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author | Robert Bragg <robert@linux.intel.com> | 2012-09-21 17:09:07 +0100 |
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committer | Robert Bragg <robert@linux.intel.com> | 2012-09-26 13:31:44 +0100 |
commit | 1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed (patch) | |
tree | ed31686edbbe76a106c10cb8093139da597eb95c | |
parent | 119b0d771a4be2550ce1ca1e789db5b22776b066 (diff) | |
download | cogl-1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed.tar.gz |
pipeline: remove duplicate defines
There was a spurious duplication of the COGL_PIPELINE_VERTEND_DEFAULT
and COGL_PIPELINE_VERTEND_UNDEFINED defines which this patch removes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-rw-r--r-- | cogl/cogl-pipeline-private.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/cogl/cogl-pipeline-private.h b/cogl/cogl-pipeline-private.h index 9a738773..2c2d6332 100644 --- a/cogl/cogl-pipeline-private.h +++ b/cogl/cogl-pipeline-private.h @@ -112,9 +112,6 @@ #define COGL_PIPELINE_VERTEND_DEFAULT 0 #define COGL_PIPELINE_VERTEND_UNDEFINED 3 -#define COGL_PIPELINE_VERTEND_DEFAULT 0 -#define COGL_PIPELINE_VERTEND_UNDEFINED 3 - /* If we have either of the GLSL backends then we also need a GLSL progend to combine the shaders generated into a single program. Same goes for the fixed progends which are used to flush |