diff options
Diffstat (limited to 'cogl/driver/gles/cogl-defines.h.in')
-rw-r--r-- | cogl/driver/gles/cogl-defines.h.in | 597 |
1 files changed, 0 insertions, 597 deletions
diff --git a/cogl/driver/gles/cogl-defines.h.in b/cogl/driver/gles/cogl-defines.h.in index 97045df9..b7e76529 100644 --- a/cogl/driver/gles/cogl-defines.h.in +++ b/cogl/driver/gles/cogl-defines.h.in @@ -33,606 +33,9 @@ G_BEGIN_DECLS #define @COGL_GLES_VERSION@ 1 -/* ClearBufferMask */ -#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT -#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT -#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT - -/* Boolean */ -#define CGL_FALSE GL_FALSE -#define CGL_TRUE GL_TRUE - -/* BeginMode */ -#define CGL_POINTS GL_POINTS -#define CGL_LINES GL_LINES -#define CGL_LINE_LOOP GL_LINE_LOOP -#define CGL_LINE_STRIP GL_LINE_STRIP -#define CGL_TRIANGLES GL_TRIANGLES -#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP -#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN - -/* AlphaFunction */ -#define CGL_NEVER GL_NEVER -#define CGL_LESS GL_LESS -#define CGL_EQUAL GL_EQUAL -#define CGL_LEQUAL GL_LEQUAL -#define CGL_GREATER GL_GREATER -#define CGL_NOTEQUAL GL_NOTEQUAL -#define CGL_GEQUAL GL_GEQUAL -#define CGL_ALWAYS GL_ALWAYS - -/* BlendingFactorDest */ -#define CGL_ZERO GL_ZERO -#define CGL_ONE GL_ONE -#define CGL_SRC_COLOR GL_SRC_COLOR -#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR -#define CGL_SRC_ALPHA GL_SRC_ALPHA -#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA -#define CGL_DST_ALPHA GL_DST_ALPHA -#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA - -/* BlendingFactorSrc */ -#define CGL_DST_COLOR GL_DST_COLOR -#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR -#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE -/* Missing; */ -/* GL_ZERO */ -/* GL_ONE */ -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* CullFaceMode */ -#define CGL_FRONT GL_FRONT -#define CGL_BACK GL_BACK -#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK - -/* EnableCap */ -#define CGL_FOG GL_FOG -#define CGL_LIGHTING GL_LIGHTING -#define CGL_CULL_FACE GL_CULL_FACE -#define CGL_ALPHA_TEST GL_ALPHA_TEST -#define CGL_BLEND GL_BLEND -#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP -#define CGL_DITHER GL_DITHER -#define CGL_STENCIL_TEST GL_STENCIL_TEST -#define CGL_DEPTH_TEST GL_DEPTH_TEST -#define CGL_POINT_SMOOTH GL_POINT_SMOOTH -#define CGL_LINE_SMOOTH GL_LINE_SMOOTH -#define CGL_SCISSOR_TEST GL_SCISSOR_TEST -#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL -#define CGL_NORMALIZE GL_NORMALIZE -#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL -#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL -#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY -#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY -#define CGL_COLOR_ARRAY GL_COLOR_ARRAY -#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY -#define CGL_MULTISAMPLE GL_MULTISAMPLE -#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE -#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE -#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE - -/* Errors */ -#define CGL_NO_ERROR GL_NO_ERROR -#define CGL_INVALID_ENUM GL_INVALID_ENUM -#define CGL_INVALID_VALUE GL_INVALID_VALUE -#define CGL_INVALID_OPERATION GL_INVALID_OPERATION -#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW -#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW -#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY - -/* Fog mode */ -#define CGL_EXP GL_EXP -#define CGL_EXP2 GL_EXP2 -#define CGL_FOG_DENSITY GL_FOG_DENSITY - -/* FogParameter */ -#define CGL_FOG_START GL_FOG_START -#define CGL_FOG_END GL_FOG_END -#define CGL_FOG_MODE GL_FOG_MODE -#define CGL_FOG_COLOR GL_FOG_COLOR -#define CGL_CW GL_CW -#define CGL_CCW GL_CCW - -/* GetPName */ -#define CGL_CURRENT_COLOR GL_CURRENT_COLOR -#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL -#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS -#define CGL_POINT_SIZE GL_POINT_SIZE -#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN -#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX -#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE -#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION -#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE -#define CGL_LINE_WIDTH GL_LINE_WIDTH -#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE -#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE -#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE -#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE -#define CGL_FRONT_FACE GL_FRONT_FACE -#define CGL_SHADE_MODEL GL_SHADE_MODEL -#define CGL_DEPTH_RANGE GL_DEPTH_RANGE -#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK -#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE -#define CGL_DEPTH_FUNC GL_DEPTH_FUNC -#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE -#define CGL_STENCIL_FUNC GL_STENCIL_FUNC -#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK -#define CGL_STENCIL_FAIL GL_STENCIL_FAIL -#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL -#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS -#define CGL_STENCIL_REF GL_STENCIL_REF -#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK -#ifdef COGL_HAS_GLES2 -#define CGL_MATRIX_MODE 0x0BA0 /* bad style but works for now */ -#else -#define CGL_MATRIX_MODE GL_MATRIX_MODE -#endif -#define CGL_VIEWPORT GL_VIEWPORT -#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH -#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH -#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH -#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX -#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX -#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX -#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC -#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF -#define CGL_BLEND_DST GL_BLEND_DST -#define CGL_BLEND_SRC GL_BLEND_SRC -#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE -#define CGL_SCISSOR_BOX GL_SCISSOR_BOX -#define CGL_SCISSOR_TEST GL_SCISSOR_TEST -#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE -#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK -#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT -#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT -#define CGL_MAX_LIGHTS GL_MAX_LIGHTS -#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES -#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE -#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH -#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH -#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH -#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS -#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES -#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES -#ifdef COGL_HAS_GLES2 -#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS -#else -#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS -#endif -#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS -#define CGL_RED_BITS GL_RED_BITS -#define CGL_GREEN_BITS GL_GREEN_BITS -#define CGL_BLUE_BITS GL_BLUE_BITS -#define CGL_ALPHA_BITS GL_ALPHA_BITS -#define CGL_DEPTH_BITS GL_DEPTH_BITS -#define CGL_STENCIL_BITS GL_STENCIL_BITS -#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS -#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL -#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR -#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE -#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE -#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE -#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE -#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE -#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE -#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE -#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE -#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE -#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE -#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE -#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER -#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER -#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER -#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER -#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS -#define CGL_SAMPLES GL_SAMPLES -#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE -#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT - -/* GetTextureParameter - missing */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - - -#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES -#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES -#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS -#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS - -/* OES_matrix_get */ -#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS -#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS -#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS -/* HintMode */ -#define CGL_DONT_CARE GL_DONT_CARE -#define CGL_FASTEST GL_FASTEST -#define CGL_NICEST GL_NICEST - -/* HintTarget */ -#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT -#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT -#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT -#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT -#define CGL_FOG_HINT GL_FOG_HINT -#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT - -/* LightModelParameter */ -#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT -#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE - -/* LightParameter */ -#define CGL_POSITION GL_POSITION -#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION -#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT -#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF -#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION -#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION -#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION - -/* DataType */ -#define CGL_BYTE GL_BYTE -#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE -#define CGL_SHORT GL_SHORT -#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT -#define CGL_FLOAT GL_FLOAT -#define CGL_FIXED GL_FIXED - -/* LogicOp */ -#define CGL_CLEAR GL_CLEAR -#define CGL_AND GL_AND -#define CGL_AND_REVERSE GL_AND_REVERSE -#define CGL_COPY GL_COPY -#define CGL_AND_INVERTED GL_AND_INVERTED -#define CGL_NOOP GL_NOOP -#define CGL_XOR GL_XOR -#define CGL_OR GL_OR -#define CGL_NOR GL_NOR -#define CGL_EQUIV GL_EQUIV -#define CGL_INVERT GL_INVERT -#define CGL_OR_REVERSE GL_OR_REVERSE -#define CGL_COPY_INVERTED GL_COPY_INVERTED -#define CGL_OR_INVERTED GL_OR_INVERTED -#define CGL_NAND GL_NAND -#define CGL_SET GL_SET - -/* MaterialParameter */ -#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE - -/* MatrixMode */ -#define CGL_MODELVIEW GL_MODELVIEW -#define CGL_PROJECTION GL_PROJECTION -#define CGL_TEXTURE GL_TEXTURE - -/* PixelFormat */ -#define CGL_ALPHA GL_ALPHA -#define CGL_RGB GL_RGB -#define CGL_RGBA GL_RGBA -#define CGL_LUMINANCE GL_LUMINANCE -#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA - -/* PixelStoreParameter */ -#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT -#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4 -#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1 -#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5 - -/* ShadingModel */ -#define CGL_FLAT GL_FLAT -#define CGL_SMOOTH GL_SMOOTH - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -#define CGL_KEEP GL_KEEP -#define CGL_REPLACE GL_REPLACE -#define CGL_INCR GL_INCR -#define CGL_DECR GL_DECR - -/* StringName */ -#define CGL_VENDOR GL_VENDOR -#define CGL_RENDERER GL_RENDERER -#define CGL_VERSION GL_VERSION -#define CGL_EXTENSIONS GL_EXTENSIONS - -/* TextureEnvMode */ -#define CGL_DECAL GL_DECAL -/* GL_BLEND */ -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE -#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR - -/* TextureEnvTarget */ -#define CGL_TEXTURE_ENV GL_TEXTURE_ENV - -/* TextureMagFilter */ -#define CGL_NEAREST GL_NEAREST -#define CGL_LINEAR GL_LINEAR - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST -#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST -#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR -#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR - -/* TextureParameterName */ -#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER -#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER -#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S -#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T -#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP - -#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE -#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE - -/* TextureWrapMode */ -#define CGL_REPEAT GL_REPEAT -#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE - -/* PixelInternalFormat */ - -/* Buffer Objects */ -#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER -#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER -#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING -#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING -#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING -#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING -#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING -#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING -#define CGL_STATIC_DRAW GL_STATIC_DRAW -#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW -#define CGL_WRITE_ONLY GL_WRITE_ONLY -#define CGL_BUFFER_SIZE GL_BUFFER_SIZE -#define CGL_BUFFER_USAGE GL_BUFFER_USAGE -#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS -#define CGL_RGB_SCALE GL_RGB_SCALE -#define CGL_ALPHA_SCALE GL_ALPHA_SCALE -#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES -#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES -#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES -#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES -#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES -#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES -#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES -#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES -#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES -#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES -#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES -#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES -#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES -#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES -#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES -#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES -#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES -#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES -#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES -#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES -#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES -#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES -#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES - -/* extras */ - -/* YUV textures also unsupported */ -#define CGL_YCBCR_MESA 0 -#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0 -#define CGL_UNSIGNED_SHORT_8_8_MESA 0 - -#if defined(GL_OBJECT_COMPILE_STATUS) -#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS -#elif defined(GL_COMPILE_STATUS) -#define CGL_OBJECT_COMPILE_STATUS GL_COMPILE_STATUS -#else -#define CGL_OBJECT_COMPILE_STATUS 0 -#endif - #define CLUTTER_COGL_HAS_GLES 1 #define COGL_HAS_GLES 1 -/* These aren't always defined under GLES 2 but if they are then we - should probably use the GL_* macro instead of assuming the - number */ -#ifdef GL_MODULATE -#define CGL_MODULATE GL_MODULATE -#else -#define CGL_MODULATE 0x2100 -#endif - -#ifdef GL_ADD -#define CGL_ADD GL_ADD -#else -#define CGL_ADD 0x0104 -#endif - -#ifdef GL_ADD_SIGNED -#define CGL_ADD_SIGNED GL_ADD_SIGNED -#else -#define CGL_ADD_SIGNED 0x8574 -#endif - -#ifdef GL_INTERPOLATE -#define CGL_INTERPOLATE GL_INTERPOLATE -#else -#define CGL_INTERPOLATE 0x8575 -#endif - -#ifdef GL_SUBTRACT -#define CGL_SUBTRACT GL_SUBTRACT -#else -#define CGL_SUBTRACT 0x84e7 -#endif - -#ifdef GL_DOT3_RGB -#define CGL_DOT3_RGB GL_DOT3_RGB -#else -#define CGL_DOT3_RGB 0x86ae -#endif - -#ifdef GL_DOT3_RGBA -#define CGL_DOT3_RGBA GL_DOT3_RGBA -#else -#define CGL_DOT3_RGBA 0x86af -#endif - -#ifdef GL_CONSTANT -#define CGL_CONSTANT GL_CONSTANT -#else -#define CGL_CONSTANT 0x8576 -#endif - -#ifdef GL_PRIMARY_COLOR -#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR -#else -#define CGL_PRIMARY_COLOR 0x8577 -#endif - -#ifdef GL_PREVIOUS -#define CGL_PREVIOUS GL_PREVIOUS -#else -#define CGL_PREVIOUS 0x8578 -#endif - -#ifdef GL_COMBINE -#define CGL_COMBINE GL_COMBINE -#else -#define CGL_COMBINE 0x8570 -#endif - -#ifdef GL_COMBINE_RGB -#define CGL_COMBINE_RGB GL_COMBINE_RGB -#else -#define CGL_COMBINE_RGB 0x8571 -#endif - -#ifdef GL_COMBINE_ALPHA -#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA -#else -#define CGL_COMBINE_ALPHA 0x8572 -#endif - -#ifdef GL_SRC0_RGB -#define CGL_SRC0_RGB GL_SRC0_RGB -#else -#define CGL_SRC0_RGB 0x8580 -#endif - -#ifdef GL_OPERAND0_RGB -#define CGL_OPERAND0_RGB GL_OPERAND0_RGB -#else -#define CGL_OPERAND0_RGB 0x8590 -#endif - -#ifdef GL_SRC1_RGB -#define CGL_SRC1_RGB GL_SRC1_RGB -#else -#define CGL_SRC1_RGB 0x8581 -#endif - -#ifdef GL_OPERAND1_RGB -#define CGL_OPERAND1_RGB GL_OPERAND1_RGB -#else -#define CGL_OPERAND1_RGB 0x8591 -#endif - -#ifdef GL_SRC2_RGB -#define CGL_SRC2_RGB GL_SRC2_RGB -#else -#define CGL_SRC2_RGB 0x8582 -#endif - -#ifdef GL_OPERAND2_RGB -#define CGL_OPERAND2_RGB GL_OPERAND2_RGB -#else -#define CGL_OPERAND2_RGB 0x8592 -#endif - -#ifdef GL_SRC0_ALPHA -#define CGL_SRC0_ALPHA GL_SRC0_ALPHA -#else -#define CGL_SRC0_ALPHA 0x8588 -#endif - -#ifdef GL_OPERAND0_ALPHA -#define CGL_OPERAND0_ALPHA GL_OPERAND0_ALPHA -#else -#define CGL_OPERAND0_ALPHA 0x8598 -#endif - -#ifdef GL_SRC1_ALPHA -#define CGL_SRC1_ALPHA GL_SRC1_ALPHA -#else -#define CGL_SRC1_ALPHA 0x8589 -#endif - -#ifdef GL_OPERAND1_ALPHA -#define CGL_OPERAND1_ALPHA GL_OPERAND1_ALPHA -#else -#define CGL_OPERAND1_ALPHA 0x8599 -#endif - -#ifdef GL_SRC2_ALPHA -#define CGL_SRC2_ALPHA GL_SRC2_ALPHA -#else -#define CGL_SRC2_ALPHA 0x858a -#endif - -#ifdef GL_OPERAND2_ALPHA -#define CGL_OPERAND2_ALPHA GL_OPERAND2_ALPHA -#else -#define CGL_OPERAND2_ALPHA 0x859a -#endif - -#ifdef GL_AMBIENT -#define CGL_AMBIENT GL_AMBIENT -#else -#define CGL_AMBIENT 0x1200 -#endif - -#ifdef GL_DIFFUSE -#define CGL_DIFFUSE GL_DIFFUSE -#else -#define CGL_DIFFUSE 0x1201 -#endif - -#ifdef GL_SPECULAR -#define CGL_SPECULAR GL_SPECULAR -#else -#define CGL_SPECULAR 0x1202 -#endif - -#ifdef GL_EMISSION -#define CGL_EMISSION GL_EMISSION -#else -#define CGL_EMISSION 0x1600 -#endif - -#ifdef GL_SHININESS -#define CGL_SHININESS GL_SHININESS -#else -#define CGL_SHININESS 0x1601 -#endif - G_END_DECLS #endif |