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authorRobert Bragg <robert@linux.intel.com>2011-08-23 14:47:35 +0100
committerRobert Bragg <robert@linux.intel.com>2011-09-21 22:03:09 +0100
commit60bc43448bed5d195cd996165020c8fb4b2f979e (patch)
tree064db318a70290aed180b5d50fef42f4cb699a88
parentdc8c096514d2e74d2bc4174e089a8b9910906d43 (diff)
downloadcogl-60bc43448bed5d195cd996165020c8fb4b2f979e.tar.gz
examples: Adds a simple 4x msaa example
This adds a very basic test of onscreen and offscreen multisample rendering with 4 samples per pixel. The test simply draws two triangles; the one on the left is rendered directly to the onscreen framebuffer and the other is first rendered offscreen before copying it onscreen.
-rw-r--r--examples/Makefile.am4
-rw-r--r--examples/msaa.c112
2 files changed, 115 insertions, 1 deletions
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 8b55c09d..6741ceb1 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -20,10 +20,12 @@ common_ldadd = \
$(COGL_DEP_LIBS) \
$(top_builddir)/cogl/libcogl.la
-noinst_PROGRAMS = hello
+noinst_PROGRAMS = hello msaa
hello_SOURCES = hello.c
hello_LDADD = $(common_ldadd)
+msaa_SOURCES = msaa.c
+msaa_LDADD = $(common_ldadd)
if BUILD_COGL_PANGO
noinst_PROGRAMS += crate
diff --git a/examples/msaa.c b/examples/msaa.c
new file mode 100644
index 00000000..26cb21d7
--- /dev/null
+++ b/examples/msaa.c
@@ -0,0 +1,112 @@
+#include <cogl/cogl.h>
+#include <glib.h>
+#include <stdio.h>
+
+CoglColor black;
+
+int
+main (int argc, char **argv)
+{
+ CoglOnscreenTemplate *onscreen_template;
+ CoglDisplay *display;
+ CoglContext *ctx;
+ CoglOnscreen *onscreen;
+ CoglFramebuffer *fb;
+ GError *error = NULL;
+ CoglVertexP2C4 triangle_vertices[] = {
+ {0, 0.7, 0xff, 0x00, 0x00, 0x80},
+ {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
+ {0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
+ };
+ CoglPrimitive *triangle;
+ CoglHandle tex;
+ CoglHandle offscreen;
+ CoglFramebuffer *offscreen_fb;
+ CoglPipeline *pipeline;
+
+ onscreen_template = cogl_onscreen_template_new (NULL);
+ cogl_onscreen_template_set_point_samples_per_pixel (onscreen_template, 4);
+ display = cogl_display_new (NULL, onscreen_template);
+
+ if (!cogl_display_setup (display, &error))
+ {
+ fprintf (stderr, "Platform doesn't support onscreen 4x msaa rendering: %s",
+ error->message);
+ return 1;
+ }
+
+ ctx = cogl_context_new (display, &error);
+ if (!ctx)
+ {
+ fprintf (stderr, "Failed to create context: %s\n", error->message);
+ return 1;
+ }
+
+ onscreen = cogl_onscreen_new (ctx, 640, 480);
+ /* Eventually there will be an implicit allocate on first use so this
+ * will become optional... */
+ fb = COGL_FRAMEBUFFER (onscreen);
+#warning "This isn't resulting in a failure to allocate on drivers not supporting msaa!"
+ cogl_framebuffer_set_point_samples_per_pixel (fb, 4);
+
+ if (!cogl_framebuffer_allocate (fb, &error))
+ {
+ g_error_free (error);
+ fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
+ "disabling msaa for onscreen rendering");
+ cogl_framebuffer_set_point_samples_per_pixel (fb, 0);
+
+ error = NULL;
+ if (!cogl_framebuffer_allocate (fb, &error))
+ {
+ fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
+ return 1;
+ }
+ }
+
+ cogl_onscreen_show (onscreen);
+
+ tex = cogl_texture_new_with_size (320, 480,
+ COGL_TEXTURE_NO_SLICING,
+ COGL_PIXEL_FORMAT_ANY);
+ offscreen = cogl_offscreen_new_to_texture (tex);
+ offscreen_fb = COGL_FRAMEBUFFER (offscreen);
+ cogl_framebuffer_set_point_samples_per_pixel (offscreen_fb, 4);
+ if (!cogl_framebuffer_allocate (offscreen_fb, &error))
+ {
+ g_error_free (error);
+ error = NULL;
+ g_warning ("Failed to allocate 4x msaa offscreen framebuffer, "
+ "disabling msaa for offscreen rendering");
+ cogl_framebuffer_set_point_samples_per_pixel (offscreen_fb, 0);
+ }
+
+ cogl_push_framebuffer (fb);
+
+ triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
+ 3, triangle_vertices);
+ pipeline = cogl_pipeline_new ();
+
+ for (;;) {
+ cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
+
+ cogl_push_matrix ();
+ cogl_scale (0.5, 1, 1);
+ cogl_translate (-1, 0, 0);
+ cogl_set_source (pipeline);
+ cogl_primitive_draw (triangle);
+ cogl_pop_matrix ();
+
+ cogl_push_framebuffer (offscreen_fb);
+ cogl_primitive_draw (triangle);
+ cogl_framebuffer_resolve_samples (offscreen_fb);
+ cogl_pop_framebuffer ();
+
+ cogl_set_source_texture (tex);
+ cogl_rectangle (0, 1, 1, -1);
+
+ cogl_framebuffer_swap_buffers (fb);
+ }
+
+ return 0;
+}