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authorDamien Lespiau <damien.lespiau@intel.com>2012-10-05 18:00:59 +0100
committerDamien Lespiau <damien.lespiau@intel.com>2012-10-08 13:46:28 +0100
commitb6ca999dd6478c40441bf3732556f3f8b80b2e40 (patch)
tree52a53e4b07085a756c7958b004ff53877b4a2203
parent67fdae122ba1b9b350c58377341ee79f7a384fa1 (diff)
downloadcogl-b6ca999dd6478c40441bf3732556f3f8b80b2e40.tar.gz
build: Move most of the old experimental headers to cogl_public_h
This way, glib-mkenums and gobject-intrspection have the full extend of public, stable, API to parse. I left the wayland, kms and SDL2 winsys headers in cogl_experimental_h. Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--cogl/Makefile.am92
1 files changed, 46 insertions, 46 deletions
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index 8ed8c086..fe397222 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -60,58 +60,58 @@ DISTCLEANFILES += $(pc_files)
# public api headers
cogl_public_h = \
- $(srcdir)/cogl1-context.h \
+ $(srcdir)/cogl-attribute-buffer.h \
+ $(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-bitmap.h \
- $(srcdir)/cogl-color.h \
- $(srcdir)/cogl-matrix.h \
- $(srcdir)/cogl-offscreen.h \
- $(srcdir)/cogl-texture.h \
- $(srcdir)/cogl-types.h \
+ $(srcdir)/cogl-buffer.h \
+ $(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clutter.h \
- $(srcdir)/cogl.h \
- $(NULL)
-
-# experimental 2.0 api headers
-# Note: we don't run glib-mkenums over these headers
-cogl_experimental_h = \
- $(srcdir)/cogl-object.h \
- $(srcdir)/cogl-renderer.h \
- $(srcdir)/cogl-swap-chain.h \
- $(srcdir)/cogl-onscreen-template.h \
- $(srcdir)/cogl-display.h \
+ $(srcdir)/cogl-color.h \
$(srcdir)/cogl-context.h \
- $(srcdir)/cogl-pipeline.h \
- $(srcdir)/cogl-pipeline-state.h \
- $(srcdir)/cogl-pipeline-layer-state.h \
- $(srcdir)/cogl-snippet.h \
- $(srcdir)/cogl-path.h \
- $(srcdir)/cogl-gles2.h \
+ $(srcdir)/cogl-depth-state.h \
+ $(srcdir)/cogl-display.h \
+ $(srcdir)/cogl-error.h \
+ $(srcdir)/cogl-euler.h \
+ $(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-gles2-types.h \
+ $(srcdir)/cogl-gles2.h \
$(srcdir)/cogl-index-buffer.h \
- $(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
- $(srcdir)/cogl-attribute.h \
- $(srcdir)/cogl-primitive.h \
- $(srcdir)/cogl-clip-state.h \
- $(srcdir)/cogl-framebuffer.h \
+ $(srcdir)/cogl-matrix.h \
+ $(srcdir)/cogl-meta-texture.h \
+ $(srcdir)/cogl-object.h \
+ $(srcdir)/cogl-offscreen.h \
+ $(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen.h \
- $(srcdir)/cogl-vector.h \
- $(srcdir)/cogl-euler.h \
- $(srcdir)/cogl-quaternion.h \
+ $(srcdir)/cogl-path.h \
+ $(srcdir)/cogl-pipeline-layer-state.h \
+ $(srcdir)/cogl-pipeline-state.h \
+ $(srcdir)/cogl-pipeline.h \
+ $(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl-poll.h \
- $(srcdir)/cogl-texture-3d.h \
- $(srcdir)/cogl-texture-2d.h \
+ $(srcdir)/cogl-primitive-texture.h \
+ $(srcdir)/cogl-primitive.h \
+ $(srcdir)/cogl-quaternion.h \
+ $(srcdir)/cogl-renderer.h \
+ $(srcdir)/cogl-snippet.h \
+ $(srcdir)/cogl-sub-texture.h \
+ $(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-texture-2d-gl.h \
- $(srcdir)/cogl-texture-rectangle.h \
$(srcdir)/cogl-texture-2d-sliced.h \
- $(srcdir)/cogl-sub-texture.h \
- $(srcdir)/cogl-meta-texture.h \
- $(srcdir)/cogl-primitive-texture.h \
- $(srcdir)/cogl-depth-state.h \
- $(srcdir)/cogl-buffer.h \
- $(srcdir)/cogl-pixel-buffer.h \
+ $(srcdir)/cogl-texture-2d.h \
+ $(srcdir)/cogl-texture-3d.h \
+ $(srcdir)/cogl-texture-rectangle.h \
+ $(srcdir)/cogl-texture.h \
+ $(srcdir)/cogl-types.h \
+ $(srcdir)/cogl-vector.h \
$(srcdir)/cogl-version.h \
- $(srcdir)/cogl-error.h \
+ $(srcdir)/cogl.h \
+ $(srcdir)/cogl1-context.h \
+ $(NULL)
+
+# experimental api headers
+# Note: we don't run glib-mkenums or gobject introspection over these headers
+cogl_experimental_h = \
$(NULL)
cogl_nodist_experimental_h = \
@@ -391,7 +391,7 @@ cogl_sources_c = \
$(NULL)
if USE_GLIB
-cogl_experimental_h += \
+cogl_public_h += \
$(srcdir)/cogl-glib-source.h
cogl_sources_c += \
$(srcdir)/cogl-glib-source.c
@@ -402,7 +402,7 @@ cogl_public_h += \
$(srcdir)/cogl-clutter-xlib.h \
$(srcdir)/cogl-xlib-renderer.h
-cogl_experimental_h += \
+cogl_public_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
@@ -424,7 +424,7 @@ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
-cogl_experimental_h += \
+cogl_public_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
@@ -474,7 +474,7 @@ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-android-private.h
endif
if SUPPORT_EGL
-cogl_experimental_h += \
+cogl_public_h += \
$(srcdir)/cogl-egl.h
cogl_nodist_experimental_h += \
$(builddir)/cogl-egl-defines.h
@@ -485,7 +485,7 @@ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
-cogl_experimental_h += $(srcdir)/cogl-sdl.h
+cogl_public_h += $(srcdir)/cogl-sdl.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl.c \