diff options
Diffstat (limited to 'cogl/driver/gl')
-rw-r--r-- | cogl/driver/gl/cogl-defines.h.in | 655 | ||||
-rw-r--r-- | cogl/driver/gl/cogl-texture-driver.c | 2 |
2 files changed, 1 insertions, 656 deletions
diff --git a/cogl/driver/gl/cogl-defines.h.in b/cogl/driver/gl/cogl-defines.h.in index 3196095b..e8035b05 100644 --- a/cogl/driver/gl/cogl-defines.h.in +++ b/cogl/driver/gl/cogl-defines.h.in @@ -29,661 +29,6 @@ G_BEGIN_DECLS -/* FIXME + DOCUMENT */ - -#define COPENSTEP OPENSTEP -#define CGLAPI GLAPI -#define CGLAPI GLAPI -#define CGLAPI GLAPI -#define CGLAPIENTRY GLAPIENTRY -#define CGLAPI GLAPI -#define CGLAPIENTRY GLAPIENTRY -#define CGLAPI GLAPI -#define CGLAPIENTRY GLAPIENTRY -#define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED -#define CGLAPI GLAPI -#define CGLAPIENTRY GLAPIENTRY -#define CAPIENTRY APIENTRY -#define CAPIENTRYP APIENTRYP -#define CGLAPIENTRYP GLAPIENTRYP -#define CGL_FALSE GL_FALSE -#define CGL_TRUE GL_TRUE -#define CGL_BYTE GL_BYTE -#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE -#define CGL_SHORT GL_SHORT -#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT -#define CGL_INT GL_INT -#define CGL_UNSIGNED_INT GL_UNSIGNED_INT -#define CGL_FLOAT GL_FLOAT -#define CGL_DOUBLE GL_DOUBLE -#define CGL_POINTS GL_POINTS -#define CGL_LINES GL_LINES -#define CGL_LINE_LOOP GL_LINE_LOOP -#define CGL_LINE_STRIP GL_LINE_STRIP -#define CGL_TRIANGLES GL_TRIANGLES -#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP -#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN -#define CGL_QUADS GL_QUADS -#define CGL_QUAD_STRIP GL_QUAD_STRIP -#define CGL_POLYGON GL_POLYGON -#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY -#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY -#define CGL_COLOR_ARRAY GL_COLOR_ARRAY -#define CGL_INDEX_ARRAY GL_INDEX_ARRAY -#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY -#define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY -#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE -#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE -#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE -#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE -#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE -#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE -#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE -#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE -#define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE -#define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE -#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE -#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE -#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE -#define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE -#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER -#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER -#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER -#define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER -#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER -#define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER -#define CGL_MATRIX_MODE GL_MATRIX_MODE -#define CGL_MODELVIEW GL_MODELVIEW -#define CGL_PROJECTION GL_PROJECTION -#define CGL_TEXTURE GL_TEXTURE -#define CGL_POINT_SMOOTH GL_POINT_SMOOTH -#define CGL_POINT_SIZE GL_POINT_SIZE -#define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY -#define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE -#define CGL_LINE_SMOOTH GL_LINE_SMOOTH -#define CGL_LINE_STIPPLE GL_LINE_STIPPLE -#define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN -#define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT -#define CGL_LINE_WIDTH GL_LINE_WIDTH -#define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY -#define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE -#define CGL_POINT GL_POINT -#define CGL_LINE GL_LINE -#define CGL_FILL GL_FILL -#define CGL_CW GL_CW -#define CGL_CCW GL_CCW -#define CGL_FRONT GL_FRONT -#define CGL_BACK GL_BACK -#define CGL_POLYGON_MODE GL_POLYGON_MODE -#define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH -#define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE -#define CGL_EDGE_FLAG GL_EDGE_FLAG -#define CGL_CULL_FACE GL_CULL_FACE -#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE -#define CGL_FRONT_FACE GL_FRONT_FACE -#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR -#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS -#define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT -#define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE -#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL -#define CGL_COMPILE GL_COMPILE -#define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE -#define CGL_LIST_BASE GL_LIST_BASE -#define CGL_LIST_INDEX GL_LIST_INDEX -#define CGL_LIST_MODE GL_LIST_MODE -#define CGL_NEVER GL_NEVER -#define CGL_LESS GL_LESS -#define CGL_EQUAL GL_EQUAL -#define CGL_LEQUAL GL_LEQUAL -#define CGL_GREATER GL_GREATER -#define CGL_NOTEQUAL GL_NOTEQUAL -#define CGL_GEQUAL GL_GEQUAL -#define CGL_ALWAYS GL_ALWAYS -#define CGL_DEPTH_TEST GL_DEPTH_TEST -#define CGL_DEPTH_BITS GL_DEPTH_BITS -#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE -#define CGL_DEPTH_FUNC GL_DEPTH_FUNC -#define CGL_DEPTH_RANGE GL_DEPTH_RANGE -#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK -#define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT -#define CGL_LIGHTING GL_LIGHTING -#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT -#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF -#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION -#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION -#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION -#define CGL_AMBIENT GL_AMBIENT -#define CGL_DIFFUSE GL_DIFFUSE -#define CGL_SPECULAR GL_SPECULAR -#define CGL_SHININESS GL_SHININESS -#define CGL_EMISSION GL_EMISSION -#define CGL_POSITION GL_POSITION -#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION -#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE -#define CGL_COLOR_INDEXES GL_COLOR_INDEXES -#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE -#define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER -#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT -#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK -#define CGL_SHADE_MODEL GL_SHADE_MODEL -#define CGL_FLAT GL_FLAT -#define CGL_SMOOTH GL_SMOOTH -#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL -#define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE -#define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER -#define CGL_NORMALIZE GL_NORMALIZE -#define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS -#define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS -#define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS -#define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS -#define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE -#define CGL_ACCUM GL_ACCUM -#define CGL_ADD GL_ADD -#define CGL_LOAD GL_LOAD -#define CGL_MULT GL_MULT -#define CGL_RETURN GL_RETURN -#define CGL_ALPHA_TEST GL_ALPHA_TEST -#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF -#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC -#define CGL_BLEND GL_BLEND -#define CGL_BLEND_SRC GL_BLEND_SRC -#define CGL_BLEND_DST GL_BLEND_DST -#define CGL_ZERO GL_ZERO -#define CGL_ONE GL_ONE -#define CGL_SRC_COLOR GL_SRC_COLOR -#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR -#define CGL_SRC_ALPHA GL_SRC_ALPHA -#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA -#define CGL_DST_ALPHA GL_DST_ALPHA -#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA -#define CGL_DST_COLOR GL_DST_COLOR -#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR -#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE -#define CGL_FEEDBACK GL_FEEDBACK -#define CGL_RENDER GL_RENDER -#define CGL_SELECT GL_SELECT -#define CGL_POINT_TOKEN GL_POINT_TOKEN -#define CGL_LINE_TOKEN GL_LINE_TOKEN -#define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN -#define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN -#define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN -#define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN -#define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN -#define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN -#define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER -#define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE -#define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE -#define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER -#define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE -#define CGL_FOG GL_FOG -#define CGL_FOG_MODE GL_FOG_MODE -#define CGL_FOG_DENSITY GL_FOG_DENSITY -#define CGL_FOG_COLOR GL_FOG_COLOR -#define CGL_FOG_INDEX GL_FOG_INDEX -#define CGL_FOG_START GL_FOG_START -#define CGL_FOG_END GL_FOG_END -#define CGL_EXP GL_EXP -#define CGL_LOGIC_OP GL_LOGIC_OP -#define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP -#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP -#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE -#define CGL_CLEAR GL_CLEAR -#define CGL_SET GL_SET -#define CGL_COPY GL_COPY -#define CGL_COPY_INVERTED GL_COPY_INVERTED -#define CGL_NOOP GL_NOOP -#define CGL_INVERT GL_INVERT -#define CGL_AND GL_AND -#define CGL_NAND GL_NAND -#define CGL_OR GL_OR -#define CGL_NOR GL_NOR -#define CGL_XOR GL_XOR -#define CGL_EQUIV GL_EQUIV -#define CGL_AND_REVERSE GL_AND_REVERSE -#define CGL_AND_INVERTED GL_AND_INVERTED -#define CGL_OR_REVERSE GL_OR_REVERSE -#define CGL_OR_INVERTED GL_OR_INVERTED -#define CGL_STENCIL_BITS GL_STENCIL_BITS -#define CGL_STENCIL_TEST GL_STENCIL_TEST -#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE -#define CGL_STENCIL_FUNC GL_STENCIL_FUNC -#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK -#define CGL_STENCIL_FAIL GL_STENCIL_FAIL -#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL -#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS -#define CGL_STENCIL_REF GL_STENCIL_REF -#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK -#define CGL_STENCIL_INDEX GL_STENCIL_INDEX -#define CGL_KEEP GL_KEEP -#define CGL_REPLACE GL_REPLACE -#define CGL_INCR GL_INCR -#define CGL_DECR GL_DECR -#define CGL_NONE GL_NONE -#define CGL_LEFT GL_LEFT -#define CGL_RIGHT GL_RIGHT -#define CGL_FRONT_LEFT GL_FRONT_LEFT -#define CGL_FRONT_RIGHT GL_FRONT_RIGHT -#define CGL_BACK_LEFT GL_BACK_LEFT -#define CGL_BACK_RIGHT GL_BACK_RIGHT -#define CGL_COLOR_INDEX GL_COLOR_INDEX -#define CGL_RED GL_RED -#define CGL_GREEN GL_GREEN -#define CGL_BLUE GL_BLUE -#define CGL_ALPHA GL_ALPHA -#define CGL_LUMINANCE GL_LUMINANCE -#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA -#define CGL_ALPHA_BITS GL_ALPHA_BITS -#define CGL_RED_BITS GL_RED_BITS -#define CGL_GREEN_BITS GL_GREEN_BITS -#define CGL_BLUE_BITS GL_BLUE_BITS -#define CGL_INDEX_BITS GL_INDEX_BITS -#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS -#define CGL_AUX_BUFFERS GL_AUX_BUFFERS -#define CGL_READ_BUFFER GL_READ_BUFFER -#define CGL_DRAW_BUFFER GL_DRAW_BUFFER -#define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER -#define CGL_STEREO GL_STEREO -#define CGL_BITMAP GL_BITMAP -#define CGL_COLOR GL_COLOR -#define CGL_DEPTH GL_DEPTH -#define CGL_STENCIL GL_STENCIL -#define CGL_DITHER GL_DITHER -#define CGL_RGB GL_RGB -#define CGL_RGBA GL_RGBA -#define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING -#define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER -#define CGL_MAX_LIGHTS GL_MAX_LIGHTS -#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES -#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE -#define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE -#define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH -#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH -#define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH -#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH -#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH -#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS -#define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH -#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS -#define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH -#define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH -#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE -#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK -#define CGL_CURRENT_INDEX GL_CURRENT_INDEX -#define CGL_CURRENT_COLOR GL_CURRENT_COLOR -#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL -#define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR -#define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE -#define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX -#define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION -#define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS -#define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID -#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS -#define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE -#define CGL_INDEX_MODE GL_INDEX_MODE -#define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK -#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX -#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH -#define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH -#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX -#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH -#define CGL_RENDER_MODE GL_RENDER_MODE -#define CGL_RGBA_MODE GL_RGBA_MODE -#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX -#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH -#define CGL_VIEWPORT GL_VIEWPORT -#define CGL_AUTO_NORMAL GL_AUTO_NORMAL -#define CGL_COEFF GL_COEFF -#define CGL_ORDER GL_ORDER -#define CGL_DOMAIN GL_DOMAIN -#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT -#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT -#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT -#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT -#define CGL_FOG_HINT GL_FOG_HINT -#define CGL_DONT_CARE GL_DONT_CARE -#define CGL_FASTEST GL_FASTEST -#define CGL_NICEST GL_NICEST -#define CGL_SCISSOR_BOX GL_SCISSOR_BOX -#define CGL_SCISSOR_TEST GL_SCISSOR_TEST -#define CGL_MAP_COLOR GL_MAP_COLOR -#define CGL_MAP_STENCIL GL_MAP_STENCIL -#define CGL_INDEX_SHIFT GL_INDEX_SHIFT -#define CGL_INDEX_OFFSET GL_INDEX_OFFSET -#define CGL_RED_SCALE GL_RED_SCALE -#define CGL_RED_BIAS GL_RED_BIAS -#define CGL_GREEN_SCALE GL_GREEN_SCALE -#define CGL_GREEN_BIAS GL_GREEN_BIAS -#define CGL_BLUE_SCALE GL_BLUE_SCALE -#define CGL_BLUE_BIAS GL_BLUE_BIAS -#define CGL_ALPHA_SCALE GL_ALPHA_SCALE -#define CGL_ALPHA_BIAS GL_ALPHA_BIAS -#define CGL_DEPTH_SCALE GL_DEPTH_SCALE -#define CGL_DEPTH_BIAS GL_DEPTH_BIAS -#define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE -#define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE -#define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE -#define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE -#define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE -#define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE -#define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE -#define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE -#define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE -#define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE -#define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S -#define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I -#define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R -#define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G -#define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B -#define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A -#define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R -#define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G -#define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B -#define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A -#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT -#define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST -#define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH -#define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS -#define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS -#define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES -#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT -#define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST -#define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH -#define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS -#define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS -#define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES -#define CGL_ZOOM_X GL_ZOOM_X -#define CGL_ZOOM_Y GL_ZOOM_Y -#define CGL_TEXTURE_ENV GL_TEXTURE_ENV -#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE -#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S -#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T -#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER -#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER -#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR -#define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S -#define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T -#define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE -#define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR -#define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH -#define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT -#define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER -#define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS -#define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE -#define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE -#define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE -#define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE -#define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE -#define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE -#define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR -#define CGL_OBJECT_PLANE GL_OBJECT_PLANE -#define CGL_EYE_LINEAR GL_EYE_LINEAR -#define CGL_EYE_PLANE GL_EYE_PLANE -#define CGL_SPHERE_MAP GL_SPHERE_MAP -#define CGL_DECAL GL_DECAL -#define CGL_MODULATE GL_MODULATE -#define CGL_REPEAT GL_REPEAT -#define CGL_CLAMP GL_CLAMP -#define CGL_S GL_S -#define CGL_T GL_T -#define CGL_R GL_R -#define CGL_Q GL_Q -#define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R -#define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q -#define CGL_VENDOR GL_VENDOR -#define CGL_RENDERER GL_RENDERER -#define CGL_VERSION GL_VERSION -#define CGL_EXTENSIONS GL_EXTENSIONS -#define CGL_NO_ERROR GL_NO_ERROR -#define CGL_INVALID_ENUM GL_INVALID_ENUM -#define CGL_INVALID_VALUE GL_INVALID_VALUE -#define CGL_INVALID_OPERATION GL_INVALID_OPERATION -#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW -#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW -#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY -#define CGL_CURRENT_BIT GL_CURRENT_BIT -#define CGL_POINT_BIT GL_POINT_BIT -#define CGL_LINE_BIT GL_LINE_BIT -#define CGL_POLYGON_BIT GL_POLYGON_BIT -#define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT -#define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT -#define CGL_LIGHTING_BIT GL_LIGHTING_BIT -#define CGL_FOG_BIT GL_FOG_BIT -#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT -#define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT -#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT -#define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT -#define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT -#define CGL_ENABLE_BIT GL_ENABLE_BIT -#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT -#define CGL_HINT_BIT GL_HINT_BIT -#define CGL_EVAL_BIT GL_EVAL_BIT -#define CGL_LIST_BIT GL_LIST_BIT -#define CGL_TEXTURE_BIT GL_TEXTURE_BIT -#define CGL_SCISSOR_BIT GL_SCISSOR_BIT -#define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS -#define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY -#define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT -#define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT -#define CGL_INTENSITY GL_INTENSITY -#define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT -#define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT -#define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS -#define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS -#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL -#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE -#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES -#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES -#define CGL_BGR GL_BGR -#define CGL_BGRA GL_BGRA -#define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL -#define CGL_SINGLE_COLOR GL_SINGLE_COLOR -#define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR -#define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD -#define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD -#define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL -#define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL -#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE -#define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY -#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE -#define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY -#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE -#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE -#define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES -#define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT -#define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES -#define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT -#define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH -#define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R -#define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR -#define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR -#define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA -#define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA -#define CGL_COLOR_TABLE GL_COLOR_TABLE -#define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE -#define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE -#define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE -#define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE -#define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE -#define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE -#define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS -#define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT -#define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH -#define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE -#define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE -#define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE -#define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE -#define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE -#define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE -#define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE -#define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE -#define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS -#define CGL_REDUCE GL_REDUCE -#define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT -#define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH -#define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT -#define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH -#define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT -#define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE -#define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE -#define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE -#define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE -#define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS -#define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS -#define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS -#define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS -#define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER -#define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER -#define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR -#define CGL_COLOR_MATRIX GL_COLOR_MATRIX -#define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH -#define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH -#define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE -#define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE -#define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE -#define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE -#define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS -#define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS -#define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS -#define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS -#define CGL_HISTOGRAM GL_HISTOGRAM -#define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM -#define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH -#define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT -#define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE -#define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE -#define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE -#define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE -#define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE -#define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK -#define CGL_MINMAX GL_MINMAX -#define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT -#define CGL_MINMAX_SINK GL_MINMAX_SINK -#define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE -#define CGL_BLEND_EQUATION GL_BLEND_EQUATION -#define CGL_MIN GL_MIN -#define CGL_MAX GL_MAX -#define CGL_FUNC_ADD GL_FUNC_ADD -#define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT -#define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT -#define CGL_BLEND_COLOR GL_BLEND_COLOR -#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE -#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE -#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS -#define CGL_NORMAL_MAP GL_NORMAL_MAP -#define CGL_REFLECTION_MAP GL_REFLECTION_MAP -#define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP -#define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP -#define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X -#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X -#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y -#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y -#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z -#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -#define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP -#define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE -#define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA -#define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE -#define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA -#define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY -#define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB -#define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA -#define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT -#define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE -#define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED -#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS -#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS -#define CGL_MULTISAMPLE GL_MULTISAMPLE -#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE -#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE -#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE -#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS -#define CGL_SAMPLES GL_SAMPLES -#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE -#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT -#define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT -#define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX -#define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX -#define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX -#define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX -#define CGL_COMBINE GL_COMBINE -#define CGL_COMBINE_RGB GL_COMBINE_RGB -#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA -#define CGL_RGB_SCALE GL_RGB_SCALE -#define CGL_ADD_SIGNED GL_ADD_SIGNED -#define CGL_INTERPOLATE GL_INTERPOLATE -#define CGL_SUBTRACT GL_SUBTRACT -#define CGL_CONSTANT GL_CONSTANT -#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR -#define CGL_PREVIOUS GL_PREVIOUS -#define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER -#define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB -#define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB -#define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB -#define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA -#define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA -#define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA -#define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA -#define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA -#define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA -#define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA -#define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA -#define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA -#define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA -#define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA -#define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA -#define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA -#define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA -#define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA -#define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA -#define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA -#define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA -#define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA -#define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA -#define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA -#define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI -#define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT -#define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT -#define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT -#define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT -#define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT -#define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT -#define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT -#define CGL_SRGB_EXT GL_SRGB_EXT -#define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT -#define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT -#define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT -#define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT -#define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT -#define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT -#define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT - -#define CGL_DOT3_RGB GL_DOT3_RGB -#define CGL_DOT3_RGBA GL_DOT3_RGBA - -/* extras */ - -#define CGL_TEXTURE_2D GL_TEXTURE_2D -#define CGL_ARGB GL_ARGB -#define CGL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_8_8_REV - -#ifdef GL_TEXTURE_RECTANGLE_ARB -#define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB -#else -#define CGL_TEXTURE_RECTANGLE_ARB 0 -#endif - -#ifdef GL_YCBCR_MESA -#define CGL_YCBCR_MESA GL_YCBCR_MESA -#define CGL_UNSIGNED_SHORT_8_8_REV_MESA GL_UNSIGNED_SHORT_8_8_REV_MESA -#define CGL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_MESA -#else -#define CGL_YCBCR_MESA 0 -#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0 -#define CGL_UNSIGNED_SHORT_8_8_MESA 0 -#endif - -#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB - #define CLUTTER_COGL_HAS_GL 1 #define COGL_HAS_GL 1 diff --git a/cogl/driver/gl/cogl-texture-driver.c b/cogl/driver/gl/cogl-texture-driver.c index 742fab80..4e54babd 100644 --- a/cogl/driver/gl/cogl-texture-driver.c +++ b/cogl/driver/gl/cogl-texture-driver.c @@ -346,7 +346,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target) (for example, no mipmapping and complicated shader support) */ /* Allow 2-dimensional or rectangle textures only */ - if (gl_target != GL_TEXTURE_2D && gl_target != CGL_TEXTURE_RECTANGLE_ARB) + if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB) return FALSE; return TRUE; |