diff options
author | Chun-wei Fan <fanchunwei@src.gnome.org> | 2013-08-27 15:43:55 +0800 |
---|---|---|
committer | Chun-wei Fan <fanchunwei@src.gnome.org> | 2013-08-27 15:43:55 +0800 |
commit | db73744a1e31b98970e3b2cf0eb8a6eda689ff4e (patch) | |
tree | 0564fb8a5f20630ae216ada4d66688de9646aede /build | |
parent | af8ea69b7fcde1da5320840ab24e4f38af31e7f3 (diff) | |
download | cogl-db73744a1e31b98970e3b2cf0eb8a6eda689ff4e.tar.gz |
MSVC Projects: Add project templates for cogl-path
This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools. Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
Diffstat (limited to 'build')
-rw-r--r-- | build/win32/vs10/cogl-path.vcxproj.filtersin | 24 | ||||
-rw-r--r-- | build/win32/vs10/cogl-path.vcxprojin | 334 | ||||
-rw-r--r-- | build/win32/vs9/cogl-path.vcprojin | 459 |
3 files changed, 817 insertions, 0 deletions
diff --git a/build/win32/vs10/cogl-path.vcxproj.filtersin b/build/win32/vs10/cogl-path.vcxproj.filtersin new file mode 100644 index 00000000..aa93b41c --- /dev/null +++ b/build/win32/vs10/cogl-path.vcxproj.filtersin @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Sources"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Headers"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{2b91c6a0-c3f8-47f5-8c21-0ba4481be079}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> +#include "cogl-path.vs10.sourcefiles.filters" + <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c"><Filter>Sources</Filter></ClCompile> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"><Filter>Resource Files</Filter></CustomBuild> + <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"><Filter>Resource Files</Filter></CustomBuild> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/win32/vs10/cogl-path.vcxprojin b/build/win32/vs10/cogl-path.vcxprojin new file mode 100644 index 00000000..c6e77732 --- /dev/null +++ b/build/win32/vs10/cogl-path.vcxprojin @@ -0,0 +1,334 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug_SDL|Win32"> + <Configuration>Debug_SDL</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug_SDL|x64"> + <Configuration>Debug_SDL</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release_SDL|Win32"> + <Configuration>Release_SDL</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release_SDL|x64"> + <Configuration>Release_SDL</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid> + <RootNamespace>coglpath</RootNamespace> + <Keyword>Win32Proj</Keyword> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + <WholeProgramOptimization>true</WholeProgramOptimization> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + <WholeProgramOptimization>true</WholeProgramOptimization> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="cogl.props" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <PreBuildEvent> + <Command> +$(DoDefines) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MinimalRebuild>true</MinimalRebuild> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'"> + <PreBuildEvent> + <Command> +$(DoDefinesSDL) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MinimalRebuild>true</MinimalRebuild> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <PreBuildEvent> + <Command> +$(DoDefines) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MinimalRebuild>true</MinimalRebuild> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'"> + <PreBuildEvent> + <Command> +$(DoDefinesSDL) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <MinimalRebuild>true</MinimalRebuild> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <PreBuildEvent> + <Command> +$(DoDefines) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'"> + <PreBuildEvent> + <Command> +$(DoDefinesSDL) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <Optimization>MaxSpeed</Optimization> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <PreBuildEvent> + <Command> +$(DoDefines) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'"> + <PreBuildEvent> + <Command> +$(DoDefinesSDL) +$(PreBuildCmd) + </Command> + </PreBuildEvent> + <ClCompile> + <AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + </ItemDefinitionGroup> + <ItemGroup> +#include "cogl-path.vs10.sourcefiles" + <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" /> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs> + </CustomBuild> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/win32/vs9/cogl-path.vcprojin b/build/win32/vs9/cogl-path.vcprojin new file mode 100644 index 00000000..1573c2c9 --- /dev/null +++ b/build/win32/vs9/cogl-path.vcprojin @@ -0,0 +1,459 @@ +<?xml version="1.0" encoding="big5"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="cogl-path" + ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}" + RootNamespace="coglpath" + Keyword="Win32Proj" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + <Platform + Name="x64" + /> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + InheritedPropertySheets=".\cogl.vsprops" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefines) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="4" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + TargetMachine="1" + /> + </Configuration> + <Configuration + Name="Debug_SDL|Win32" + InheritedPropertySheets=".\cogl.vsprops" + OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefinesSDL) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="4" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + TargetMachine="1" + /> + </Configuration> + <Configuration + Name="Debug|x64" + InheritedPropertySheets=".\cogl.vsprops" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefines) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + TargetMachine="17" + /> + </Configuration> + <Configuration + Name="Debug_SDL|x64" + InheritedPropertySheets=".\cogl.vsprops" + OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefinesSDL) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + TargetMachine="17" + /> + </Configuration> + <Configuration + Name="Release|Win32" + InheritedPropertySheets=".\cogl.vsprops" + ConfigurationType="4" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefines) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + EnableIntrinsicFunctions="true" + PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="1" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + </Configuration> + <Configuration + Name="Release_SDL|Win32" + InheritedPropertySheets=".\cogl.vsprops" + OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin" + ConfigurationType="4" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefinesSDL) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + EnableIntrinsicFunctions="true" + PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="1" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + </Configuration> + <Configuration + Name="Release|x64" + InheritedPropertySheets=".\cogl.vsprops" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefines) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)" + RuntimeLibrary="2" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="17" + /> + </Configuration> + <Configuration + Name="Release_SDL|x64" + InheritedPropertySheets=".\cogl.vsprops" + OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin" + ConfigurationType="4" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + CommandLine=" +$(DoDefinesSDL) +$(PreBuildCmd) + " + /> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys" + PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)" + RuntimeLibrary="2" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" + OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" + LinkIncremental="2" + ModuleDefinitionFile="$(IntDir)\cogl.def" + ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="17" + /> + </Configuration> + </Configurations> + <Files> + <Filter Name="Sources" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > +#include "cogl-path.sourcefiles" + <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" /> + </Filter> + <Filter Name="Headers" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" + > + </Filter> + <Filter Name="Resource Files"> + <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in"> + <FileConfiguration Name="Debug|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Debug_SDL|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Debug|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Debug_SDL|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Release|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Release_SDL|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Release|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + <FileConfiguration Name="Release_SDL|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h" + CommandLine="$(GenCoglPathEnumsH)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.h" + /> + </FileConfiguration> + </File> + <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in"> + <FileConfiguration Name="Debug|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Debug_SDL|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Debug|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Debug_SDL|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Release|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Release_SDL|Win32"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Release|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + <FileConfiguration Name="Release_SDL|x64"> + <Tool Name="VCCustomBuildTool" + Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c" + CommandLine="$(GenCoglPathEnumsC)" + Outputs="..\..\..\cogl-path\cogl-path-enum-types.c" + /> + </FileConfiguration> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |