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path: root/cogl/cogl-framebuffer.c
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* matrix-stack: make CoglMatrixStack publicRobert Bragg2013-01-211-26/+26
* framebuffer: remove use of _COGL_GET_CONTEXTRobert Bragg2013-01-211-2/+1
* Fix spelling of _cogl_propagate_errorNeil Roberts2013-01-211-1/+1
* blit: avoid referring to framebuffer stackRobert Bragg2013-01-211-27/+21
* bitmap: ret CoglError from _new_with_malloc_bufferRobert Bragg2013-01-211-1/+5
* Allow propogation of OOM errors to appsRobert Bragg2013-01-211-85/+147
* Fix flushing the stencil viewport clipping workaroundNeil Roberts2013-01-201-3/+9
* clip-stack: workaround intel gen6 viewport clip bugRobert Bragg2013-01-201-0/+6
* Add a GL 3 driverNeil Roberts2013-01-201-2/+4
* Give buffer/bitmap bind functions gl infixRobert Bragg2013-01-201-8/+8
* Adds CoglError apiRobert Bragg2013-01-201-6/+7
* framebuffer: split GL code out from cogl-framebuffer.cRobert Bragg2013-01-181-1018/+69
* framebuffer: Support texture based depth buffersDamien Lespiau2013-01-181-7/+163
* Don't take internal references on the contextRobert Bragg2012-09-171-16/+15
* framebuffer: drop _ALLOCATE_FLAG_DEPTH24_STENCIL8Robert Bragg2012-09-171-16/+21
* debug: ignore wireframe debug drawing for line primitivesRobert Bragg2012-09-031-2/+8
* framebuffer: Take const pointers for the matrix settersNeil Roberts2012-08-151-2/+2
* framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISA...Tomeu Vizoso2012-08-061-4/+7
* Cache the debug wireframe snippetNeil Roberts2012-08-061-7/+13
* Preserve the CoglDrawFlags when drawing a wireframeNeil Roberts2012-08-061-10/+12
* Add functions to directly transform from a euler or a quaternionNeil Roberts2012-08-061-0/+26
* Fix disabling debuggingNeil Roberts2012-08-061-0/+2
* Adds initial GLES2 integration supportRobert Bragg2012-08-061-139/+241
* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-22/+75
* Replace cogl_path_{stroke,fill} with framebuffer APINeil Roberts2012-08-061-0/+25
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-34/+34
* Removes all remaining use of CoglHandleRobert Bragg2012-08-061-8/+8
* Add a workaround for slow read pixels on MesaNeil Roberts2012-04-051-4/+123
* Use GL_PACK_ALIGNMENT of 1 whenever possibleNeil Roberts2012-04-051-2/+8
* texture: Fix error handling in get_texture_bits_via_offscreenAdel Gadllah2012-04-021-0/+3
* Add a context parameter to all of the texture driver virtualsNeil Roberts2012-03-231-2/+2
* Add a vtable for the driverNeil Roberts2012-03-231-4/+5
* Adds cogl_framebuffer_draw_[*_]rectangle functionsRobert Bragg2012-03-201-0/+149
* Add cogl_framebuffer_read_pixels()Neil Roberts2012-03-191-0/+27
* journal: Always keep a pointer back to the framebufferNeil Roberts2012-03-161-2/+2
* Add a public cogl_bitmap_new_for_dataNeil Roberts2012-03-141-9/+11
* Move the fallback define for GL_PACK_INVERT_MESARyan Lortie2012-03-141-0/+4
* Add -Wmissing-declarations to maintainer flags and fix problemsNeil Roberts2012-03-061-13/+13
* Make _cogl_bitmap_get_{width,height,format,rowstride} publicNeil Roberts2012-03-051-7/+7
* Add a public cogl_framebuffer_read_pixels_into_bitmapNeil Roberts2012-03-051-4/+254
* Use GL_OES_packed_depth_stencil on GLES2Neil Roberts2012-02-221-6/+16
* Check for GL_EXT_packed_depth_stencilNeil Roberts2012-02-221-3/+2
* offscreen: Replace use of CoglHandle with CoglOffscreenRobert Bragg2012-02-211-2/+2
* debug: support wireframe mode with vertex shadersRobert Bragg2012-02-201-144/+186
* Remove all internal includes of cogl.hRobert Bragg2012-02-201-1/+0
* Move all types/prototypes from cogl.h -> cogl[1]-context.hRobert Bragg2012-02-201-0/+2
* buffer: explicitly relate buffers to a contextRobert Bragg2012-02-091-1/+3
* debug: don't overlay wireframeRobert Bragg2012-02-091-41/+45
* framebuffer: Add cogl_framebuffer draw methodsRobert Bragg2012-02-091-0/+487
* framebuffer: Flush the journal on destructionNeil Roberts2012-01-271-27/+36