summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
...
* pipeline: Remove the CoglPipelineFlag enumNeil Roberts2012-08-061-6/+0
* Updated Serbian translationМирослав Николић2012-08-062-216/+204
* Update Chinese simplified translation for uifenghelong2012-08-061-24/+30
* Visual C++ support: Re-enable C4819 warningsChun-wei Fan2012-08-064-2/+15
* Updated Traditional Chinese translation(Hong Kong and Taiwan)Chao-Hsiung Liao2012-08-062-42/+52
* Updated Belarusian translation.Ihar Hrachyshka2012-08-061-106/+100
* Avoid including the EGL headers from the public Cogl headersTomeu Vizoso2012-08-067-28/+110
* Updated Indonesian translationAndika Triwidada2012-08-061-187/+193
* Updated Norwegian bokmål translationKjartan Maraas2012-08-061-109/+101
* quaternions: Allow multiplication into 'a' argRobert Bragg2012-08-062-4/+14
* onscreen: Free swap notify callback stateRobert Bragg2012-08-061-0/+7
* stack: don't deref freed mem in _cogl_memory_stack_freeRobert Bragg2012-08-061-3/+2
* onscreen: Adds support for resizable windowsRobert Bragg2012-08-0612-38/+563
* Update Visual C++ project filesChun-wei Fan2012-08-0619-132/+1428
* Fix up Visual C++ property sheetsChun-wei Fan2012-08-062-6/+6
* Split test-point-sprite into two, one without checking orientationNeil Roberts2012-08-062-5/+32
* Fix point sprite coordinates in shaders on GLES2Neil Roberts2012-08-061-1/+1
* Updated Bulgarian translationAlexander Shopov2012-08-061-22/+15
* framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISA...Tomeu Vizoso2012-08-061-4/+7
* bitmap: Adds cogl_android_bitmap_new_from_asset()Robert Bragg2012-08-065-35/+238
* Don't use the label 'ERROR' because it conflicts with windows.hNeil Roberts2012-08-061-4/+4
* Don't use eglGetProcAddress to retrieve core functionsNeil Roberts2012-08-0614-17/+70
* Don't use the transpose argument of glUniformMatrix*Neil Roberts2012-08-062-9/+41
* Mass rename CLUTTER_COMPILATION to COGL_COMPILATIONTomeu Vizoso2012-08-0665-68/+68
* Use <literal> not <pre> in the commentsDamien Lespiau2012-08-062-13/+12
* Update the cogl_sdl_context_new() code snippetDamien Lespiau2012-08-061-1/+1
* Fix the inclusion of the SDL integration documentationDamien Lespiau2012-08-061-1/+1
* Initialize the inverse matrix in invert_matrix_3d()Damien Lespiau2012-08-061-0/+2
* Use the old GLSL extensions if GL 2.0 is not availableNeil Roberts2012-08-063-69/+136
* Fix removing layers when the pipeline is not the ownerNeil Roberts2012-08-062-8/+16
* Add a conformance test for removing a pipeline layerNeil Roberts2012-08-063-0/+147
* Add an SDL2 winsysNeil Roberts2012-08-067-7/+596
* cogl-gles2: Add glTexParameterf to wrapper libraryTomeu Vizoso2012-08-062-0/+9
* Updated Telugu TranslationSasi Bhushan Boddepalli2012-08-061-36/+36
* Add a note about [0, 0, 0] and cogl_vector3_normalize()Damien Lespiau2012-08-061-0/+4
* [l10n] Updated German translationTobias Endrigkeit2012-08-061-27/+26
* Updated Esperanto translationKristjan SCHMIDT2012-08-061-112/+119
* Updated Latvian translationRūdolfs Mazurs2012-08-061-6/+5
* Updated French translationBruno Brouard2012-08-061-22/+27
* Updated Slovenian translationMatej Urbančič2012-08-061-22/+26
* Use the internal format to check if the texture size is supportedDamien Lespiau2012-08-067-6/+20
* Update .gitignoreDamien Lespiau2012-08-061-26/+19
* build: add newly introduced header to fix make distRico Tzschichholz2012-08-061-0/+1
* Fix a typo in _cogl_matrix_init_translationNeil Roberts2012-08-061-1/+1
* Cache the debug wireframe snippetNeil Roberts2012-08-061-7/+13
* Preserve the CoglDrawFlags when drawing a wireframeNeil Roberts2012-08-062-11/+16
* matrix-stack: Prune stack entries when loading a replacement matrixNeil Roberts2012-08-061-16/+50
* Add a basic conformance test for eulers and quaternionsNeil Roberts2012-08-063-0/+84
* Add functions to directly transform from a euler or a quaternionNeil Roberts2012-08-067-1/+252
* matrix-stack: Fix the _cogl_matrix_entry_equal functionNeil Roberts2012-08-061-0/+4