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-rw-r--r--cogl/cogl-texture-2d.h40
1 files changed, 3 insertions, 37 deletions
diff --git a/cogl/cogl-texture-2d.h b/cogl/cogl-texture-2d.h
index 9b985c77..ae30b157 100644
--- a/cogl/cogl-texture-2d.h
+++ b/cogl/cogl-texture-2d.h
@@ -73,7 +73,6 @@ cogl_is_texture_2d (void *object);
* @ctx: A #CoglContext
* @width: Width of the texture to allocate
* @height: Height of the texture to allocate
- * @internal_format: The format of the texture
*
* Creates a low-level #CoglTexture2D texture with a given @width and
* @height that your GPU can texture from directly.
@@ -101,21 +100,12 @@ cogl_is_texture_2d (void *object);
CoglTexture2D *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
- int height,
- CoglPixelFormat internal_format);
+ int height);
/**
* cogl_texture_2d_new_from_file:
* @ctx: A #CoglContext
* @filename: the file to load
- * @internal_format: the #CoglPixelFormat to use for the GPU storage of the
- * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
- * format similar to the format of the source data will be used. The
- * default blending equations of Cogl expect premultiplied color data;
- * the main use of passing a non-premultiplied format here is if you
- * have non-premultiplied source data and are going to adjust the blend
- * mode (see cogl_material_set_blend()) or use the data for something
- * other than straight blending.
* @error: A #CoglError to catch exceptional errors or %NULL
*
* Creates a low-level #CoglTexture2D texture from an image file.
@@ -144,7 +134,6 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
CoglTexture2D *
cogl_texture_2d_new_from_file (CoglContext *ctx,
const char *filename,
- CoglPixelFormat internal_format,
CoglError **error);
/**
@@ -153,14 +142,6 @@ cogl_texture_2d_new_from_file (CoglContext *ctx,
* @width: width of texture in pixels
* @height: height of texture in pixels
* @format: the #CoglPixelFormat the buffer is stored in in RAM
- * @internal_format: the #CoglPixelFormat that will be used for storing
- * the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
- * premultiplied format similar to the format of the source data will
- * be used. The default blending equations of Cogl expect premultiplied
- * color data; the main use of passing a non-premultiplied format here
- * is if you have non-premultiplied source data and are going to adjust
- * the blend mode (see cogl_pipeline_set_blend()) or use the data for
- * something other than straight blending.
* @rowstride: the memory offset in bytes between the starts of
* scanlines in @data. A value of 0 will make Cogl automatically
* calculate @rowstride from @width and @format.
@@ -198,7 +179,6 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
- CoglPixelFormat internal_format,
int rowstride,
const uint8_t *data,
CoglError **error);
@@ -206,15 +186,6 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
/**
* cogl_texture_2d_new_from_bitmap:
* @bitmap: A #CoglBitmap
- * @internal_format: the #CoglPixelFormat that will be used for storing
- * the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
- * premultiplied format similar to the format of the source data will
- * be used. The default blending equations of Cogl expect premultiplied
- * color data; the main use of passing a non-premultiplied format here
- * is if you have non-premultiplied source data and are going to adjust
- * the blend mode (see cogl_pipeline_set_blend()) or use the data for
- * something other than straight blending.
- * @error: A #CoglError for exceptions
*
* Creates a low-level #CoglTexture2D texture based on data residing
* in a #CoglBitmap.
@@ -235,18 +206,13 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
- * Returns: (transfer full): A newly allocated #CoglTexture2D, or if
- * the size is not supported (because it is too large or a
- * non-power-of-two size that the hardware doesn't support)
- * it will return %NULL and set @error.
+ * Returns: (transfer full): A newly allocated #CoglTexture2D
*
* Since: 2.0
* Stability: unstable
*/
CoglTexture2D *
-cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap,
- CoglPixelFormat internal_format,
- CoglError **error);
+cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
COGL_END_DECLS