diff options
author | Robert Bragg <robert@linux.intel.com> | 2014-02-13 12:23:53 +0000 |
---|---|---|
committer | Robert Bragg <robert@linux.intel.com> | 2014-02-20 01:16:01 +0000 |
commit | 9381db740c8ac62894cf359c9c1ca78eecf68e90 (patch) | |
tree | c4402ae0464d0c603d7f0eeba1b32142767dea90 | |
parent | 87571e97f88079be3681cda4f103c1cbc608d7e4 (diff) | |
download | cogl-9381db740c8ac62894cf359c9c1ca78eecf68e90.tar.gz |
sdl2: Add android support
This adds Android support to the SDL2 winsys. Unlike some other window
systems, Android's SDL2 backend only allows you to create one window.
Since the Cogl SDL2 winsys creates a "dummy" window when setting up the
display (so we have something to bind a GL context to) it wasn't then
possible to create a CoglOnscreen framebuffer for rendering. This
updates the winsys so that the first CoglOnscreen framebuffer created
will actually refer to the dummy window we created earlier.
Note: it doesn't matter that we request the dummy window to have a 1x1
size, and request for it to be hidden because these are overridden by
SDL's Android backend.
-rw-r--r-- | cogl/winsys/cogl-winsys-sdl2.c | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/cogl/winsys/cogl-winsys-sdl2.c b/cogl/winsys/cogl-winsys-sdl2.c index c54e73bf..01880a8b 100644 --- a/cogl/winsys/cogl-winsys-sdl2.c +++ b/cogl/winsys/cogl-winsys-sdl2.c @@ -61,6 +61,7 @@ typedef struct _CoglDisplaySdl2 { SDL_Window *dummy_window; SDL_GLContext *context; + CoglBool have_onscreen; } CoglDisplaySdl2; typedef struct _CoglOnscreenSdl2 @@ -499,6 +500,32 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, int width, height; SDL_WindowFlags flags; +#ifdef __ANDROID__ + { + CoglDisplay *display = framebuffer->context->display; + CoglDisplaySdl2 *sdl_display = display->winsys; + int win_width, win_height; + + if (sdl_display->have_onscreen) + { + _cogl_set_error (error, COGL_WINSYS_ERROR, + COGL_WINSYS_ERROR_CREATE_ONSCREEN, + "Android platform only supports a single " + "onscreen window"); + return FALSE; + } + + window = sdl_display->dummy_window; + + SDL_GetWindowSize (window, &win_width, &win_height); + + _cogl_framebuffer_winsys_update_size (framebuffer, win_width, win_height); + + sdl_display->have_onscreen = TRUE; + } + +#else /* __ANDROID__ */ + width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); @@ -513,7 +540,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, 0, 0, /* x/y */ width, height, flags); - if (window == NULL) { _cogl_set_error (error, COGL_WINSYS_ERROR, @@ -523,6 +549,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, return FALSE; } +#endif /* __ANDROID__ */ + SDL_SetWindowData (window, COGL_SDL_WINDOW_DATA_KEY, onscreen); onscreen->winsys = g_slice_new (CoglOnscreenSdl2); |