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-rw-r--r--tests/conform/test-blend-strings.c434
1 files changed, 434 insertions, 0 deletions
diff --git a/tests/conform/test-blend-strings.c b/tests/conform/test-blend-strings.c
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--- /dev/null
+++ b/tests/conform/test-blend-strings.c
@@ -0,0 +1,434 @@
+
+#include <clutter/clutter.h>
+#include <cogl/cogl.h>
+#include <string.h>
+
+#include "test-conform-common.h"
+
+static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
+
+#define QUAD_WIDTH 20
+
+#define RED 0
+#define GREEN 1
+#define BLUE 2
+#define ALPHA 3
+
+#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
+#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
+#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
+#define MASK_ALPHA(COLOR) (COLOR & 0xff)
+
+#define BLEND_CONSTANT_UNUSED 0xDEADBEEF
+#define TEX_CONSTANT_UNUSED 0xDEADBEEF
+
+typedef struct _TestState
+{
+ ClutterGeometry stage_geom;
+} TestState;
+
+
+static void
+check_pixel (GLubyte *pixel, guint32 color)
+{
+ guint8 r = MASK_RED (color);
+ guint8 g = MASK_GREEN (color);
+ guint8 b = MASK_BLUE (color);
+ guint8 a = MASK_ALPHA (color);
+
+ if (g_test_verbose ())
+ g_print (" expected = %x, %x, %x, %x\n",
+ r, g, b, a);
+ /* FIXME - allow for hardware in-precision */
+ g_assert_cmpint (pixel[RED], ==, r);
+ g_assert_cmpint (pixel[GREEN], ==, g);
+ g_assert_cmpint (pixel[BLUE], ==, b);
+
+ /* FIXME
+ * We ignore the alpha, since we don't know if our render target is
+ * RGB or RGBA */
+ /* g_assert (pixel[ALPHA] == a); */
+}
+
+static void
+test_blend (TestState *state,
+ int x,
+ int y,
+ guint32 src_color,
+ guint32 dst_color,
+ const char *blend_string,
+ guint32 blend_constant,
+ guint32 expected_result)
+{
+ /* src color */
+ guint8 Sr = MASK_RED (src_color);
+ guint8 Sg = MASK_GREEN (src_color);
+ guint8 Sb = MASK_BLUE (src_color);
+ guint8 Sa = MASK_ALPHA (src_color);
+ /* dest color */
+ guint8 Dr = MASK_RED (dst_color);
+ guint8 Dg = MASK_GREEN (dst_color);
+ guint8 Db = MASK_BLUE (dst_color);
+ guint8 Da = MASK_ALPHA (dst_color);
+ /* blend constant - when applicable */
+ guint8 Br = MASK_RED (blend_constant);
+ guint8 Bg = MASK_GREEN (blend_constant);
+ guint8 Bb = MASK_BLUE (blend_constant);
+ guint8 Ba = MASK_ALPHA (blend_constant);
+ CoglColor blend_const_color;
+
+ CoglHandle material;
+ gboolean status;
+ GError *error = NULL;
+ GLubyte pixel[4];
+ GLint y_off;
+ GLint x_off;
+
+ /* First write out the destination color without any blending... */
+ material = cogl_material_new ();
+ cogl_material_set_color4ub (material, Dr, Dg, Db, Da);
+ cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
+ cogl_set_source (material);
+ cogl_rectangle (x * QUAD_WIDTH,
+ y * QUAD_WIDTH,
+ x * QUAD_WIDTH + QUAD_WIDTH,
+ y * QUAD_WIDTH + QUAD_WIDTH);
+ cogl_handle_unref (material);
+
+ /*
+ * Now blend a rectangle over our well defined destination:
+ */
+
+ material = cogl_material_new ();
+ cogl_material_set_color4ub (material, Sr, Sg, Sb, Sa);
+
+ status = cogl_material_set_blend (material, blend_string, &error);
+ if (!status)
+ {
+ /* It's not strictly a test failure; you need a more capable GPU or
+ * driver to test this blend string. */
+ g_debug ("Failed to test blend string %s: %s",
+ blend_string, error->message);
+ }
+
+ cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
+ cogl_material_set_blend_constant (material, &blend_const_color);
+
+ cogl_set_source (material);
+ cogl_rectangle (x * QUAD_WIDTH,
+ y * QUAD_WIDTH,
+ x * QUAD_WIDTH + QUAD_WIDTH,
+ y * QUAD_WIDTH + QUAD_WIDTH);
+ cogl_handle_unref (material);
+
+ /* See what we got... */
+
+ y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
+ x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
+
+ cogl_read_pixels (x_off, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ {
+ g_print ("test_blend (%d, %d):\n%s\n", x, y, blend_string);
+ g_print (" src color = %02x, %02x, %02x, %02x\n", Sr, Sg, Sb, Sa);
+ g_print (" dst color = %02x, %02x, %02x, %02x\n", Dr, Dg, Db, Da);
+ if (blend_constant != BLEND_CONSTANT_UNUSED)
+ g_print (" blend constant = %02x, %02x, %02x, %02x\n",
+ Br, Bg, Bb, Ba);
+ else
+ g_print (" blend constant = UNUSED\n");
+ g_print (" result = %x, %x, %x, %x\n",
+ pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]);
+ }
+
+ check_pixel (pixel, expected_result);
+}
+
+static CoglHandle
+make_texture (guint32 color)
+{
+ guchar *tex_data, *p;
+ guint8 r = MASK_RED (color);
+ guint8 g = MASK_GREEN (color);
+ guint8 b = MASK_BLUE (color);
+ guint8 a = MASK_ALPHA (color);
+ CoglHandle tex;
+
+ tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);
+
+ for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
+ {
+ *(--p) = a;
+ *(--p) = b;
+ *(--p) = g;
+ *(--p) = r;
+ }
+
+ /* Note: we don't use COGL_PIXEL_FORMAT_ANY for the internal format here
+ * since we don't want to allow Cogl to premultiply our data. */
+ tex = cogl_texture_new_from_data (QUAD_WIDTH,
+ QUAD_WIDTH,
+ COGL_TEXTURE_NONE,
+ COGL_PIXEL_FORMAT_RGBA_8888,
+ COGL_PIXEL_FORMAT_RGBA_8888,
+ QUAD_WIDTH * 4,
+ tex_data);
+
+ g_free (tex_data);
+
+ return tex;
+}
+
+static void
+test_tex_combine (TestState *state,
+ int x,
+ int y,
+ guint32 tex0_color,
+ guint32 tex1_color,
+ guint32 combine_constant,
+ const char *combine_string,
+ guint32 expected_result)
+{
+ CoglHandle tex0, tex1;
+
+ /* combine constant - when applicable */
+ guint8 Cr = MASK_RED (combine_constant);
+ guint8 Cg = MASK_GREEN (combine_constant);
+ guint8 Cb = MASK_BLUE (combine_constant);
+ guint8 Ca = MASK_ALPHA (combine_constant);
+ CoglColor combine_const_color;
+
+ CoglHandle material;
+ gboolean status;
+ GError *error = NULL;
+ GLubyte pixel[4];
+ GLint y_off;
+ GLint x_off;
+
+
+ tex0 = make_texture (tex0_color);
+ tex1 = make_texture (tex1_color);
+
+ material = cogl_material_new ();
+
+ cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80);
+ cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
+
+ cogl_material_set_layer (material, 0, tex0);
+ cogl_material_set_layer_combine (material, 0,
+ "RGBA = REPLACE (TEXTURE)", NULL);
+
+ cogl_material_set_layer (material, 1, tex1);
+ status = cogl_material_set_layer_combine (material, 1,
+ combine_string, &error);
+ if (!status)
+ {
+ /* It's not strictly a test failure; you need a more capable GPU or
+ * driver to test this texture combine string. */
+ g_debug ("Failed to test texture combine string %s: %s",
+ combine_string, error->message);
+ }
+
+ cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca);
+ cogl_material_set_layer_combine_constant (material, 1, &combine_const_color);
+
+ cogl_set_source (material);
+ cogl_rectangle (x * QUAD_WIDTH,
+ y * QUAD_WIDTH,
+ x * QUAD_WIDTH + QUAD_WIDTH,
+ y * QUAD_WIDTH + QUAD_WIDTH);
+
+ cogl_handle_unref (material);
+ cogl_handle_unref (tex0);
+ cogl_handle_unref (tex1);
+
+ /* See what we got... */
+
+ y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
+ x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
+
+ cogl_read_pixels (x_off, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ {
+ g_print ("test_tex_combine (%d, %d):\n%s\n", x, y, combine_string);
+ g_print (" texture 0 color = 0x%08lX\n", (unsigned long)tex0_color);
+ g_print (" texture 1 color = 0x%08lX\n", (unsigned long)tex1_color);
+ if (combine_constant != TEX_CONSTANT_UNUSED)
+ g_print (" combine constant = %02x, %02x, %02x, %02x\n",
+ Cr, Cg, Cb, Ca);
+ else
+ g_print (" combine constant = UNUSED\n");
+ g_print (" result = %02x, %02x, %02x, %02x\n",
+ pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]);
+ }
+
+ check_pixel (pixel, expected_result);
+}
+
+static void
+on_paint (ClutterActor *actor, TestState *state)
+{
+ test_blend (state, 0, 0, /* position */
+ 0xff0000ff, /* src */
+ 0xffffffff, /* dst */
+ "RGBA = ADD (SRC_COLOR, 0)",
+ BLEND_CONSTANT_UNUSED,
+ 0xff0000ff); /* expected */
+
+ test_blend (state, 1, 0, /* position */
+ 0x11223344, /* src */
+ 0x11223344, /* dst */
+ "RGBA = ADD (SRC_COLOR, DST_COLOR)",
+ BLEND_CONSTANT_UNUSED,
+ 0x22446688); /* expected */
+
+ test_blend (state, 2, 0, /* position */
+ 0x80808080, /* src */
+ 0xffffffff, /* dst */
+ "RGBA = ADD (SRC_COLOR * (CONSTANT), 0)",
+ 0x80808080, /* constant (RGBA all = 0.5 when normalized) */
+ 0x40404040); /* expected */
+
+ test_blend (state, 3, 0, /* position */
+ 0x80000080, /* src (alpha = 0.5 when normalized) */
+ 0x40000000, /* dst */
+ "RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]),"
+ " DST_COLOR * (1-SRC_COLOR[A]))",
+ BLEND_CONSTANT_UNUSED,
+ 0x60000040); /* expected */
+
+ /* XXX:
+ * For all texture combine tests tex0 will use a combine mode of
+ * "RGBA = REPLACE (TEXTURE)"
+ */
+
+ test_tex_combine (state, 4, 0, /* position */
+ 0x11111111, /* texture 0 color */
+ 0x22222222, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = ADD (PREVIOUS, TEXTURE)", /* tex combine */
+ 0x33333333); /* expected */
+
+ test_tex_combine (state, 5, 0, /* position */
+ 0x40404040, /* texture 0 color */
+ 0x80808080, /* texture 1 color (RGBA all = 0.5) */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
+ 0x20202020); /* expected */
+
+ test_tex_combine (state, 6, 0, /* position */
+ 0xffffff80, /* texture 0 color (alpha = 0.5) */
+ 0xDEADBE40, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGB = REPLACE (PREVIOUS)"
+ "A = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
+ 0xffffff20); /* expected */
+
+ /* XXX: we are assuming test_tex_combine creates a material with
+ * a color of 0x80808080 (i.e. the "PRIMARY" color) */
+ test_tex_combine (state, 7, 0, /* position */
+ 0xffffff80, /* texture 0 color (alpha = 0.5) */
+ 0xDEADBE20, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGB = REPLACE (PREVIOUS)"
+ "A = MODULATE (PRIMARY, TEXTURE)", /* tex combine */
+ 0xffffff10); /* expected */
+
+ test_tex_combine (state, 8, 0, /* position */
+ 0x11111111, /* texture 0 color */
+ 0x22222222, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = ADD (PREVIOUS, 1-TEXTURE)", /* tex combine */
+ 0xeeeeeeee); /* expected */
+
+ /* this is again assuming a primary color of 0x80808080 */
+ test_tex_combine (state, 9, 0, /* position */
+ 0x10101010, /* texture 0 color */
+ 0x20202020, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)",
+ 0x18181818); /* expected */
+
+#if 0 /* using TEXTURE_N appears to be broken in cogl-blend-string.c */
+ test_tex_combine (state, 0, 1, /* position */
+ 0xDEADBEEF, /* texture 0 color (not used) */
+ 0x11223344, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */
+ 0x22446688); /* expected */
+#endif
+
+ test_tex_combine (state, 1, 1, /* position */
+ 0x21314151, /* texture 0 color */
+ 0x99999999, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = ADD_SIGNED (PREVIOUS, TEXTURE)", /* tex combine */
+ 0x3a4a5a6a); /* expected */
+
+ test_tex_combine (state, 2, 1, /* position */
+ 0xfedcba98, /* texture 0 color */
+ 0x11111111, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGBA = SUBTRACT (PREVIOUS, TEXTURE)", /* tex combine */
+ 0xedcba987); /* expected */
+
+ test_tex_combine (state, 3, 1, /* position */
+ 0x8899aabb, /* texture 0 color */
+ 0xbbaa9988, /* texture 1 color */
+ TEX_CONSTANT_UNUSED,
+ "RGB = DOT3_RGBA (PREVIOUS, TEXTURE)"
+ "A = REPLACE (PREVIOUS)",
+ 0x2a2a2abb); /* expected */
+
+ /* Comment this out if you want visual feedback for what this test paints */
+ clutter_main_quit ();
+}
+
+static gboolean
+queue_redraw (gpointer stage)
+{
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+
+ return TRUE;
+}
+
+void
+test_cogl_blend_strings (TestUtilsGTestFixture *fixture,
+ void *data)
+{
+ TestState state;
+ ClutterActor *stage;
+ ClutterActor *group;
+ unsigned int idle_source;
+
+ stage = clutter_stage_get_default ();
+
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+ clutter_actor_get_geometry (stage, &state.stage_geom);
+
+ group = clutter_group_new ();
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
+
+ /* We force continuous redrawing incase someone comments out the
+ * clutter_main_quit and wants visual feedback for the test since we
+ * wont be doing anything else that will trigger redrawing. */
+ idle_source = g_idle_add (queue_redraw, stage);
+
+ g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
+
+ clutter_actor_show_all (stage);
+
+ clutter_main ();
+
+ g_source_remove (idle_source);
+
+ if (g_test_verbose ())
+ g_print ("OK\n");
+}
+