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path: root/cogl/cogl-pipeline-vertend-fixed.c
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* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-4/+8
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-3/+3
* Removes all remaining use of CoglHandleRobert Bragg2012-08-061-1/+1
* Remove the point size cache on the contextNeil Roberts2012-03-071-5/+1
* Remove all internal includes of cogl.hRobert Bragg2012-02-201-1/+0
* Flush matrices in the progend and flip with a vectorNeil Roberts2011-12-061-2/+3
* cogl-pipeline: Add two hook points for adding shader snippetsNeil Roberts2011-12-061-0/+5
* matrix-stack: Avoid referencing the default CoglContextRobert Bragg2011-12-061-1/+4
* Use the same number for n_tex_coord_attribs in all linked shadersNeil Roberts2011-11-021-1/+2
* cogl-pipeline/cogl-pango: Added forgotten includesChun-wei Fan2011-09-261-0/+1
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-0/+5
* Use all core GL functions through indirect pointersNeil Roberts2011-07-081-1/+1
* cogl: rename cogl-context.h cogl-context-private.hRobert Bragg2011-04-111-1/+1
* cogl: Set the layer matrix on the right layer instead of a random oneNeil Roberts2011-02-091-0/+2
* cogl-debug: Split the flags to support more than 32Neil Roberts2011-01-241-1/+1
* cogl-pipeline: Flush the lighting params in common code not vertendNeil Roberts2011-01-241-19/+0
* cogl: Add a vertend to generate GLSLNeil Roberts2010-12-131-0/+28
* cogl: Add a fixed function vertendNeil Roberts2010-12-131-0/+114