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authorNeil Roberts <neil@linux.intel.com>2011-11-08 14:02:47 +0000
committerNeil Roberts <neil@linux.intel.com>2011-11-14 18:40:27 +0000
commit18b0ad652c77723f88fa0154a28d418bd0bce035 (patch)
treea2f1bb2148df3ba0e92e9da97771f07891e2e2eb
parent5369b3c601fc537db6712c27a5453fa11236c66b (diff)
downloadcogl-18b0ad652c77723f88fa0154a28d418bd0bce035.tar.gz
test-backface-culling: Use the experimental pipeline API
This tweaks the backface culling test to use the experimental pipeline API as well as the legacy API. All of the primitives are now rendered with all 16 combinations of front winding, cull face mode and legacy state. The test to 'draw a regular rectangle' has been removed. I think this initially existed because their were different functions to draw a rectangle with and without texturing. This is no longer the case so it is no longer useful and it's awkward to implement because it need a separate pipeline to disable the texturing. https://bugzilla.gnome.org/show_bug.cgi?id=663628 Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--tests/conform/test-backface-culling.c181
1 files changed, 93 insertions, 88 deletions
diff --git a/tests/conform/test-backface-culling.c b/tests/conform/test-backface-culling.c
index 4beff1eb..fc7caa45 100644
--- a/tests/conform/test-backface-culling.c
+++ b/tests/conform/test-backface-culling.c
@@ -10,10 +10,10 @@
/* Amount of pixels to skip off the top, bottom, left and right of the
texture when reading back the stage */
-#define TEST_INSET 4
+#define TEST_INSET 2
/* Size to actually render the texture at */
-#define TEXTURE_RENDER_SIZE 32
+#define TEXTURE_RENDER_SIZE 8
typedef struct _TestState
{
@@ -24,49 +24,29 @@ typedef struct _TestState
int width, height;
} TestState;
-static gboolean
+static void
validate_part (int xnum, int ynum, gboolean shown)
{
- guchar *pixels, *p;
- gboolean ret = TRUE;
-
- pixels = g_malloc0 ((TEXTURE_RENDER_SIZE - TEST_INSET * 2)
- * (TEXTURE_RENDER_SIZE - TEST_INSET * 2) * 4);
-
- /* Read the appropriate part but skip out a few pixels around the
- edges */
- cogl_read_pixels (xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
- ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
- TEXTURE_RENDER_SIZE - TEST_INSET * 2,
- TEXTURE_RENDER_SIZE - TEST_INSET * 2,
- COGL_READ_PIXELS_COLOR_BUFFER,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- pixels);
-
- /* Make sure every pixel is the appropriate color */
- for (p = pixels;
- p < pixels + ((TEXTURE_RENDER_SIZE - TEST_INSET * 2)
- * (TEXTURE_RENDER_SIZE - TEST_INSET * 2));
- p += 4)
- {
- if (p[0] != (shown ? 255 : 0))
- ret = FALSE;
- if (p[1] != 0)
- ret = FALSE;
- if (p[2] != 0)
- ret = FALSE;
- }
+ test_utils_check_region (xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
+ ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
+ TEXTURE_RENDER_SIZE - TEST_INSET * 2,
+ TEXTURE_RENDER_SIZE - TEST_INSET * 2,
+ shown ? 0xff0000ff : 0x000000ff);
+}
- g_free (pixels);
+/* We draw everything 16 times. The draw number is used as a bitmask
+ to test all of the combinations of enabling legacy state, both
+ winding orders and all four culling modes */
- return ret;
-}
+#define USE_LEGACY_STATE(draw_num) (((draw_num) & 0x01) >> 0)
+#define FRONT_WINDING(draw_num) (((draw_num) & 0x02) >> 1)
+#define CULL_FACE_MODE(draw_num) (((draw_num) & 0x0c) >> 2)
static void
paint_test_backface_culling (TestState *state)
{
- int i;
- CoglPipeline *pipeline = cogl_pipeline_new ();
+ int draw_num;
+ CoglPipeline *base_pipeline = cogl_pipeline_new ();
CoglColor clear_color;
cogl_ortho (0, state->width, /* left, right */
@@ -76,25 +56,30 @@ paint_test_backface_culling (TestState *state)
cogl_color_init_from_4ub (&clear_color, 0x00, 0x00, 0x00, 0xff);
cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_STENCIL);
- cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
+ cogl_pipeline_set_layer_texture (base_pipeline, 0, state->texture);
- cogl_pipeline_set_layer_filters (pipeline, 0,
+ cogl_pipeline_set_layer_filters (base_pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
- cogl_set_backface_culling_enabled (TRUE);
-
- cogl_push_matrix ();
-
- /* Render the scene twice - once with backface culling enabled and
- once without. The second time is translated so that it is below
- the first */
- for (i = 0; i < 2; i++)
+ /* Render the scene sixteen times to test all of the combinations of
+ cull face mode, legacy state and winding orders */
+ for (draw_num = 0; draw_num < 16; draw_num++)
{
float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
CoglTextureVertex verts[4];
+ CoglPipeline *pipeline;
+
+ cogl_push_matrix ();
+ cogl_translate (0, TEXTURE_RENDER_SIZE * draw_num, 0);
- cogl_set_source (pipeline);
+ pipeline = cogl_pipeline_copy (base_pipeline);
+
+ cogl_set_backface_culling_enabled (USE_LEGACY_STATE (draw_num));
+ cogl_pipeline_set_front_face_winding (pipeline, FRONT_WINDING (draw_num));
+ cogl_pipeline_set_cull_face_mode (pipeline, CULL_FACE_MODE (draw_num));
+
+ cogl_push_source (pipeline);
memset (verts, 0, sizeof (verts));
@@ -152,51 +137,71 @@ paint_test_backface_culling (TestState *state)
x1 = x2;
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
- /* Draw a regular rectangle (this should always show) */
- cogl_set_source_color4f (1.0, 0, 0, 1.0);
- cogl_rectangle (x1, y1, x2, y2);
+ cogl_pop_matrix ();
- /* The second time round draw beneath the first with backface
- culling disabled */
- cogl_translate (0, TEXTURE_RENDER_SIZE, 0);
- cogl_set_backface_culling_enabled (FALSE);
+ cogl_pop_source ();
+ cogl_object_unref (pipeline);
}
- cogl_object_unref (pipeline);
-
- cogl_pop_matrix ();
+ cogl_object_unref (base_pipeline);
}
static void
validate_result (int y_offset)
{
- /* Front-facing texture */
- g_assert (validate_part (0, y_offset + 0, TRUE));
- /* Front-facing texture with flipped tex coords */
- g_assert (validate_part (1, y_offset + 0, TRUE));
- /* Back-facing texture */
- g_assert (validate_part (2, y_offset + 0, FALSE));
- /* Front-facing texture polygon */
- g_assert (validate_part (3, y_offset + 0, TRUE));
- /* Back-facing texture polygon */
- g_assert (validate_part (4, y_offset + 0, FALSE));
- /* Regular rectangle */
- g_assert (validate_part (5, y_offset + 0, TRUE));
-
- /* Backface culling disabled - everything should be shown */
-
- /* Front-facing texture */
- g_assert (validate_part (0, y_offset + 1, TRUE));
- /* Front-facing texture with flipped tex coords */
- g_assert (validate_part (1, y_offset + 1, TRUE));
- /* Back-facing texture */
- g_assert (validate_part (2, y_offset + 1, TRUE));
- /* Front-facing texture polygon */
- g_assert (validate_part (3, y_offset + 1, TRUE));
- /* Back-facing texture polygon */
- g_assert (validate_part (4, y_offset + 1, TRUE));
- /* Regular rectangle */
- g_assert (validate_part (5, y_offset + 1, TRUE));
+ int draw_num;
+
+ for (draw_num = 0; draw_num < 16; draw_num++)
+ {
+ gboolean cull_front, cull_back;
+ CoglPipelineCullFaceMode cull_mode;
+
+ if (USE_LEGACY_STATE (draw_num))
+ cull_mode = COGL_PIPELINE_CULL_FACE_MODE_BACK;
+ else
+ cull_mode = CULL_FACE_MODE (draw_num);
+
+ switch (cull_mode)
+ {
+ case COGL_PIPELINE_CULL_FACE_MODE_NONE:
+ cull_front = FALSE;
+ cull_back = FALSE;
+ break;
+
+ case COGL_PIPELINE_CULL_FACE_MODE_FRONT:
+ cull_front = TRUE;
+ cull_back = FALSE;
+ break;
+
+ case COGL_PIPELINE_CULL_FACE_MODE_BACK:
+ cull_front = FALSE;
+ cull_back = TRUE;
+ break;
+
+ case COGL_PIPELINE_CULL_FACE_MODE_BOTH:
+ cull_front = TRUE;
+ cull_back = TRUE;
+ break;
+ }
+
+ if (FRONT_WINDING (draw_num) == COGL_WINDING_CLOCKWISE)
+ {
+ gboolean tmp = cull_front;
+ cull_front = cull_back;
+ cull_back = tmp;
+ }
+
+ /* Front-facing texture */
+ validate_part (0, y_offset + draw_num, !cull_front);
+ /* Front-facing texture with flipped tex coords */
+ validate_part (1, y_offset + draw_num, !cull_front);
+ /* Back-facing texture */
+ validate_part (2, y_offset + draw_num, !cull_back);
+ /* Front-facing texture polygon */
+ validate_part (3, y_offset + draw_num, !cull_front);
+ /* Back-facing texture polygon */
+ validate_part (4, y_offset + draw_num, !cull_back);
+ }
}
static void
@@ -235,12 +240,12 @@ paint (TestState *state)
/* Incase we want feedback of what was drawn offscreen we draw it
* to the stage... */
cogl_set_source_texture (state->offscreen_tex);
- cogl_rectangle (0, TEXTURE_RENDER_SIZE * 2,
+ cogl_rectangle (0, TEXTURE_RENDER_SIZE * 16,
stage_viewport[2],
- stage_viewport[3] + TEXTURE_RENDER_SIZE * 2);
+ stage_viewport[3] + TEXTURE_RENDER_SIZE * 16);
validate_result (0);
- validate_result (2);
+ validate_result (16);
}
static CoglHandle