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* context: improve constructor annotationLionel Landwerlin2013-09-241-2/+2
* onscreen: add constructor annotationLionel Landwerlin2013-09-241-1/+1
* onscreen: add missing transfer annotationLionel Landwerlin2013-09-241-1/+1
* framebuffer: add missing transfer annotationLionel Landwerlin2013-09-241-3/+3
* bitmap: add missing annotationsLionel Landwerlin2013-09-241-10/+10
* sub-texture: add missing transfer annotaionLionel Landwerlin2013-09-241-2/+2
* atlas-texture: add missing transfer annontationsLionel Landwerlin2013-09-241-8/+9
* texture-3d: add missing transfer annotationsLionel Landwerlin2013-09-241-6/+6
* texture-2d-sliced: add missing transfer annotationsLionel Landwerlin2013-09-241-7/+7
* texture-2d: add missing annotationsLionel Landwerlin2013-09-242-14/+14
* pipeline: add scope annotationLionel Landwerlin2013-09-241-3/+4
* object: use GLib's DestroyNotify if compiled with GLibLionel Landwerlin2013-09-241-0/+7
* object: add missing annotationLionel Landwerlin2013-09-231-2/+2
* Build a .xz file on release instead of a .bzip2 fileNeil Roberts2013-09-232-2/+2
* egl: don't bind the wayland display if the extension is not availableGiovanni Campagna2013-09-161-2/+3
* glib-source: fix argument descriptionLionel Landwerlin2013-09-061-1/+1
* attribute: fix argument descriptionLionel Landwerlin2013-09-061-9/+9
* atlas-texture: fix argument descriptionLionel Landwerlin2013-09-061-1/+1
* texture-rectangle: fix argument descriptionLionel Landwerlin2013-09-061-1/+1
* texture-2d-sliced: fix argument descriptionLionel Landwerlin2013-09-061-1/+2
* pipeline: fix method descriptionLionel Landwerlin2013-09-061-1/+1
* quaternion: fix structure introspection annotationLionel Landwerlin2013-09-061-7/+7
* cogl: add missing colon in headersLionel Landwerlin2013-09-062-2/+2
* tests: use 'FIXME' instead of 'fail' for expected failuresRobert Bragg2013-09-061-2/+2
* atlas-texture: use COGL_TEXTURE_DEFINE macroRobert Bragg2013-09-062-1/+16
* Update Visual Studio Project FilesChun-wei Fan2013-09-034-72/+80
* Add unit test to verify that modifying uniforms doesn't create chainNeil Roberts2013-09-021-0/+71
* Fix generating the unit test wrappers when building with MingW32Neil Roberts2013-09-021-1/+1
* Fix building the conformance and unit tests on mingw32Neil Roberts2013-09-022-3/+1
* Update .gitignoreJasper St. Pierre2013-09-021-1/+2
* Add Autotools Items to Complete the Cogl-Path MSVC ProjectsChun-wei Fan2013-09-024-2/+76
* Add a conformance test for using cogl_point_coord in a shaderNeil Roberts2013-09-022-19/+66
* Add the cogl_point_coord snippet builtinNeil Roberts2013-09-023-2/+17
* Always add the #version pragma to shadersNeil Roberts2013-09-027-24/+25
* Remove unused tex_coord_declarations variableNeil Roberts2013-09-021-3/+0
* docs: Fix the documentation for texture coordinates in snippetsNeil Roberts2013-09-021-11/+15
* Visual Studio Projects: Use Custom Build RulesChun-wei Fan2013-08-316-130/+381
* Update Visual Studio Property SheetsChun-wei Fan2013-08-312-175/+331
* MSVC Projects: Add project templates for cogl-pathChun-wei Fan2013-08-313-0/+817
* cogl-path: Add a symbols fileChun-wei Fan2013-08-302-0/+56
* cogl/cogl-bitmap-conversion.c: Include missed headerChun-wei Fan2013-08-301-0/+1
* texture-rectangle: Initialize is_foreignDamien Lespiau2013-08-261-0/+1
* gles2: Use GL_ES instead of __VERSION__ for setting precisionNeil Roberts2013-08-251-1/+1
* kms: add public API to override the default configuration of outputsGiovanni Campagna2013-08-232-33/+238
* Update the RELEASING notesRobert Bragg2013-08-221-2/+5
* cogl-path: Generate the primitive before using it for clippingNeil Roberts2013-08-211-1/+3
* Add a cogl-point-sprites exampleNeil Roberts2013-08-212-1/+328
* cogl-gpu-info.c: Avoid using named initializersChun-wei Fan2013-08-191-3/+4
* cogl-texture-gl.c: Don't include strings.h unconditionallyChun-wei Fan2013-08-191-0/+2
* MSVC builds: Update pre-defined cogl-define.hChun-wei Fan2013-08-192-0/+2