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authorChun-wei Fan <fanchunwei@src.gnome.org>2013-08-27 15:43:55 +0800
committerChun-wei Fan <fanchunwei@src.gnome.org>2013-08-27 15:43:55 +0800
commitdb73744a1e31b98970e3b2cf0eb8a6eda689ff4e (patch)
tree0564fb8a5f20630ae216ada4d66688de9646aede /build
parentaf8ea69b7fcde1da5320840ab24e4f38af31e7f3 (diff)
downloadcogl-db73744a1e31b98970e3b2cf0eb8a6eda689ff4e.tar.gz
MSVC Projects: Add project templates for cogl-path
This adds template project files that is used to build cogl-path, where the source files can be filled in using autotools. Note that although cogl-path is built as a static library, items to build DLLs for this is intentionally left in there as this is intended to be a shared library later.
Diffstat (limited to 'build')
-rw-r--r--build/win32/vs10/cogl-path.vcxproj.filtersin24
-rw-r--r--build/win32/vs10/cogl-path.vcxprojin334
-rw-r--r--build/win32/vs9/cogl-path.vcprojin459
3 files changed, 817 insertions, 0 deletions
diff --git a/build/win32/vs10/cogl-path.vcxproj.filtersin b/build/win32/vs10/cogl-path.vcxproj.filtersin
new file mode 100644
index 00000000..aa93b41c
--- /dev/null
+++ b/build/win32/vs10/cogl-path.vcxproj.filtersin
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Sources">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Headers">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{2b91c6a0-c3f8-47f5-8c21-0ba4481be079}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+#include "cogl-path.vs10.sourcefiles.filters"
+ <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c"><Filter>Sources</Filter></ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"><Filter>Resource Files</Filter></CustomBuild>
+ <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"><Filter>Resource Files</Filter></CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/build/win32/vs10/cogl-path.vcxprojin b/build/win32/vs10/cogl-path.vcxprojin
new file mode 100644
index 00000000..c6e77732
--- /dev/null
+++ b/build/win32/vs10/cogl-path.vcxprojin
@@ -0,0 +1,334 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug_SDL|Win32">
+ <Configuration>Debug_SDL</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug_SDL|x64">
+ <Configuration>Debug_SDL</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release_SDL|Win32">
+ <Configuration>Release_SDL</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release_SDL|x64">
+ <Configuration>Release_SDL</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid>
+ <RootNamespace>coglpath</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="cogl.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefines)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefines)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefines)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefines)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
+ <PreBuildEvent>
+ <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ </Command>
+ </PreBuildEvent>
+ <ClCompile>
+ <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+#include "cogl-path.vs10.sourcefiles"
+ <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in">
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in">
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/build/win32/vs9/cogl-path.vcprojin b/build/win32/vs9/cogl-path.vcprojin
new file mode 100644
index 00000000..1573c2c9
--- /dev/null
+++ b/build/win32/vs9/cogl-path.vcprojin
@@ -0,0 +1,459 @@
+<?xml version="1.0" encoding="big5"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="cogl-path"
+ ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
+ RootNamespace="coglpath"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="196613"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ <Platform
+ Name="x64"
+ />
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ InheritedPropertySheets=".\cogl.vsprops"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ TargetMachine="1"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug_SDL|Win32"
+ InheritedPropertySheets=".\cogl.vsprops"
+ OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ TargetMachine="1"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|x64"
+ InheritedPropertySheets=".\cogl.vsprops"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ TargetMachine="17"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug_SDL|x64"
+ InheritedPropertySheets=".\cogl.vsprops"
+ OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ TargetMachine="17"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ InheritedPropertySheets=".\cogl.vsprops"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ EnableIntrinsicFunctions="true"
+ PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="1"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release_SDL|Win32"
+ InheritedPropertySheets=".\cogl.vsprops"
+ OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
+ ConfigurationType="4"
+ CharacterSet="2"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ EnableIntrinsicFunctions="true"
+ PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="1"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|x64"
+ InheritedPropertySheets=".\cogl.vsprops"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="17"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release_SDL|x64"
+ InheritedPropertySheets=".\cogl.vsprops"
+ OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
+ ConfigurationType="4"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+ "
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+ PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+ OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+ LinkIncremental="2"
+ ModuleDefinitionFile="$(IntDir)\cogl.def"
+ ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="17"
+ />
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter Name="Sources"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+#include "cogl-path.sourcefiles"
+ <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
+ </Filter>
+ <Filter Name="Headers"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ </Filter>
+ <Filter Name="Resource Files">
+ <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
+ <FileConfiguration Name="Debug|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug_SDL|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug_SDL|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release_SDL|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release_SDL|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+ CommandLine="$(GenCoglPathEnumsH)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
+ <FileConfiguration Name="Debug|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug_SDL|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Debug_SDL|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release_SDL|Win32">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ <FileConfiguration Name="Release_SDL|x64">
+ <Tool Name="VCCustomBuildTool"
+ Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+ CommandLine="$(GenCoglPathEnumsC)"
+ Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>