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authorNeil Roberts <neil@linux.intel.com>2012-10-01 15:01:05 +0100
committerNeil Roberts <neil@linux.intel.com>2012-10-01 17:25:23 +0100
commit5469a25413883080df75a80153accf5d9124f716 (patch)
treecbf2af4cc167c802ee279a1181f0620c52e1e291
parent4ec04507bfaf2d61707dccfb59ac7326962ee741 (diff)
downloadcogl-5469a25413883080df75a80153accf5d9124f716.tar.gz
progend-glsl: Fix handling of the builtin uniforms on non-GLES2
The ‘builtin uniforms’ are added to the GLSL code generated for the GLES2 driver to implement missing fixed functionality such as the builtin point sprite size and the alpha test reference. Previously the code that accessed these was #ifdef'd to be compiled only when GLES2 was enabled. However since 2701b93f part of this code is now always used even for non-GLES2 drivers. The code that accessed the builtin uniforms array was however no longer #ifdef'd which meant that it wouldn't compile any more if GLES2 was not enabled. This was further broken becase the GL3 driver actually should be using the alpha test uniform because that also does not provide any fixed functionality for alpha testing. To fix this the builtin uniform array is now always compiled in and the code to access it is always used. A new member has been added to the array to mark which private feature the uniform is used to replace. That is checked before updating the uniform so that under GLES2 it will update both uniforms but under GL3 it will only update the alpha test reference. Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--cogl/driver/gl/cogl-pipeline-progend-glsl.c55
1 files changed, 25 insertions, 30 deletions
diff --git a/cogl/driver/gl/cogl-pipeline-progend-glsl.c b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
index 3300a2ec..245ed7f9 100644
--- a/cogl/driver/gl/cogl-pipeline-progend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
@@ -50,10 +50,9 @@
#include "cogl-framebuffer-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
-#ifdef HAVE_COGL_GLES2
-
/* These are used to generalise updating some uniforms that are
- required when building for GLES2 */
+ required when building for drivers missing some fixed function
+ state that we use */
typedef void (* UpdateUniformFunc) (CoglPipeline *pipeline,
int uniform_location,
@@ -69,20 +68,24 @@ typedef struct
void *getter_func;
UpdateUniformFunc update_func;
CoglPipelineState change;
+
+ /* This builtin is only necessary if the following private feature
+ * is not implemented in the driver */
+ CoglPrivateFeatureFlags feature_replacement;
} BuiltinUniformData;
static BuiltinUniformData builtin_uniforms[] =
{
{ "cogl_point_size_in",
cogl_pipeline_get_point_size, update_float_uniform,
- COGL_PIPELINE_STATE_POINT_SIZE },
+ COGL_PIPELINE_STATE_POINT_SIZE,
+ COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM },
{ "_cogl_alpha_test_ref",
cogl_pipeline_get_alpha_test_reference, update_float_uniform,
- COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE }
+ COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE,
+ COGL_PRIVATE_FEATURE_ALPHA_TEST }
};
-#endif /* HAVE_COGL_GLES2 */
-
const CoglPipelineProgend _cogl_pipeline_glsl_progend;
typedef struct _UnitState
@@ -101,10 +104,8 @@ typedef struct
GLuint program;
-#ifdef HAVE_COGL_GLES2
unsigned long dirty_builtin_uniforms;
GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)];
-#endif
GLint modelview_uniform;
GLint projection_uniform;
@@ -423,10 +424,9 @@ update_constants_cb (CoglPipeline *pipeline,
return TRUE;
}
-#ifdef HAVE_COGL_GLES2
-
static void
-update_builtin_uniforms (CoglPipeline *pipeline,
+update_builtin_uniforms (CoglContext *context,
+ CoglPipeline *pipeline,
GLuint gl_program,
CoglPipelineProgramState *program_state)
{
@@ -436,7 +436,9 @@ update_builtin_uniforms (CoglPipeline *pipeline,
return;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- if ((program_state->dirty_builtin_uniforms & (1 << i)) &&
+ if ((context->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0 &&
+ (program_state->dirty_builtin_uniforms & (1 << i)) &&
program_state->builtin_uniform_locations[i] != -1)
builtin_uniforms[i].update_func (pipeline,
program_state
@@ -446,8 +448,6 @@ update_builtin_uniforms (CoglPipeline *pipeline,
program_state->dirty_builtin_uniforms = 0;
}
-#endif /* HAVE_COGL_GLES2 */
-
typedef struct
{
CoglPipelineProgramState *program_state;
@@ -740,9 +740,11 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
clear_flushed_matrix_stacks (program_state);
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- GE_RET( program_state->builtin_uniform_locations[i], ctx,
- glGetUniformLocation (gl_program,
- builtin_uniforms[i].uniform_name) );
+ if ((ctx->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0)
+ GE_RET( program_state->builtin_uniform_locations[i], ctx,
+ glGetUniformLocation (gl_program,
+ builtin_uniforms[i].uniform_name) );
GE_RET( program_state->modelview_uniform, ctx,
glGetUniformLocation (gl_program,
@@ -757,13 +759,11 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
"cogl_modelview_projection_matrix") );
}
-#ifdef HAVE_COGL_GLES2
if (program_changed ||
program_state->last_used_for_pipeline != pipeline)
program_state->dirty_builtin_uniforms = ~(unsigned long) 0;
- update_builtin_uniforms (pipeline, gl_program, program_state);
-#endif
+ update_builtin_uniforms (ctx, pipeline, gl_program, program_state);
_cogl_pipeline_progend_glsl_flush_uniforms (pipeline,
program_state,
@@ -784,14 +784,14 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
if ((change & _cogl_pipeline_get_state_for_fragment_codegen (ctx)))
dirty_program_state (pipeline);
-
-#ifdef HAVE_COGL_GLES2
- else if (ctx->driver == COGL_DRIVER_GLES2)
+ else
{
int i;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
- if ((change & builtin_uniforms[i].change))
+ if ((ctx->private_feature_flags &
+ builtin_uniforms[i].feature_replacement) == 0 &&
+ (change & builtin_uniforms[i].change))
{
CoglPipelineProgramState *program_state
= get_program_state (pipeline);
@@ -800,7 +800,6 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
return;
}
}
-#endif /* HAVE_COGL_GLES2 */
}
/* NB: layers are considered immutable once they have any dependants
@@ -969,8 +968,6 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
}
}
-#ifdef HAVE_COGL_GLES2
-
static void
update_float_uniform (CoglPipeline *pipeline,
int uniform_location,
@@ -985,8 +982,6 @@ update_float_uniform (CoglPipeline *pipeline,
GE( ctx, glUniform1f (uniform_location, value) );
}
-#endif
-
const CoglPipelineProgend _cogl_pipeline_glsl_progend =
{
COGL_PIPELINE_VERTEND_GLSL,