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author | Robert Bragg <robert@linux.intel.com> | 2011-09-05 13:20:52 +0100 |
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committer | Robert Bragg <robert@linux.intel.com> | 2011-09-05 19:06:02 +0100 |
commit | 40281e608bce0368e790257dafa2590ed6fcacac (patch) | |
tree | e72f4617bbe71559080da706764755121e154a90 /NEWS | |
parent | 69b0db4cdb9beaf9a373418165704b3c7565ace9 (diff) | |
download | cogl-40281e608bce0368e790257dafa2590ed6fcacac.tar.gz |
Updates NEWS for the 1.7.8 release
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 36 |
1 files changed, 36 insertions, 0 deletions
@@ -1,3 +1,39 @@ +Cogl 1.7.8 2011-09-05 + + • List of changes since Cogl 1.7.6 + + » Getters for the display and renderer associated with context + » Getter for the number of supported texture units during fragment + processing. (ClutterGst needs to know this for example to know if GLSL + based YUV->RGB color space conversion can be used.) + » Optimizations for the GLSL codegen for fragment processing so we can + ignore redundant layers - if for example the "REPLACE" function is used + for layer N then computing anything for previous layers is redundant. Also + if texture combining needs to sample the same texture multiple times we + now re-use the same sample instead of repeating it. + » Optimize texture uploads to a texture atlas on GLES by avoiding lots of + redundant format conversions. + » Relax the requirement to need braces around blend factors when using the + CoglBlendString syntax. Braces are only needed for factors involving a + subtraction like "(1 - SRC_COLOR[A])" + » Adds API for querying the format of a CoglFramebuffer + + • List of bugs fixes since Cogl 1.7.6 + + https://bugzilla.gnome.org: + + #656426 - Improve the generated GLSL code + #656441 - Build failure in examples + #656587 - Outdated FSF Address in code files + #657347 - Retrieve the number of texture image units + #657840 - Atlas-ed bitmaps converted too many times + #656809 - cogl 1.7.6 doesn't compile on Fedora 16/17 + +Many thanks to: + Damien Lespiau + Neil Roberts + Emmanuele Bassi + Cogl 1.7.6 2011-08-12 =============================================================================== |