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authorRobert Bragg <robert@linux.intel.com>2010-11-05 12:28:33 +0000
committerRobert Bragg <robert@linux.intel.com>2011-04-11 17:54:36 +0100
commitd40cdfa3e1c0fd43660002418ce5594b81d80bc1 (patch)
tree7d6de9cac0afdbb67e7f53ef3a87fc12b9424983 /cogl/cogl-debug.h
parentbcd97f35ead2efc48b905e43ed981cd4d5850229 (diff)
downloadcogl-d40cdfa3e1c0fd43660002418ce5594b81d80bc1.tar.gz
Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
Diffstat (limited to 'cogl/cogl-debug.h')
-rw-r--r--cogl/cogl-debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/cogl/cogl-debug.h b/cogl/cogl-debug.h
index 0cd039f2..87f280db 100644
--- a/cogl/cogl-debug.h
+++ b/cogl/cogl-debug.h
@@ -63,6 +63,7 @@ typedef enum {
COGL_DEBUG_DISABLE_PROGRAM_CACHES,
COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
COGL_DEBUG_CLIPPING,
+ COGL_DEBUG_WINSYS,
COGL_DEBUG_N_FLAGS
} CoglDebugFlags;