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authorLionel Landwerlin <llandwerlin@gmail.com>2013-08-24 13:41:33 +0100
committerRobert Bragg <robert@linux.intel.com>2013-09-06 18:49:47 +0100
commite622a3c4c3d7d4d177f0627e34ac732a76e9c607 (patch)
tree57edb1cf1d2b679537fe66a9a92f09ff6aaf1590
parent08090beddf92cbc6e78f2f0b72332ee02e993617 (diff)
downloadcogl-e622a3c4c3d7d4d177f0627e34ac732a76e9c607.tar.gz
quaternion: fix structure introspection annotation
Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 9cbf1e8a08fe0984f124f7447c5398e78a9019b4)
-rw-r--r--cogl/cogl-quaternion.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/cogl/cogl-quaternion.h b/cogl/cogl-quaternion.h
index 38e8e166..02be22e8 100644
--- a/cogl/cogl-quaternion.h
+++ b/cogl/cogl-quaternion.h
@@ -56,6 +56,13 @@ COGL_BEGIN_DECLS
/**
* CoglQuaternion:
+ * @w: based on the angle of rotation it is cos(𝜃/2)
+ * @x: based on the angle of rotation and x component of the axis of
+ * rotation it is sin(𝜃/2)*axis.x
+ * @y: based on the angle of rotation and y component of the axis of
+ * rotation it is sin(𝜃/2)*axis.y
+ * @z: based on the angle of rotation and z component of the axis of
+ * rotation it is sin(𝜃/2)*axis.z
*
* A quaternion is comprised of a scalar component and a 3D vector
* component. The scalar component is normally referred to as w and the
@@ -113,13 +120,6 @@ COGL_BEGIN_DECLS
* </listitem>
* </itemizedlist>
*
- * @w: based on the angle of rotation it is cos(𝜃/2)
- * @x: based on the angle of rotation and x component of the axis of
- * rotation it is sin(𝜃/2)*axis.x
- * @y: based on the angle of rotation and y component of the axis of
- * rotation it is sin(𝜃/2)*axis.y
- * @z: based on the angle of rotation and z component of the axis of
- * rotation it is sin(𝜃/2)*axis.z
*/
struct _CoglQuaternion
{