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authorRobert Bragg <robert@linux.intel.com>2011-02-01 13:24:13 +0000
committerRobert Bragg <robert@linux.intel.com>2011-02-09 19:12:12 +0000
commitdf07edf83e0072c05a50cc93ae99432163355cec (patch)
tree06b9ca85e7a854cd5c083f6acc95e282faf675c2 /cogl/cogl-vertex-buffer.h
parentb351aa4af4fabea79518fdc28b7a38637126a8c2 (diff)
downloadcogl-df07edf83e0072c05a50cc93ae99432163355cec.tar.gz
docs: clarify cogl_vertex_buffer_adds docs
This adds a clarification that cogl_vertex_buffer_add can also be used to replace a previously added attribute with the same name.
Diffstat (limited to 'cogl/cogl-vertex-buffer.h')
-rw-r--r--cogl/cogl-vertex-buffer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/cogl/cogl-vertex-buffer.h b/cogl/cogl-vertex-buffer.h
index c55d0324..631ba099 100644
--- a/cogl/cogl-vertex-buffer.h
+++ b/cogl/cogl-vertex-buffer.h
@@ -129,7 +129,8 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
* must remain valid until you either call cogl_vertex_buffer_submit() or
* issue a draw call.
*
- * Adds an attribute to a buffer.
+ * Adds an attribute to a buffer, or replaces a previously added
+ * attribute with the same name.
*
* You either can use one of the built-in names such as "gl_Vertex", or
* "gl_MultiTexCoord0" to add standard attributes, like positions, colors