diff options
Diffstat (limited to 'tests/README')
-rw-r--r-- | tests/README | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/tests/README b/tests/README new file mode 100644 index 00000000..cc6dbb97 --- /dev/null +++ b/tests/README @@ -0,0 +1,63 @@ +Outline of test categories: + +The conform/ tests: +------------------- +These tests should be non-interactive unit-tests that verify a single +feature is behaving as documented. See conform/ADDING_NEW_TESTS for more +details. + +Although it may seem a bit awkward; all the tests are built into a +single binary because it makes building the tests *much* faster by avoiding +lots of linking. + +Each test has a wrapper script generated though so running the individual tests +should be convenient enough. Running the wrapper script will also print out for +convenience how you could run the test under gdb or valgrind like this for +example: + + NOTE: For debugging purposes, you can run this single test as follows: + $ libtool --mode=execute \ + gdb --eval-command="b test_cogl_depth_test" \ + --args ./test-conformance -p /conform/cogl/test_cogl_depth_test + or: + $ env G_SLICE=always-malloc \ + libtool --mode=execute \ + valgrind ./test-conformance -p /conform/cogl/test_cogl_depth_test + +By default the conformance tests are run offscreen. This makes the tests run +much faster and they also don't interfere with other work you may want to do by +constantly stealing focus. CoglOnscreen framebuffers obviously don't get tested +this way so it's important that the tests also get run onscreen every once in a +while, especially if changes are being made to CoglFramebuffer related code. +Onscreen testing can be enabled by setting COGL_TEST_ONSCREEN=1 in your +environment. + +The micro-bench/ tests: +----------------------- +These should be focused performance tests, ideally testing a +single metric. Please never forget that these tests are synthetic and if you +are using them then you understand what metric is being tested. They probably +don't reflect any real world application loads and the intention is that you +use these tests once you have already determined the crux of your problem and +need focused feedback that your changes are indeed improving matters. There is +no exit status requirements for these tests, but they should give clear +feedback as to their performance. If the framerate is the feedback metric, then +the test should forcibly enable FPS debugging. + +The data/ directory: +-------------------- +This contains optional data (like images) that can be referenced by a test. + + +Misc notes: +----------- +• All tests should ideally include a detailed description in the source +explaining exactly what the test is for, how the test was designed to work, +and possibly a rationale for the approach taken for testing. + +• When running tests under Valgrind, you should follow the instructions +available here: + + http://live.gnome.org/Valgrind + +and also use the suppression file available inside the data/ directory. |