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authorRobert Bragg <robert@linux.intel.com>2011-02-22 18:25:29 +0000
committerRobert Bragg <robert@linux.intel.com>2011-04-11 17:54:35 +0100
commit9f19244971d06b28730697d12ea9f73558d3354c (patch)
treedd1568f982c6c4e6c558c9abbd6a6b105aaa642a /cogl/cogl-private.h
parent0b45110302a025145ce928dfbe3d21a6ab7f9ad3 (diff)
downloadcogl-9f19244971d06b28730697d12ea9f73558d3354c.tar.gz
Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
Diffstat (limited to 'cogl/cogl-private.h')
-rw-r--r--cogl/cogl-private.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/cogl/cogl-private.h b/cogl/cogl-private.h
index afcfe469..4407b421 100644
--- a/cogl/cogl-private.h
+++ b/cogl/cogl-private.h
@@ -26,6 +26,9 @@
G_BEGIN_DECLS
+gboolean
+_cogl_check_extension (const char *name, const char *ext);
+
void
_cogl_clear (const CoglColor *color, unsigned long buffers);