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authorRobert Bragg <robert@linux.intel.com>2012-09-18 11:59:21 +0100
committerRobert Bragg <robert@linux.intel.com>2012-09-24 17:37:45 +0100
commit3f2c99150494efc04487d0dbd17980bac20e4485 (patch)
treef8918f8859ffaf209afac000d99c0b61039de40c
parentec57588671696bbe7ce714bdfe7324236146c9c0 (diff)
downloadcogl-3f2c99150494efc04487d0dbd17980bac20e4485.tar.gz
blit: avoid using _COGL_GET_CONTEXT
As part of an on-going effort to avoid depending on a global Cogl context cogl-blit.c now finds the context by looking at data->src_text->context instead of using the _COGL_GET_CONTEXT macro. Reviewed-by: Neil Roberts <neil@linux.intel.com>
-rw-r--r--cogl/cogl-blit.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/cogl/cogl-blit.c b/cogl/cogl-blit.c
index 8039b665..50bdf9ae 100644
--- a/cogl/cogl-blit.c
+++ b/cogl/cogl-blit.c
@@ -34,6 +34,7 @@
#include "cogl-blit.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
+#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-private.h"
#include "cogl1-context.h"
@@ -43,13 +44,12 @@ static const CoglBlitMode *_cogl_blit_default_mode = NULL;
static CoglBool
_cogl_blit_texture_render_begin (CoglBlitData *data)
{
+ CoglContext *ctx = data->src_tex->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
unsigned int dst_width, dst_height;
- _COGL_GET_CONTEXT (ctx, FALSE);
-
offscreen = _cogl_offscreen_new_to_texture_full
(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
@@ -126,7 +126,7 @@ _cogl_blit_texture_render_blit (CoglBlitData *data,
static void
_cogl_blit_texture_render_end (CoglBlitData *data)
{
- _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+ CoglContext *ctx = data->src_tex->context;
/* Attach the target texture to the texture render pipeline so that
we don't keep a reference to the source texture forever. This is
@@ -145,11 +145,10 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
static CoglBool
_cogl_blit_framebuffer_begin (CoglBlitData *data)
{
+ CoglContext *ctx = data->src_tex->context;
CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
CoglFramebuffer *dst_fb, *src_fb;
- _COGL_GET_CONTEXT (ctx, FALSE);
-
/* We can only blit between FBOs if both textures are the same
format and the blit framebuffer extension is supported */
if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
@@ -218,8 +217,6 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
- _COGL_GET_CONTEXT (ctx, FALSE);
-
/* This will only work if the target texture is a CoglTexture2D */
if (!cogl_is_texture_2d (data->dst_tex))
return FALSE;