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author | Hans Petter Jansson <hpj@cl.no> | 2013-10-10 18:10:52 +0200 |
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committer | Robert Bragg <robert@linux.intel.com> | 2013-10-28 15:59:18 +0000 |
commit | 71406438c5357eb4e0ef03e940c5456a536602a0 (patch) | |
tree | 549411a482035fabe1edbf087ac8b2873e60799d /tests/conform/test-point-sprite.c | |
parent | 9bd1ee544667cfe7ecae479ec7f778446dd8f326 (diff) | |
download | cogl-71406438c5357eb4e0ef03e940c5456a536602a0.tar.gz |
Add API to control per-framebuffer depth writing
Add framebuffer methods cogl_framebuffer_[gs]et_depth_write_enabled()
and backend bits to pass the state on to glDepthMask().
This allows us to enable or disable depth writing per-framebuffer, which
if disabled saves us some work in glClear(). When rendering, the flag
is combined with the pipeline's depth writing flag using a logical AND.
Depth writing is enabled by default.
https://bugzilla.gnome.org/show_bug.cgi?id=709827
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Diffstat (limited to 'tests/conform/test-point-sprite.c')
0 files changed, 0 insertions, 0 deletions