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-rw-r--r--tests/conform/test-wrap-modes.c317
1 files changed, 317 insertions, 0 deletions
diff --git a/tests/conform/test-wrap-modes.c b/tests/conform/test-wrap-modes.c
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index 00000000..94045966
--- /dev/null
+++ b/tests/conform/test-wrap-modes.c
@@ -0,0 +1,317 @@
+#include <clutter/clutter.h>
+#include <string.h>
+
+#include "test-conform-common.h"
+
+#define TEX_SIZE 4
+
+static const ClutterColor stage_color = { 0x80, 0x80, 0x80, 0xff };
+
+typedef struct _TestState
+{
+ ClutterActor *stage;
+ CoglHandle texture;
+} TestState;
+
+static CoglHandle
+create_texture (CoglTextureFlags flags)
+{
+ guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
+ CoglHandle tex;
+ int x, y;
+
+ for (y = 0; y < TEX_SIZE; y++)
+ for (x = 0; x < TEX_SIZE; x++)
+ {
+ *(p++) = 0;
+ *(p++) = (x & 1) * 255;
+ *(p++) = (y & 1) * 255;
+ *(p++) = 255;
+ }
+
+ tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ COGL_PIXEL_FORMAT_ANY,
+ TEX_SIZE * 4,
+ data);
+
+ g_free (data);
+
+ return tex;
+}
+
+static CoglHandle
+create_material (TestState *state,
+ CoglMaterialWrapMode wrap_mode_s,
+ CoglMaterialWrapMode wrap_mode_t)
+{
+ CoglHandle material;
+
+ material = cogl_material_new ();
+ cogl_material_set_layer (material, 0, state->texture);
+ cogl_material_set_layer_filters (material, 0,
+ COGL_MATERIAL_FILTER_NEAREST,
+ COGL_MATERIAL_FILTER_NEAREST);
+ cogl_material_set_layer_wrap_mode_s (material, 0, wrap_mode_s);
+ cogl_material_set_layer_wrap_mode_t (material, 0, wrap_mode_t);
+
+ return material;
+}
+
+static CoglMaterialWrapMode
+test_wrap_modes[] =
+ {
+ COGL_MATERIAL_WRAP_MODE_REPEAT,
+ COGL_MATERIAL_WRAP_MODE_REPEAT,
+
+ COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+
+ COGL_MATERIAL_WRAP_MODE_REPEAT,
+ COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+
+ COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_MATERIAL_WRAP_MODE_REPEAT,
+
+ COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
+ COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
+
+ COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
+ COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE
+ };
+
+static void
+draw_tests (TestState *state)
+{
+ int i;
+
+ for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
+ {
+ CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
+ CoglHandle material;
+
+ /* Create a separate material for each pair of wrap modes so
+ that we can verify whether the batch splitting works */
+ wrap_mode_s = test_wrap_modes[i];
+ wrap_mode_t = test_wrap_modes[i + 1];
+ material = create_material (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (material);
+ cogl_handle_unref (material);
+ /* Render the material at four times the size of the texture */
+ cogl_rectangle_with_texture_coords (i * TEX_SIZE, 0,
+ (i + 2) * TEX_SIZE, TEX_SIZE * 2,
+ 0, 0, 2, 2);
+ }
+}
+
+static const CoglTextureVertex vertices[4] =
+ {
+ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
+ { 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
+ { TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
+ { TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
+ };
+
+static void
+draw_tests_polygon (TestState *state)
+{
+ int i;
+
+ for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
+ {
+ CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
+ CoglHandle material;
+
+ wrap_mode_s = test_wrap_modes[i];
+ wrap_mode_t = test_wrap_modes[i + 1];
+ material = create_material (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (material);
+ cogl_handle_unref (material);
+ cogl_push_matrix ();
+ cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
+ /* Render the material at four times the size of the texture */
+ cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
+ cogl_pop_matrix ();
+ }
+}
+
+static void
+draw_tests_vbo (TestState *state)
+{
+ CoglHandle vbo;
+ int i;
+
+ vbo = cogl_vertex_buffer_new (4);
+ cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
+ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
+ sizeof (vertices[0]),
+ &vertices[0].x);
+ cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
+ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
+ sizeof (vertices[0]),
+ &vertices[0].tx);
+ cogl_vertex_buffer_submit (vbo);
+
+ for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
+ {
+ CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
+ CoglHandle material;
+
+ wrap_mode_s = test_wrap_modes[i];
+ wrap_mode_t = test_wrap_modes[i + 1];
+ material = create_material (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (material);
+ cogl_handle_unref (material);
+ cogl_push_matrix ();
+ cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
+ /* Render the material at four times the size of the texture */
+ cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
+ cogl_pop_matrix ();
+ }
+
+ cogl_handle_unref (vbo);
+}
+
+static void
+draw_frame (TestState *state)
+{
+ /* Draw the tests first with a non atlased texture */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ draw_tests (state);
+ cogl_handle_unref (state->texture);
+
+ /* Draw the tests again with a possible atlased texture. This should
+ end up testing software repeats */
+ state->texture = create_texture (COGL_TEXTURE_NONE);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
+ draw_tests (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
+
+ /* Draw the tests using cogl_polygon */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
+ draw_tests_polygon (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
+
+ /* Draw the tests using a vertex buffer */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
+ draw_tests_vbo (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
+}
+
+static void
+validate_set (TestState *state, int offset)
+{
+ guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
+ int x, y, i;
+
+ for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
+ {
+ CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
+
+ wrap_mode_s = test_wrap_modes[i];
+ wrap_mode_t = test_wrap_modes[i + 1];
+
+ cogl_read_pixels (i * TEX_SIZE, offset * TEX_SIZE * 2,
+ TEX_SIZE * 2, TEX_SIZE * 2,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888,
+ data);
+
+ p = data;
+
+ for (y = 0; y < TEX_SIZE * 2; y++)
+ for (x = 0; x < TEX_SIZE * 2; x++)
+ {
+ guint8 green, blue;
+
+ if (x < TEX_SIZE ||
+ wrap_mode_s == COGL_MATERIAL_WRAP_MODE_REPEAT ||
+ wrap_mode_s == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
+ green = (x & 1) * 255;
+ else
+ green = ((TEX_SIZE - 1) & 1) * 255;
+
+ if (y < TEX_SIZE ||
+ wrap_mode_t == COGL_MATERIAL_WRAP_MODE_REPEAT ||
+ wrap_mode_t == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
+ blue = (y & 1) * 255;
+ else
+ blue = ((TEX_SIZE - 1) & 1) * 255;
+
+ g_assert_cmpint (p[0], ==, 0);
+ g_assert_cmpint (p[1], ==, green);
+ g_assert_cmpint (p[2], ==, blue);
+
+ p += 4;
+ }
+ }
+}
+
+static void
+validate_result (TestState *state)
+{
+ validate_set (state, 0); /* non-atlased rectangle */
+#if 0 /* this doesn't currently work */
+ validate_set (state, 1); /* atlased rectangle */
+#endif
+ validate_set (state, 2); /* cogl_polygon */
+ validate_set (state, 3); /* vertex buffer */
+
+ /* Comment this out to see what the test paints */
+ clutter_main_quit ();
+}
+
+static void
+on_paint (ClutterActor *actor, TestState *state)
+{
+ draw_frame (state);
+
+ validate_result (state);
+}
+
+static gboolean
+queue_redraw (gpointer stage)
+{
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+
+ return TRUE;
+}
+
+void
+test_cogl_wrap_modes (TestUtilsGTestFixture *fixture,
+ void *data)
+{
+ TestState state;
+ unsigned int idle_source;
+ unsigned int paint_handler;
+
+ state.stage = clutter_stage_get_default ();
+
+ clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
+
+ /* We force continuous redrawing of the stage, since we need to skip
+ * the first few frames, and we wont be doing anything else that
+ * will trigger redrawing. */
+ idle_source = g_idle_add (queue_redraw, state.stage);
+
+ paint_handler = g_signal_connect_after (state.stage, "paint",
+ G_CALLBACK (on_paint), &state);
+
+ clutter_actor_show_all (state.stage);
+
+ clutter_main ();
+
+ g_source_remove (idle_source);
+ g_signal_handler_disconnect (state.stage, paint_handler);
+
+ if (g_test_verbose ())
+ g_print ("OK\n");
+}