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authorNeil Roberts <neil@linux.intel.com>2011-07-04 14:37:11 +0100
committerNeil Roberts <neil@linux.intel.com>2011-07-04 14:37:11 +0100
commit367fbba052b9caeac06b1fa4acda3dd3357d3a44 (patch)
tree13f4134c02caa49ba62d1a66a78eabf5ea92c1fd
parent19c23586427140a067bc63f4c96d85448b36cc18 (diff)
downloadcogl-367fbba052b9caeac06b1fa4acda3dd3357d3a44.tar.gz
README: Fix a tiny typo
"as well aiming" → "as well as aiming"
-rw-r--r--README.in2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.in b/README.in
index 722c695d..c8ff9452 100644
--- a/README.in
+++ b/README.in
@@ -13,7 +13,7 @@ pretty pictures. The API departs from the flat state machine style of
OpenGL and is designed to make it easy to write orthogonal components that
can render without stepping on each others toes.
-As well aiming for a nice API, we think having a single library as opposed
+As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL