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authorRobert Bragg <robert@linux.intel.com>2013-06-30 17:01:09 +0100
committerRobert Bragg <robert@linux.intel.com>2013-12-02 15:30:59 +0000
commit923985292a0090ffb90faf6f8c8d63bbcbe8480f (patch)
tree7a47570cba86e235be6a68c5b7b6242a4a4b0ebd
parent2622fdf008ada0833f2b3d8fe33bbc0aeef0a1dd (diff)
downloadcogl-923985292a0090ffb90faf6f8c8d63bbcbe8480f.tar.gz
framebuffer: if size unknown; allocate for size/vp queries
This ensures framebuffers are implicitly allocated when querying the width, height or viewport width/height if the framebuffer's size is currently unknown. The plan is to allow texture backends to defer calculating the size of textures until they are allocated which in turn means we won't know the size of offscreen framebuffers until the texture has been allocated. Potentially we could be more specific about this in the future and only ensure the texture is allocated, but for now it will be simplest to just ensure the framebuffer is allocated. Note: in the case of onscreen buffers which are always initialized with a requested size we are careful to avoid triggering an allocation when this is queried otherwise we will see recursion when the winsys code queries the requested size during allocation.
-rw-r--r--cogl/cogl-framebuffer.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index b7a3441e..ef1327a2 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -401,15 +401,43 @@ cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
cogl_color_get_alpha_float (color));
}
+/* We will lazily allocate framebuffers if necessary when querying
+ * their size/viewport but note we need to be careful in the case of
+ * onscreen framebuffers that are instantiated with an initial request
+ * size that we don't trigger an allocation when this is queried since
+ * that would lead to a recursion when the winsys backend queries this
+ * requested size during allocation. */
+static void
+ensure_size_initialized (CoglFramebuffer *framebuffer)
+{
+ /* In the case of offscreen framebuffers backed by a texture then
+ * until that texture has been allocated we might not know the size
+ * of the framebuffer */
+ if (framebuffer->width < 0)
+ {
+ /* Currently we assume the size is always initialized for
+ * onscreen framebuffers. */
+ _COGL_RETURN_IF_FAIL (cogl_is_offscreen (framebuffer));
+
+ /* We also assume the size would have been initialized if the
+ * framebuffer were allocated. */
+ _COGL_RETURN_IF_FAIL (!framebuffer->allocated);
+
+ cogl_framebuffer_allocate (framebuffer, NULL);
+ }
+}
+
int
cogl_framebuffer_get_width (CoglFramebuffer *framebuffer)
{
+ ensure_size_initialized (framebuffer);
return framebuffer->width;
}
int
cogl_framebuffer_get_height (CoglFramebuffer *framebuffer)
{
+ ensure_size_initialized (framebuffer);
return framebuffer->height;
}
@@ -485,12 +513,14 @@ cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
float
cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
{
+ ensure_size_initialized (framebuffer);
return framebuffer->viewport_width;
}
float
cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
{
+ ensure_size_initialized (framebuffer);
return framebuffer->viewport_height;
}
@@ -498,6 +528,8 @@ void
cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
float *viewport)
{
+ ensure_size_initialized (framebuffer);
+
viewport[0] = framebuffer->viewport_x;
viewport[1] = framebuffer->viewport_y;
viewport[2] = framebuffer->viewport_width;