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authorNeil Roberts <neil@linux.intel.com>2012-02-09 12:52:45 +0000
committerNeil Roberts <neil@linux.intel.com>2012-02-13 17:09:34 +0000
commitb96e6900f5865684a01cff85b46de089b89d8448 (patch)
tree2a9c9a41cd33f453ed0cf816ac329e53d813c936 /cogl/cogl-context.c
parent8012eee31f01011d4b6572d924d7a979470c4afe (diff)
downloadcogl-b96e6900f5865684a01cff85b46de089b89d8448.tar.gz
cogl-pipeline-layer: Use CoglTextureType instead of GL target enum
Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
Diffstat (limited to 'cogl/cogl-context.c')
-rw-r--r--cogl/cogl-context.c50
1 files changed, 34 insertions, 16 deletions
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 21c10b78..e773006f 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -38,6 +38,9 @@
#include "cogl-renderer-private.h"
#include "cogl-journal-private.h"
#include "cogl-texture-private.h"
+#include "cogl-texture-2d-private.h"
+#include "cogl-texture-3d-private.h"
+#include "cogl-texture-rectangle-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-framebuffer-private.h"
@@ -130,6 +133,7 @@ cogl_context_new (CoglDisplay *display,
{
CoglContext *context;
GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
+ CoglBitmap *default_texture_bitmap;
const CoglWinsysVtable *winsys;
int i;
@@ -275,6 +279,7 @@ cogl_context_new (CoglDisplay *display,
context->legacy_state_set = 0;
context->default_gl_texture_2d_tex = NULL;
+ context->default_gl_texture_3d_tex = NULL;
context->default_gl_texture_rect_tex = NULL;
context->framebuffers = NULL;
@@ -376,25 +381,36 @@ cogl_context_new (CoglDisplay *display,
_cogl_matrix_stack_init_cache (&_context->builtin_flushed_projection);
_cogl_matrix_stack_init_cache (&_context->builtin_flushed_modelview);
+ default_texture_bitmap =
+ _cogl_bitmap_new_from_data (default_texture_data,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ 1, 1, /* width/height */
+ 4, /* rowstride */
+ NULL, /* destroy function */
+ NULL /* destroy function data */);
+
/* Create default textures used for fall backs */
context->default_gl_texture_2d_tex =
- cogl_texture_new_from_data (1, /* width */
- 1, /* height */
- COGL_TEXTURE_NO_SLICING,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
- /* internal format */
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- 0, /* auto calc row stride */
- default_texture_data);
+ _cogl_texture_2d_new_from_bitmap (default_texture_bitmap,
+ COGL_TEXTURE_NONE,
+ /* internal format */
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ NULL);
+ /* If 3D or rectangle textures aren't supported then these should
+ just silently return NULL */
+ context->default_gl_texture_3d_tex =
+ _cogl_texture_3d_new_from_bitmap (default_texture_bitmap,
+ 1, /* height */
+ 1, /* depth */
+ COGL_TEXTURE_NONE,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ NULL);
context->default_gl_texture_rect_tex =
- cogl_texture_new_from_data (1, /* width */
- 1, /* height */
- COGL_TEXTURE_NO_SLICING,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
- /* internal format */
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- 0, /* auto calc row stride */
- default_texture_data);
+ _cogl_texture_rectangle_new_from_bitmap (default_texture_bitmap,
+ COGL_TEXTURE_NONE,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE);
+
+ cogl_object_unref (default_texture_bitmap);
cogl_push_source (context->opaque_color_pipeline);
_cogl_pipeline_flush_gl_state (context->opaque_color_pipeline, FALSE, 0);
@@ -433,6 +449,8 @@ _cogl_context_free (CoglContext *context)
if (context->default_gl_texture_2d_tex)
cogl_object_unref (context->default_gl_texture_2d_tex);
+ if (context->default_gl_texture_3d_tex)
+ cogl_object_unref (context->default_gl_texture_3d_tex);
if (context->default_gl_texture_rect_tex)
cogl_object_unref (context->default_gl_texture_rect_tex);