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author | Neil Roberts <neil@linux.intel.com> | 2012-10-01 11:46:50 +0100 |
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committer | Neil Roberts <neil@linux.intel.com> | 2012-10-01 14:04:16 +0100 |
commit | 750e5668ee64a315c8090dd2223334b1e04bee54 (patch) | |
tree | 261d85ab41c5b49f8226361f5f1e9840094cc2d3 | |
parent | 624dea207cf76ae9ccd7f57c4ebd15d3bd65bff0 (diff) | |
download | cogl-750e5668ee64a315c8090dd2223334b1e04bee54.tar.gz |
Remove an out of date comment in the GLES2 context code
There was a FIXME comment about making glCopyTex{Sub,}Image2D work
with CoglOffscreen buffers. This has already been fixed so we should
remove the comment.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r-- | cogl/cogl-gles2-context.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/cogl/cogl-gles2-context.c b/cogl/cogl-gles2-context.c index 65e75987..fa580dd4 100644 --- a/cogl/cogl-gles2-context.c +++ b/cogl/cogl-gles2-context.c @@ -1642,10 +1642,6 @@ cogl_gles2_context_new (CoglContext *ctx, CoglError **error) gles2_ctx->vtable->glBindTexture = gl_bind_texture_wrapper; gles2_ctx->vtable->glTexImage2D = gl_tex_image_2d_wrapper; - /* FIXME: we need to do something with glCopyTexImage2D and - * glCopySubTexImage2D so that it will flip the data if it is read - * from a CoglOffscreen */ - gles2_ctx->shader_map = g_hash_table_new_full (g_direct_hash, g_direct_equal, |