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authorNeil Roberts <neil@linux.intel.com>2013-02-26 18:29:36 +0000
committerNeil Roberts <neil@linux.intel.com>2013-02-26 20:01:18 +0000
commit1824df902bbb9995cae6ffb7a413913f2df35eef (patch)
tree6256320a623c480a1e718f870d38fdcf2ddf1f8a
parentebb82d5b0bc30487b7101dc66b769160b40f92ca (diff)
downloadcogl-1824df902bbb9995cae6ffb7a413913f2df35eef.tar.gz
Add the layer's sampler and uniform declarations at the start
Previously the sampler uniform declarations such as cogl_sampler0 were generated by walking the list of layers in the shader state. This had two problems. Firstly it would only generate the declarations for layers that have been referenced. If a layer has a combine mode of replace then the samplers from previous layers couldn't be used by custom snippets. Secondly it meant that the samplers couldn't be referenced by functions in the declarations sections because the samplers are declared too late. This patch fixes it to generate the layer declarations in the backend start function using all of the layers on the pipeline instead. In addition it adds the sampler declarations to the vertex shader as they were previously missing. Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--cogl/driver/gl/cogl-pipeline-fragend-glsl.c104
-rw-r--r--cogl/driver/gl/cogl-pipeline-vertend-glsl.c48
-rw-r--r--cogl/driver/gl/cogl-util-gl-private.h8
-rw-r--r--cogl/driver/gl/cogl-util-gl.c40
4 files changed, 125 insertions, 75 deletions
diff --git a/cogl/driver/gl/cogl-pipeline-fragend-glsl.c b/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
index 85bc8d3e..f432a0cf 100644
--- a/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
@@ -204,6 +204,42 @@ has_replace_hook (CoglPipelineLayer *layer,
return FALSE;
}
+static CoglBool
+add_layer_declaration_cb (CoglPipelineLayer *layer,
+ void *user_data)
+{
+ CoglPipelineShaderState *shader_state = user_data;
+ CoglTextureType texture_type =
+ _cogl_pipeline_layer_get_texture_type (layer);
+ const char *target_string;
+
+ _cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
+
+ g_string_append_printf (shader_state->header,
+ "varying vec4 _cogl_tex_coord%i;\n"
+ "#define cogl_tex_coord%i_in _cogl_tex_coord%i\n"
+ "uniform sampler%s cogl_sampler%i;\n",
+ layer->index,
+ layer->index,
+ layer->index,
+ target_string,
+ layer->index);
+
+ return TRUE;
+}
+
+static void
+add_layer_declarations (CoglPipeline *pipeline,
+ CoglPipelineShaderState *shader_state)
+{
+ /* We always emit sampler uniforms in case there will be custom
+ * layer snippets that want to sample arbitrary layers. */
+
+ _cogl_pipeline_foreach_layer_internal (pipeline,
+ add_layer_declaration_cb,
+ shader_state);
+}
+
static void
add_global_declarations (CoglPipeline *pipeline,
CoglPipelineShaderState *shader_state)
@@ -311,6 +347,7 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
shader_state->source = ctx->codegen_source_buffer;
COGL_LIST_INIT (&shader_state->layers);
+ add_layer_declarations (pipeline, shader_state);
add_global_declarations (pipeline, shader_state);
g_string_append (shader_state->source,
@@ -337,44 +374,6 @@ add_constant_lookup (CoglPipelineShaderState *shader_state,
}
static void
-get_texture_target_string (CoglTextureType texture_type,
- const char **target_string_out,
- const char **swizzle_out)
-{
- const char *target_string, *tex_coord_swizzle;
-
- switch (texture_type)
- {
-#if 0 /* TODO */
- case COGL_TEXTURE_TYPE_1D:
- target_string = "1D";
- tex_coord_swizzle = "s";
- break;
-#endif
-
- case COGL_TEXTURE_TYPE_2D:
- target_string = "2D";
- tex_coord_swizzle = "st";
- break;
-
- case COGL_TEXTURE_TYPE_3D:
- target_string = "3D";
- tex_coord_swizzle = "stp";
- break;
-
- case COGL_TEXTURE_TYPE_RECTANGLE:
- target_string = "2DRect";
- tex_coord_swizzle = "st";
- break;
- }
-
- if (target_string_out)
- *target_string_out = target_string;
- if (swizzle_out)
- *swizzle_out = tex_coord_swizzle;
-}
-
-static void
ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
CoglPipeline *pipeline,
CoglPipelineLayer *layer)
@@ -391,9 +390,9 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
- get_texture_target_string (texture_type,
- &target_string,
- &tex_coord_swizzle);
+ _cogl_gl_util_get_texture_target_string (texture_type,
+ &target_string,
+ &tex_coord_swizzle);
shader_state->unit_state[unit_index].sampled = TRUE;
@@ -990,29 +989,6 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
CoglPipelineLayer *last_layer;
LayerData *layer_data, *tmp;
- /* We always emit sampler uniforms in case there will be custom
- * layer snippets that want to sample arbitrary layers. */
-
- COGL_LIST_FOREACH (layer_data, &shader_state->layers, list_node)
- {
- CoglPipelineLayer *layer = layer_data->layer;
- CoglTextureType texture_type =
- _cogl_pipeline_layer_get_texture_type (layer);
- const char *target_string;
-
- get_texture_target_string (texture_type, &target_string, NULL);
-
- g_string_append_printf (shader_state->header,
- "varying vec4 _cogl_tex_coord%i;\n"
- "#define cogl_tex_coord%i_in _cogl_tex_coord%i\n"
- "uniform sampler%s cogl_sampler%i;\n",
- layer->index,
- layer->index,
- layer->index,
- target_string,
- layer->index);
- }
-
last_layer = COGL_LIST_FIRST (&shader_state->layers)->layer;
ensure_layer_generated (pipeline, last_layer->index);
diff --git a/cogl/driver/gl/cogl-pipeline-vertend-glsl.c b/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
index 3a2b1551..9ae4a831 100644
--- a/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
@@ -139,6 +139,44 @@ get_layer_vertex_snippets (CoglPipelineLayer *layer)
return &layer->big_state->vertex_snippets;
}
+static CoglBool
+add_layer_declaration_cb (CoglPipelineLayer *layer,
+ void *user_data)
+{
+ CoglPipelineShaderState *shader_state = user_data;
+ CoglTextureType texture_type =
+ _cogl_pipeline_layer_get_texture_type (layer);
+ const char *target_string;
+
+ _cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
+
+ g_string_append_printf (shader_state->header,
+ "attribute vec4 cogl_tex_coord%i_in;\n"
+ "varying vec4 _cogl_tex_coord%i;\n"
+ "#define cogl_tex_coord%i_out _cogl_tex_coord%i\n"
+ "uniform sampler%s cogl_sampler%i;\n",
+ layer->index,
+ layer->index,
+ layer->index,
+ layer->index,
+ target_string,
+ layer->index);
+
+ return TRUE;
+}
+
+static void
+add_layer_declarations (CoglPipeline *pipeline,
+ CoglPipelineShaderState *shader_state)
+{
+ /* We always emit sampler uniforms in case there will be custom
+ * layer snippets that want to sample arbitrary layers. */
+
+ _cogl_pipeline_foreach_layer_internal (pipeline,
+ add_layer_declaration_cb,
+ shader_state);
+}
+
static void
add_global_declarations (CoglPipeline *pipeline,
CoglPipelineShaderState *shader_state)
@@ -233,6 +271,7 @@ _cogl_pipeline_vertend_glsl_start (CoglPipeline *pipeline,
shader_state->header = ctx->codegen_header_buffer;
shader_state->source = ctx->codegen_source_buffer;
+ add_layer_declarations (pipeline, shader_state);
add_global_declarations (pipeline, shader_state);
g_string_append (shader_state->source,
@@ -265,15 +304,6 @@ _cogl_pipeline_vertend_glsl_add_layer (CoglPipeline *pipeline,
if (shader_state->source == NULL)
return TRUE;
- g_string_append_printf (shader_state->header,
- "attribute vec4 cogl_tex_coord%i_in;\n"
- "varying vec4 _cogl_tex_coord%i;\n"
- "#define cogl_tex_coord%i_out _cogl_tex_coord%i\n",
- layer_index,
- layer_index,
- layer_index,
- layer_index);
-
/* Hook to transform the texture coordinates. By default this just
* directly uses the texture coordinates.
*/
diff --git a/cogl/driver/gl/cogl-util-gl-private.h b/cogl/driver/gl/cogl-util-gl-private.h
index 2abd6cb2..b47f301f 100644
--- a/cogl/driver/gl/cogl-util-gl-private.h
+++ b/cogl/driver/gl/cogl-util-gl-private.h
@@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
- * Copyright (C) 2012 Intel Corporation.
+ * Copyright (C) 2012, 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -28,6 +28,7 @@
#include "cogl-types.h"
#include "cogl-context.h"
#include "cogl-gl-header.h"
+#include "cogl-texture.h"
#ifdef COGL_GL_DEBUG
@@ -66,4 +67,9 @@ _cogl_gl_error_to_string (GLenum error_code);
CoglBool
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error);
+void
+_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
+ const char **target_string_out,
+ const char **swizzle_out);
+
#endif /* _COGL_UTIL_GL_PRIVATE_H_ */
diff --git a/cogl/driver/gl/cogl-util-gl.c b/cogl/driver/gl/cogl-util-gl.c
index aadfb54a..7a4ec0cd 100644
--- a/cogl/driver/gl/cogl-util-gl.c
+++ b/cogl/driver/gl/cogl-util-gl.c
@@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
- * Copyright (C) 2012 Intel Corporation.
+ * Copyright (C) 2012, 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -101,3 +101,41 @@ _cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error)
return FALSE;
}
+
+void
+_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
+ const char **target_string_out,
+ const char **swizzle_out)
+{
+ const char *target_string, *tex_coord_swizzle;
+
+ switch (texture_type)
+ {
+#if 0 /* TODO */
+ case COGL_TEXTURE_TYPE_1D:
+ target_string = "1D";
+ tex_coord_swizzle = "s";
+ break;
+#endif
+
+ case COGL_TEXTURE_TYPE_2D:
+ target_string = "2D";
+ tex_coord_swizzle = "st";
+ break;
+
+ case COGL_TEXTURE_TYPE_3D:
+ target_string = "3D";
+ tex_coord_swizzle = "stp";
+ break;
+
+ case COGL_TEXTURE_TYPE_RECTANGLE:
+ target_string = "2DRect";
+ tex_coord_swizzle = "st";
+ break;
+ }
+
+ if (target_string_out)
+ *target_string_out = target_string;
+ if (swizzle_out)
+ *swizzle_out = tex_coord_swizzle;
+}