gl_viewport = 1;
+ /* The framebuffer geometry can affect the GL viewport so if the
+ * framebuffer being updated is the current framebuffer we mark the
+ * viewport state as changed so it will be updated the next time
+ * _cogl_framebuffer_flush_state() is called. */
+ if (framebuffer->context->current_draw_buffer == framebuffer)
+ framebuffer->context->current_draw_buffer_changes |=
+ COGL_FRAMEBUFFER_STATE_VIEWPORT;
}
diff --git a/cogl/cogl-texture-2d.c b/cogl/cogl-texture-2d.c
index 84c500db..82372932 100644
--- a/cogl/cogl-texture-2d.c
+++ b/cogl/cogl-texture-2d.c
@@ -588,7 +588,8 @@ _cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
* framebuffer. */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
_cogl_get_read_framebuffer (),
- COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
+ COGL_FRAMEBUFFER_STATE_ALL &
+ ~COGL_FRAMEBUFFER_STATE_CLIP);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
diff --git a/cogl/cogl.c b/cogl/cogl.c
index d29885f7..46fd45e8 100644
--- a/cogl/cogl.c
+++ b/cogl/cogl.c
@@ -484,7 +484,7 @@ _cogl_read_pixels_with_rowstride (int x,
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
framebuffer,
- 0);
+ COGL_FRAMEBUFFER_STATE_BIND);
framebuffer_height = cogl_framebuffer_get_height (framebuffer);
@@ -671,7 +671,7 @@ cogl_begin_gl (void)
* always be done first when preparing to draw. */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
_cogl_get_read_framebuffer (),
- 0);
+ COGL_FRAMEBUFFER_STATE_ALL);
/* Setup the state for the current pipeline */
diff --git a/cogl/winsys/cogl-winsys-glx.c b/cogl/winsys/cogl-winsys-glx.c
index 0dce4741..58640afc 100644
--- a/cogl/winsys/cogl-winsys-glx.c
+++ b/cogl/winsys/cogl-winsys-glx.c
@@ -1219,7 +1219,7 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
_cogl_framebuffer_flush_state (framebuffer,
framebuffer,
- COGL_FRAMEBUFFER_FLUSH_BIND_ONLY);
+ COGL_FRAMEBUFFER_STATE_BIND);
if (onscreen->swap_throttled)
{
@@ -1351,7 +1351,7 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
* we get a BadDrawable error from the X server. */
_cogl_framebuffer_flush_state (framebuffer,
framebuffer,
- COGL_FRAMEBUFFER_FLUSH_BIND_ONLY);
+ COGL_FRAMEBUFFER_STATE_BIND);
drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;