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authorRobert Bragg <robert@linux.intel.com>2012-09-21 17:09:07 +0100
committerRobert Bragg <robert@linux.intel.com>2012-09-26 13:31:44 +0100
commit1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed (patch)
treeed31686edbbe76a106c10cb8093139da597eb95c
parent119b0d771a4be2550ce1ca1e789db5b22776b066 (diff)
downloadcogl-1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed.tar.gz
pipeline: remove duplicate defines
There was a spurious duplication of the COGL_PIPELINE_VERTEND_DEFAULT and COGL_PIPELINE_VERTEND_UNDEFINED defines which this patch removes. Reviewed-by: Neil Roberts <neil@linux.intel.com>
-rw-r--r--cogl/cogl-pipeline-private.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/cogl/cogl-pipeline-private.h b/cogl/cogl-pipeline-private.h
index 9a738773..2c2d6332 100644
--- a/cogl/cogl-pipeline-private.h
+++ b/cogl/cogl-pipeline-private.h
@@ -112,9 +112,6 @@
#define COGL_PIPELINE_VERTEND_DEFAULT 0
#define COGL_PIPELINE_VERTEND_UNDEFINED 3
-#define COGL_PIPELINE_VERTEND_DEFAULT 0
-#define COGL_PIPELINE_VERTEND_UNDEFINED 3
-
/* If we have either of the GLSL backends then we also need a GLSL
progend to combine the shaders generated into a single
program. Same goes for the fixed progends which are used to flush