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authorNeil Roberts <neil@linux.intel.com>2010-01-12 14:43:36 +0000
committerNeil Roberts <neil@linux.intel.com>2010-01-12 17:10:15 +0000
commitdfc3dd9c439b33ca655b00223ec387c3316e9371 (patch)
tree92812a2ccb2345d940dd9ceaf2686f8931114cf7 /cogl/cogl-shader.h
parente2fcb62990c7f72c9ffcff5b39b2794352eaa610 (diff)
downloadcogl-dfc3dd9c439b33ca655b00223ec387c3316e9371.tar.gz
cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are now Cogl enums everywhere in the API where these were required so we shouldn't need them anymore. They were in the public headers but as they are not neccessary and were not in the API docs for Clutter 1.0 it should be safe to remove them.
Diffstat (limited to 'cogl/cogl-shader.h')
-rw-r--r--cogl/cogl-shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/cogl/cogl-shader.h b/cogl/cogl-shader.h
index 4e2ccb97..f92b85fa 100644
--- a/cogl/cogl-shader.h
+++ b/cogl/cogl-shader.h
@@ -59,7 +59,7 @@ typedef enum {
/**
* cogl_create_shader:
- * @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
+ * @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
*
* Create a new shader handle, use #cogl_shader_source to set the source code
* to be used on it.