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path: root/cogl/cogl-debug.h
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* cogl-debug: Remove the force-scanline-paths optionNeil Roberts2010-06-291-1/+0
* Add a CoglTexturePixmapX11 texture backendNeil Roberts2010-06-221-1/+2
* CoglMaterial: Implements sparse materials designRobert Bragg2010-06-151-1/+2
* material: Adds backend abstraction for fragment processingRobert Bragg2010-06-091-1/+5
* debug: Use G_UNLIKELY in the testsDamien Lespiau2010-05-041-10/+10
* Remove mentions of the FSF addressEmmanuele Bassi2010-03-011-3/+3
* cogl debug: Adds glViewport call tracingRobert Bragg2010-02-231-1/+2
* cogl debug: Makes COGL_DEBUG=all|verbose|help more usefulRobert Bragg2010-02-231-20/+17
* cogl: improves header and coding style consistencyRobert Bragg2010-02-121-2/+2
* cogl-atlas-texture: Add a debug option to disable the atlasNeil Roberts2010-01-221-1/+2
* cogl-atlas: Add a debug option to visualize the atlasNeil Roberts2009-12-041-1/+2
* cogl-texture-atlas: Add some debugging notesNeil Roberts2009-12-041-1/+2
* debug: remove the COGL_DEBUG=client-side-matrices optionRobert Bragg2009-11-251-7/+6
* [debug] Adds a COGL_DEBUG=force-scanline-pathsRobert Bragg2009-11-051-1/+2
* [debug] Adds a COGL_DEBUG=matrices debug optionRobert Bragg2009-11-041-1/+2
* Intial Re-layout of the Cogl source code and introduction of a Cogl WinsysRobert Bragg2009-10-161-0/+79