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authorNeil Roberts <neil@linux.intel.com>2012-04-04 15:09:43 +0100
committerNeil Roberts <neil@linux.intel.com>2012-04-04 17:02:23 +0100
commite7f158263072d03eb549f22007fd63384dd5c7ce (patch)
tree195a66ca8b269f1f34ecb1be0dd3407889a9e83a /cogl/cogl.h
parente7df2dbf79b7c5d40fb75452f8377a90d12eb910 (diff)
downloadcogl-e7f158263072d03eb549f22007fd63384dd5c7ce.tar.gz
Add a CoglPrimitiveTexture interface
This interface represents any textures that are backed by a single texture in GL and that can be used directly with the cogl_framebuffer_draw_attributes family of functions. This currently equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle. The interface currently has only one method called cogl_primitive_set_auto_mipmap. This replaces the COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter in the constructors. None of the other flags in CoglTextureFlags make sense for primitive textures so it doesn't seem like a good idea to need them for primitive constructors. There is a boolean in the vtable to mark whether a texture type is primitive which the new cogl_is_primitive function uses. There is also a new texture virtual called set_auto_mipmap which is only required to be implemented for primitive textures. Reviewed-by: Robert Bragg <robert@linux.intel.com>
Diffstat (limited to 'cogl/cogl.h')
-rw-r--r--cogl/cogl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/cogl/cogl.h b/cogl/cogl.h
index b27b7598..8663f955 100644
--- a/cogl/cogl.h
+++ b/cogl/cogl.h
@@ -89,6 +89,7 @@
#include <cogl/cogl-texture-2d-sliced.h>
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-meta-texture.h>
+#include <cogl/cogl-primitive-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>
#include <cogl/cogl-indices.h>