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author | Robert Bragg <robert@linux.intel.com> | 2011-11-18 12:23:49 +0000 |
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committer | Robert Bragg <robert@linux.intel.com> | 2011-12-06 18:51:56 +0000 |
commit | ccde191191dc8560b1d8f625c36c27caccadcbb5 (patch) | |
tree | b9d4c7789ad7e26c5743526cf52dd379bb3b22ca /cogl/cogl-framebuffer.h | |
parent | 595311ba557d47dbf4f21b95355ab221acded996 (diff) | |
download | cogl-ccde191191dc8560b1d8f625c36c27caccadcbb5.tar.gz |
framebuffer: Add CoglFramebuffer matrix stack methods
This adds cogl_framebuffer_ methods to update the modelview and
projection matrix stacks to replace functions like cogl_translate(),
cogl_rotate() and cogl_scale() etc.
This is part of the on-going effort to get rid of the global CoglContext
pointer since the existing methods don't take an explicit pointer to a
CoglContext. All the methods are now related to a context via the
framebuffer.
We added framebuffer methods instead of direct context methods because
the matrix stacks are per-framebuffer and as well as removing the global
CoglContext we would rather aim for a more direct state access API
design than, say, cairo or OpenGL, so we'd like to avoid needing the
cogl_push/pop_framebuffer(). We anticipate that Cogl will mostly be
consumed by middleware graphics layers such as toolkits or game engines
and feel that a more stateless model will avoid impedance mismatches if
higher levels want to expose a stateless model to their developers and
statefullness can still be added by higher levels if really desired.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Diffstat (limited to 'cogl/cogl-framebuffer.h')
-rw-r--r-- | cogl/cogl-framebuffer.h | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/cogl/cogl-framebuffer.h b/cogl/cogl-framebuffer.h index 1234b36a..b86d273c 100644 --- a/cogl/cogl-framebuffer.h +++ b/cogl/cogl-framebuffer.h @@ -127,6 +127,249 @@ void cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, float *viewport); +#define cogl_framebuffer_push_matrix cogl_framebuffer_push_matrix_EXP +/** + * cogl_framebuffer_push_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * + * Copies the current model-view matrix onto the matrix stack. The matrix + * can later be restored with cogl_framebuffer_pop_matrix(). + * + * Since: 1.10 + */ +void +cogl_framebuffer_push_matrix (CoglFramebuffer *framebuffer); + +#define cogl_framebuffer_pop_matrix cogl_framebuffer_pop_matrix_EXP +/** + * cogl_framebuffer_pop_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * + * Restores the model-view matrix on the top of the matrix stack. + * + * Since: 1.10 + */ +void +cogl_framebuffer_pop_matrix (CoglFramebuffer *framebuffer); + +#define cogl_framebuffer_scale cogl_framebuffer_scale_EXP +/** + * cogl_framebuffer_scale: + * @framebuffer: A #CoglFramebuffer pointer + * @x: Amount to scale along the x-axis + * @y: Amount to scale along the y-axis + * @z: Amount to scale along the z-axis + * + * Multiplies the current model-view matrix by one that scales the x, + * y and z axes by the given values. + * + * Since: 1.10 + */ +void +cogl_framebuffer_scale (CoglFramebuffer *framebuffer, + float x, + float y, + float z); + +#define cogl_framebuffer_translate cogl_framebuffer_translate_EXP +/** + * cogl_framebuffer_translate: + * @framebuffer: A #CoglFramebuffer pointer + * @x: Distance to translate along the x-axis + * @y: Distance to translate along the y-axis + * @z: Distance to translate along the z-axis + * + * Multiplies the current model-view matrix by one that translates the + * model along all three axes according to the given values. + * + * Since: 1.10 + */ +void +cogl_framebuffer_translate (CoglFramebuffer *framebuffer, + float x, + float y, + float z); + +#define cogl_framebuffer_rotate cogl_framebuffer_rotate_EXP +/** + * cogl_framebuffer_rotate: + * @framebuffer: A #CoglFramebuffer pointer + * @angle: Angle in degrees to rotate. + * @x: X-component of vertex to rotate around. + * @y: Y-component of vertex to rotate around. + * @z: Z-component of vertex to rotate around. + * + * Multiplies the current model-view matrix by one that rotates the + * model around the vertex specified by @x, @y and @z. The rotation + * follows the right-hand thumb rule so for example rotating by 10 + * degrees about the vertex (0, 0, 1) causes a small counter-clockwise + * rotation. + * + * Since: 1.10 + */ +void +cogl_framebuffer_rotate (CoglFramebuffer *framebuffer, + float angle, + float x, + float y, + float z); + +#define cogl_framebuffer_transform cogl_framebuffer_transform_EXP +/** + * cogl_framebuffer_transform: + * @framebuffer: A #CoglFramebuffer pointer + * @matrix: the matrix to multiply with the current model-view + * + * Multiplies the current model-view matrix by the given matrix. + * + * Since: 1.10 + */ +void +cogl_framebuffer_transform (CoglFramebuffer *framebuffer, + const CoglMatrix *matrix); + +#define cogl_framebuffer_get_modelview_matrix \ + cogl_framebuffer_get_modelview_matrix_EXP +/** + * cogl_framebuffer_get_modelview_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * @matrix: (out): return location for the model-view matrix + * + * Stores the current model-view matrix in @matrix. + * + * Since: 1.10 + */ +void +cogl_framebuffer_get_modelview_matrix (CoglFramebuffer *framebuffer, + CoglMatrix *matrix); + +#define cogl_framebuffer_set_modelview_matrix \ + cogl_framebuffer_set_modelview_matrix_EXP +/** + * cogl_framebuffer_set_modelview_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * @matrix: the new model-view matrix + * + * Sets @matrix as the new model-view matrix. + * + * Since: 1.10 + */ +void +cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer, + CoglMatrix *matrix); + +#define cogl_framebuffer_perspective cogl_framebuffer_perspective_EXP +/** + * cogl_framebuffer_perspective: + * @framebuffer: A #CoglFramebuffer pointer + * @fovy: Vertical field of view angle in degrees. + * @aspect: The (width over height) aspect ratio for display + * @z_near: The distance to the near clipping plane (Must be positive, + * and must not be 0) + * @z_far: The distance to the far clipping plane (Must be positive) + * + * Replaces the current projection matrix with a perspective matrix + * based on the provided values. + * + * <note>You should be careful not to have to great a @z_far / @z_near + * ratio since that will reduce the effectiveness of depth testing + * since there wont be enough precision to identify the depth of + * objects near to each other.</note> + * + * Since: 1.10 + */ +void +cogl_framebuffer_perspective (CoglFramebuffer *framebuffer, + float fov_y, + float aspect, + float z_near, + float z_far); + +#define cogl_framebuffer_frustum cogl_framebuffer_frustum_EXP +/** + * cogl_framebuffer_frustum: + * @framebuffer: A #CoglFramebuffer pointer + * @left: X position of the left clipping plane where it + * intersects the near clipping plane + * @right: X position of the right clipping plane where it + * intersects the near clipping plane + * @bottom: Y position of the bottom clipping plane where it + * intersects the near clipping plane + * @top: Y position of the top clipping plane where it intersects + * the near clipping plane + * @z_near: The distance to the near clipping plane (Must be positive) + * @z_far: The distance to the far clipping plane (Must be positive) + * + * Replaces the current projection matrix with a perspective matrix + * for a given viewing frustum defined by 4 side clip planes that + * all cross through the origin and 2 near and far clip planes. + * + * Since: 1.10 + */ +void +cogl_framebuffer_frustum (CoglFramebuffer *framebuffer, + float left, + float right, + float bottom, + float top, + float z_near, + float z_far); + +#define cogl_framebuffer_orthographic cogl_framebuffer_orthographic_EXP +/** + * cogl_framebuffer_orthographic: + * @framebuffer: A #CoglFramebuffer pointer + * @x_1: The x coordinate for the first vertical clipping plane + * @y_1: The y coordinate for the first horizontal clipping plane + * @x_2: The x coordinate for the second vertical clipping plane + * @y_2: The y coordinate for the second horizontal clipping plane + * @near: The <emphasis>distance</emphasis> to the near clipping + * plane (will be <emphasis>negative</emphasis> if the plane is + * behind the viewer) + * @far: The <emphasis>distance</emphasis> to the far clipping + * plane (will be <emphasis>negative</emphasis> if the plane is + * behind the viewer) + * + * Replaces the current projection matrix with an orthographic projection + * matrix. + * + * Since: 1.0 + */ +void +cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer, + float x_1, + float y_1, + float x_2, + float y_2, + float near, + float far); + +#define cogl_framebuffer_get_projection_matrix \ + cogl_framebuffer_get_projection_matrix +/** + * cogl_framebuffer_get_projection_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * @matrix: (out): return location for the projection matrix + * + * Stores the current projection matrix in @matrix. + */ +void +cogl_framebuffer_get_projection_matrix (CoglFramebuffer *framebuffer, + CoglMatrix *matrix); + +#define cogl_framebuffer_set_projection_matrix \ + cogl_framebuffer_set_projection_matrix +/** + * cogl_set_projection_matrix: + * @framebuffer: A #CoglFramebuffer pointer + * @matrix: the new projection matrix + * + * Sets @matrix as the new projection matrix. + */ +void +cogl_framebuffer_set_projection_matrix (CoglFramebuffer *framebuffer, + CoglMatrix *matrix); + /** * cogl_framebuffer_get_red_bits: * @framebuffer: a pointer to a #CoglFramebuffer |