summaryrefslogtreecommitdiff
path: root/tests/conform/test-vertex-buffer-contiguous.c
diff options
context:
space:
mode:
Diffstat (limited to 'tests/conform/test-vertex-buffer-contiguous.c')
-rw-r--r--tests/conform/test-vertex-buffer-contiguous.c257
1 files changed, 257 insertions, 0 deletions
diff --git a/tests/conform/test-vertex-buffer-contiguous.c b/tests/conform/test-vertex-buffer-contiguous.c
new file mode 100644
index 00000000..d1890595
--- /dev/null
+++ b/tests/conform/test-vertex-buffer-contiguous.c
@@ -0,0 +1,257 @@
+
+#include <clutter/clutter.h>
+#include <cogl/cogl.h>
+
+#include "test-conform-common.h"
+
+/* This test verifies that the simplest usage of the vertex buffer API,
+ * where we add contiguous (x,y) GLfloat vertices, and RGBA GLubyte color
+ * attributes to a buffer, submit, and draw.
+ *
+ * It also tries to verify that the enable/disable attribute APIs are working
+ * too.
+ *
+ * If you want visual feedback of what this test paints for debugging purposes,
+ * then remove the call to clutter_main_quit() in validate_result.
+ */
+
+typedef struct _TestState
+{
+ CoglHandle buffer;
+ CoglHandle texture;
+ CoglHandle material;
+ ClutterGeometry stage_geom;
+} TestState;
+
+static void
+validate_result (TestState *state)
+{
+ GLubyte pixel[4];
+ GLint y_off = 90;
+
+ if (g_test_verbose ())
+ g_print ("y_off = %d\n", y_off);
+
+ /* NB: We ignore the alpha, since we don't know if our render target is
+ * RGB or RGBA */
+
+#define RED 0
+#define GREEN 1
+#define BLUE 2
+
+ /* Should see a blue pixel */
+ cogl_read_pixels (10, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0);
+
+ /* Should see a red pixel */
+ cogl_read_pixels (110, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0);
+
+ /* Should see a blue pixel */
+ cogl_read_pixels (210, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ g_print ("pixel 2 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0);
+
+ /* Should see a green pixel, at bottom of 4th triangle */
+ cogl_read_pixels (310, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ g_print ("pixel 3 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[GREEN] > pixel[RED] && pixel[GREEN] > pixel[BLUE]);
+
+ /* Should see a red pixel, at top of 4th triangle */
+ cogl_read_pixels (310, y_off - 70, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (g_test_verbose ())
+ g_print ("pixel 4 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] > pixel[GREEN] && pixel[RED] > pixel[BLUE]);
+
+
+#undef RED
+#undef GREEN
+#undef BLUE
+
+ /* Comment this out if you want visual feedback of what this test
+ * paints.
+ */
+ clutter_main_quit ();
+}
+
+static void
+on_paint (ClutterActor *actor, TestState *state)
+{
+ /* Draw a faded blue triangle */
+ cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue");
+ cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ /* Draw a red triangle */
+ /* Here we are testing that the disable attribute works; if it doesn't
+ * the triangle will remain faded blue */
+ cogl_translate (100, 0, 0);
+ cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue");
+ cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ /* Draw a faded blue triangle */
+ /* Here we are testing that the re-enable works; if it doesn't
+ * the triangle will remain red */
+ cogl_translate (100, 0, 0);
+ cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue");
+ cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ /* Draw a textured triangle */
+ cogl_translate (100, 0, 0);
+ cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue");
+ cogl_set_source (state->material);
+ cogl_material_set_color4ub (state->material, 0xff, 0xff, 0xff, 0xff);
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ validate_result (state);
+}
+
+static gboolean
+queue_redraw (gpointer stage)
+{
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+
+ return TRUE;
+}
+
+
+
+void
+test_cogl_vertex_buffer_contiguous (TestUtilsGTestFixture *fixture,
+ void *data)
+{
+ TestState state;
+ ClutterActor *stage;
+ ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
+ ClutterActor *group;
+ unsigned int idle_source;
+ guchar tex_data[] = {
+ 0xff, 0x00, 0x00, 0xff,
+ 0xff, 0x00, 0x00, 0xff,
+ 0x00, 0xff, 0x00, 0xff,
+ 0x00, 0xff, 0x00, 0xff
+ };
+
+ stage = clutter_stage_get_default ();
+
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
+ clutter_actor_get_geometry (stage, &state.stage_geom);
+
+ group = clutter_group_new ();
+ clutter_actor_set_size (group,
+ state.stage_geom.width,
+ state.stage_geom.height);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
+
+ /* We force continuous redrawing incase someone comments out the
+ * clutter_main_quit and wants visual feedback for the test since we
+ * wont be doing anything else that will trigger redrawing. */
+ idle_source = g_idle_add (queue_redraw, stage);
+
+ g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
+
+ state.texture = cogl_texture_new_from_data (2, 2,
+ COGL_TEXTURE_NO_SLICING,
+ COGL_PIXEL_FORMAT_RGBA_8888,
+ COGL_PIXEL_FORMAT_ANY,
+ 0, /* auto calc row stride */
+ tex_data);
+
+ state.material = cogl_material_new ();
+ cogl_material_set_color4ub (state.material, 0x00, 0xff, 0x00, 0xff);
+ cogl_material_set_layer (state.material, 0, state.texture);
+
+ {
+ GLfloat triangle_verts[3][2] =
+ {
+ {0.0, 0.0},
+ {100.0, 100.0},
+ {0.0, 100.0}
+ };
+ GLbyte triangle_colors[3][4] =
+ {
+ {0x00, 0x00, 0xff, 0xff}, /* blue */
+ {0x00, 0x00, 0xff, 0x00}, /* transparent blue */
+ {0x00, 0x00, 0xff, 0x00} /* transparent blue */
+ };
+ GLfloat triangle_tex_coords[3][2] =
+ {
+ {0.0, 0.0},
+ {1.0, 1.0},
+ {0.0, 1.0}
+ };
+ state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
+ cogl_vertex_buffer_add (state.buffer,
+ "gl_Vertex",
+ 2, /* n components */
+ GL_FLOAT,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_verts);
+ cogl_vertex_buffer_add (state.buffer,
+ "gl_Color::blue",
+ 4, /* n components */
+ GL_UNSIGNED_BYTE,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_colors);
+ cogl_vertex_buffer_add (state.buffer,
+ "gl_MultiTexCoord0",
+ 2, /* n components */
+ GL_FLOAT,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_tex_coords);
+
+ cogl_vertex_buffer_submit (state.buffer);
+ }
+
+ clutter_actor_show_all (stage);
+
+ clutter_main ();
+
+ cogl_handle_unref (state.buffer);
+ cogl_handle_unref (state.material);
+ cogl_handle_unref (state.texture);
+
+ g_source_remove (idle_source);
+
+ if (g_test_verbose ())
+ g_print ("OK\n");
+}
+