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* Remove cogl-internal.hRobert Bragg2013-01-211-1/+1
| | | | | | | | | | | | This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
* Don't use #if with defines that are either defined or notDamien Lespiau2013-01-211-2/+2
| | | | | | | | | COGL_HAS_* and COGL_ENABLE_DEBUG are either defined in config.h or not. So let's test against this, not against their truth value, this allow us to use -Wundef to catch undefined macros in preprocessor directives. (cherry picked from commit 73b62832f24711073b0876a6c0f5c61727842c1c)
* Add a GL 3 driverNeil Roberts2013-01-201-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
* Adds a NOP driverRobert Bragg2013-01-201-10/+28
| | | | | | | | | | | | | | | | This adds a new "nop" driver that does nothing. This can be selected at runtime either with the COGL_DRIVER=nop environment variable or by passing COGL_DRIVER_NOP to cogl_renderer_set_driver() Adding the nop driver gives us a way to test workloads without any driver and hardware overheads which can help us understand how Cogl's state tracking performs in isolation. Having a nop driver can also serve as an shell/outline for creating other drivers later. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 90587418233b6438290741d80aedf193ae660cad)
* Adds CoglError apiRobert Bragg2013-01-201-11/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Although we use GLib internally in Cogl we would rather not leak GLib api through Cogl's own api, except through explicitly namespaced cogl_glib_ / cogl_gtype_ feature apis. One of the benefits we see to not leaking GLib through Cogl's public API is that documentation for Cogl won't need to first introduce the Glib API to newcomers, thus hopefully lowering the barrier to learning Cogl. This patch provides a Cogl specific typedef for reporting runtime errors which by no coincidence matches the typedef for GError exactly. If Cogl is built with --enable-glib (default) then developers can even safely assume that a CoglError is a GError under the hood. This patch also enforces a consistent policy for when NULL is passed as an error argument and an error is thrown. In this case we log the error and abort the application, instead of silently ignoring it. In common cases where nothing has been implemented to handle a particular error and/or where applications are just printing the error and aborting themselves then this saves some typing. This also seems more consistent with language based exceptions which usually cause a program to abort if they are not explicitly caught (which passing a non-NULL error signifies in this case) Since this policy for NULL error pointers is stricter than the standard GError convention, there is a clear note in the documentation to warn developers that are used to using the GError api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46) Note: Since we can't change the Cogl 1.x api the patch was changed to not rename _error_quark() functions to be _error_domain() functions and although it's a bit ugly, instead of providing our own CoglError type that's compatible with GError we simply #define CoglError to GError unless Cogl is built with glib disabled. Note: this patch does technically introduce an API break since it drops the cogl_error_get_type() symbol generated by glib-mkenum (Since the CoglError enum was replaced by a CoglSystemError enum) but for now we are assuming that this will not affect anyone currently using the Cogl API. If this does turn out to be a problem in practice then we would be able to fix this my manually copying an implementation of cogl_error_get_type() generated by glib-mkenum into a compatibility source file and we could also define the original COGL_ERROR_ enums for compatibility too. Note: another minor concern with cherry-picking this patch to the 1.14 branch is that an api scanner would be lead to believe that some APIs have changed, and for example the gobject-introspection parser which understands the semantics of GError will not understand the semantics of CoglError. We expect most people that have tried to use gobject-introspection with Cogl already understand though that it is not well suited to generating bindings of the Cogl api anyway and we aren't aware or anyone depending on such bindings for apis involving GErrors. (GnomeShell only makes very-very minimal use of Cogl via the gjs bindings for the cogl_rectangle and cogl_color apis.) The main reason we have cherry-picked this patch to the 1.14 branch even given the above concerns is that without it it would become very awkward for us to cherry-pick other beneficial patches from master.
* framebuffer: split GL code out from cogl-framebuffer.cRobert Bragg2013-01-181-0/+30
| | | | | | | | | | | | | | This splits out most of the OpenGL specific code from cogl-framebuffer.c into cogl-framebuffer-gl.c and extends the CoglDriverVtable interface for cogl-framebuffer.c to use. There are hopes to support several different backends for Cogl eventually to hopefully get us closer to the metal so this makes some progress in organizing which parts of Cogl are OpenGL specific so these parts can potentially be switched out later. The only remaining use of OpenGL still in cogl-framebuffer.c is to handle cogl_framebuffer_read_pixels.
* Make the default driver selectable at configure timeSjoerd Simons2012-09-031-0/+5
| | | | | | | | | | | When building COGL with multiple backends it can be useful to force a default driver to be selected. For example while for Debian we do want to build the GL renderer on ARM, GLESv2 is much more suitable as the default renderer on that platform. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
* Don't use eglGetProcAddress to retrieve core functionsNeil Roberts2012-08-061-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to the EGL spec, eglGetProcAddress should only be used to retrieve extension functions. It also says that returning non-NULL does not mean the extension is available so you could interpret this as saying that the function is allowed to return garbage for core functions. This seems to happen at least for the Android implementation of EGL. To workaround this the winsys's are now passed down a flag to say whether the function is from the core API. This information is already in the gl-prototypes headers as the minimum core GL version and as a pair of flags to specify whether it is available in core GLES1 and GLES2. If the function is in core the EGL winsys will now avoid using eglGetProcAddress and always fallback to querying the library directly with the GModule API. The GLX winsys is left alone because glXGetProcAddress apparently supports querying core API and extension functions. The WGL winsys could ideally be changed because wglGetProcAddress should also only be used for extension functions but the situation is slightly different because WGL considers anything from GL > 1.1 to be an extension so it would need a bit more information to determine whether to query the function directly from the library. The SDL winsys is also left alone because it's not as easy to portably determine which GL library SDL has chosen to load in order to resolve the symbols directly. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 72089730ad06ccdd38a344279a893965ae68cec1) Since we aren't able to break API on the 1.12 branch cogl_get_proc_address is still supported but isn't easily able to determine whether the given name corresponds to a core symbol or not. For now we just assume the symbol being queried isn't part of the core GL api and update the documentation accordingly.
* Adds gles2-context renderer constraintRobert Bragg2012-08-061-5/+42
| | | | | | | | | | | | | | This adds a new renderer constraint enum: COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT that can be used by applications to ensure the renderer they connect to has support for creating a GLES2 context via cogl_gles2_context_new(). The cogl-gles2-context and cogl-gles2-gears examples and the conformance tests have been updated to use this constraint. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
* kms: Add mirror support and env var configurabilityRobert Bragg2012-04-111-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | This adds support for mirroring the display output on two KMS connectors. This patch also checks for a number of environment variables that can influence how KMS is configured. The following variables can be set: COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup two connectors with the same resolution so that onscreen frame buffers can be mirrored. COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a specific KMS connector id to use for the first output. COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768" explicitly select what mode should be used for the first output. If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id and mode name for the second output. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Add -Wmissing-declarations to maintainer flags and fix problemsNeil Roberts2012-03-061-8/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This option to GCC makes it give a warning whenever a global function is defined without a declaration. This should catch cases were we've defined a function but forgot to put it in a header. In that case it is either only used within one file so we should make it static or we should declare it in a header. The following changes where made to fix problems: • Some functions were made static • cogl-path.h (the one containing the 1.0 API) was split into two files, one defining the functions and one defining the enums so that cogl-path.c can include the enum and function declarations from the 2.0 API as well as the function declarations from the 1.0 API. • cogl2-clip-state has been removed. This only had one experimental function called cogl_clip_push_from_path but as this is unstable we might as well remove it favour of the equivalent cogl_framebuffer_* API. • The GLX, SDL and WGL winsys's now have a private header to define their get_vtable function instead of directly declaring in the C file where it is called. • All places that were calling COGL_OBJECT_DEFINE need to have the cogl_is_whatever function declared so these have been added either as a public function or in a private header. • Some files that were not including the header containing their function declarations have been fixed to do so. • Any unused error quark functions have been removed. If we later want them we should add them back one by one and add a declaration for them in a header. • _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and made a public function with a declaration in cogl-framebuffer.h • Similarly for CoglOnscreen. • cogl_vdraw_indexed_attributes is called cogl_framebuffer_vdraw_indexed_attributes in the header. The definition has been changed to match the header. • cogl_index_buffer_allocate has been removed. This had no declaration and I'm not sure what it's supposed to do. • CoglJournal has been changed to use the internal CoglObject macro so that it won't define an exported cogl_is_journal symbol. • The _cogl_blah_pointer_from_handle functions have been removed. CoglHandle isn't used much anymore anyway and in the few places where it is used I think it's safe to just use the implicit cast from void* to the right type. • The test-utils.h header for the conformance tests explicitly disables the -Wmissing-declaration option using a pragma because all of the tests declare their main function without a header. Any mistakes relating to missing declarations aren't really important for the tests. • cogl_quaternion_init_from_quaternion and init_from_matrix have been given declarations in cogl-quaternion.h Reviewed-by: Robert Bragg <robert@linux.intel.com>
* renderer: Adds getters/setters for driver preferenceRobert Bragg2012-02-241-3/+24
| | | | | | | | This adds api for explicitly choosing what underlying driver cogl should use internally for rendering as well as api for querying back what driver is actually in use. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Remove all internal includes of cogl.hRobert Bragg2012-02-201-1/+0
| | | | | | | | | | | The cogl.h header is meant to be the public header for including the 1.x api used by Clutter so we should stop using that as a convenient way to include all likely prototypes and typedefs. Actually we already do a good job of listing the specific headers we depend on in each of the .c files we have so mostly this patch just strip out the redundant includes for cogl.h with a few fixups where that broke the build. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* renderer: fix s/contraint/constraint/ typoRobert Bragg2012-02-081-2/+2
| | | | | | | The recent patch to add an api for explicitly constraining how a renderer backend is chosen had a typo which this patch fixes. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* renderer: Adds api to add/remove selection constraintsRobert Bragg2012-01-161-0/+33
| | | | | | | This allows applications to specify certain constraints that feed into the process of selecting a CoglRenderer backend. For example applications might depend on x11 for handling input and so they require a backend that's also based on x11.
* xlib: Internally retrieve XEventsNeil Roberts2012-01-051-0/+19
| | | | | | | | | | | | | | | | | Previously we relied on the application to send all X events through Cogl using cogl_xlib_renderer_handle_event. This breaks the abstraction that an application shouldn't need to know what winsys Cogl is using. Now that we have main loop integreation in Cogl, the Xlib-based winsys's can report that Cogl needs to block on the file descriptor of the X connection and it can manually handle the events. The event retrieval can be disabled by an application if it calls the new cogl_xlib_renderer_set_event_retrieval_enabled() function. The event retrieval will also automatically be disabled if the application sets a foreign display. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* build: removes unused variableRobert Bragg2012-01-041-1/+0
| | | | Simply removes an unused variable to avoid a compile time warning
* Update the SDL winsysNeil Roberts2011-12-141-0/+6
| | | | | | | The SDL winsys was missing a few minor features, such as the implementation. This patch adds that in. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Rename the EGL_X11 winsys to EGL_XLIBNeil Roberts2011-12-141-3/+3
| | | | | | | | | | | | | | Eventually we might want to have an XCB-based EGL winsys. We already have xlib-specific API in CoglRenderer (eg, to set a foreign display) so the application needs to be able to specifically select between XCB and XLIB. This also removes the POWERVR part while renaming COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally applicable to Mesa. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* renderer: Make COGL_RENDERER / COGL_DRIVER env. variables case insensitiveRob Bradford2011-12-091-4/+5
| | | | | | This will make it much more user friendly :-) Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Add a separate winsys vtable for each EGL platformNeil Roberts2011-12-081-5/+36
| | | | | | | | | | | Instead of just having an "EGL" renderer, there is now a separate winsys for each platform. Currently they just directly copy the vtable for the EGL platform so it is still only possible to have one EGL platform compiled into Cogl. However the intention is that the winsys-specific code for each platform will be moved into override functions in the corresponding platform winsys. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* renderer: don't re-connect for display checkRobert Bragg2011-12-071-1/+1
| | | | | | | | This ensure that cogl_renderer_check_onscreen_template() doesn't call winsys->renderer_connect() if the renderer has already been connected as that can fail with some backends. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* build: don't inc egl headers for non EGL buildsRobert Bragg2011-11-281-0/+2
| | | | | | | | | For example when building on windows we don't want to require EGL headers when compiling cogl-renderer.c or cogl-texture-2d.c so we make sure not to include cogl-winsys-egl-private.h if we aren't supporting EGL. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl-renderer.c: Fix includesChun-wei Fan2011-11-141-0/+3
| | | | | | Only include cogl-xlib-renderer.h when XLIB support is available Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Remove inclusion of Xlib headers in Cogl headersZan Dobersek2011-11-011-0/+1
| | | | | | | | | | | Xlib headers define many trivially named objects which can later cause name collision problems when only cogl.h header is included in a program or library. Xlib headers are now only included through including the standalone header cogl-xlib.h. https://bugzilla.gnome.org/show_bug.cgi?id=661174 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Start to reduce dependence on glibRobert Bragg2011-11-011-5/+6
| | | | | | | | | | | | | | | | | | | | | | Since we've had several developers from admirable projects say they would like to use Cogl but would really prefer not to pull in gobject,gmodule and glib as extra dependencies we are investigating if we can get to the point where glib is only an optional dependency. Actually we feel like we only make minimal use of glib anyway, so it may well be quite straightforward to achieve this. This adds a --disable-glib configure option that can be used to disable features that depend on glib. Actually --disable-glib doesn't strictly disable glib at this point because it's more helpful if cogl continues to build as we make incremental progress towards this. The first use of glib that this patch tackles is the use of g_return_val_if_fail and g_return_if_fail which have been replaced with equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* renderer: Add cogl_renderer_get_n_fragment_texture_units()Damien Lespiau2011-09-051-0/+16
| | | | | | | | | Add a method on the renderer to know how many texture image units are accessible from fragment shaders. https://bugzilla.gnome.org/show_bug.cgi?id=657347 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* cogl: Add support for reading a cogl.conf config fileRobert Bragg2011-08-121-0/+6
| | | | | | | | | | | | | | | | | | | | | When cogl initializes we now check for a cogl/cogl.conf in any of the system config dirs (determined using $XDG_CONFIG_DIRS on linux) we then also check the user's config directory (determined using XDG_CONFIG_HOME on linux) for a cogl/cogl.conf file. Options specified in the user config file have priority over the system config options. The config file has an .ini style syntax with a mandatory [global] section and we currently understand 3 keynames: COGL_DEBUG, COGL_DRIVER and COGL_RENDERER which have the same semantics as the corresponding environment variables. Options set using the environment variables have priority over options set in the config files. To allow users to undo the enabling of debug options in config files this patch also adds a check for COGL_NO_DEBUG environment variable which will disable the specified options which may have been enabled in config files. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Don't use the 'NULL' GModule to resolve GL symbolsNeil Roberts2011-07-271-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, _cogl_get_proc_address had a fallback to resolve the symbol using g_module_open(NULL) to get the symbol from anywhere in the address space. The EGL backend ends up using this on some drivers because eglGetProcAddress isn't meant to return a pointer for core functions. This causes problems if something in the process is linking against a different GL library, for example Cairo may be linking against libGL itself. In this case it may end up resolving symbols from the GL library even if GLES is being used. This patch removes the fallback. The EGL version now has its own fallback instead which passes the existing libgl_module from the renderer to g_module_symbol so that it should only get symbols from that library or its dependency chain. The GLX and WGL winsys only call glXGetProcAddress and wglGetProcAddress. The stub winsys does however continue using the global symbol lookup. The internal _cogl_get_proc_address function has been renamed to _cogl_renderer_get_proc_address because it needs a connected renderer to work so it could be considered to be a renderer method. The pointer to the renderer is passed down to the winsys backends so that it can use the data attached to the renderer to get the module pointers. https://bugzilla.gnome.org/show_bug.cgi?id=655412 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Specify the full filename when g_module_open'ing the GL libraryNeil Roberts2011-07-191-9/+1
| | | | | | | | | | | | | | | | | | | | Instead of using g_module_build_path with the short name of the GL library (eg, "GL") and relying on glib to add the suffix and prefix, the configure script now directly encodes the full name including the version number (eg, "libGL.so.1"). This is necessary because distros don't always install the non-versioned suffix for the library. The GLES libraries are left without the version suffix because it's not clear what should be placed here and I can't find any documentation from Khronos to clarify this. Mesa seems to install a file called libGLESv2.so.2 but the IMG SDK doesn't install any versioned library. There is an example of dynamically loading libGLESv2 in the Chromium source code and that does not use the version suffix even though it does use the version suffix for GL. This implies that it's at least fairly normal to load the unversioned name for GLES. https://bugzilla.gnome.org/show_bug.cgi?id=654593
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-0/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
* work towards consistent platform file/symbol namingRobert Bragg2011-06-301-2/+2
| | | | | | | | | | | | | we've got into a bit of a mess with how we name platform specific symbols and files, so this is a first pass at trying to tidy that up. All platform specific symbols should be named like cogl_<platform>_symbol_name and similarly files should be named like cogl-<platform>-filename.c This patch tackles the X11 specific renderer/display APIs as a start. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* replace public native_event APIs with typesafe APIsRobert Bragg2011-06-301-8/+8
| | | | | | | | | This adds Xlib and Win32 typesafe replacements for cogl_renderer_handle_native_event, cogl_renderer_add_native_filter, cogl_renderer_remove_native_filter. The old functions are kept as an implementation detail so we can share code. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* renderer: Expose winsys ID setter/gettersRobert Bragg2011-06-301-3/+28
| | | | | | | | | | | This adds API to let you override the choice of Cogl's winsys backend. Previously it was only possible to override the winsys using the COGL_RENDERER environment variable, but it's useful for something like Clutter to be able to control the winsys via API without needing environment variable tricks. This also adds API to query back the winsys chosen by Cogl, in case you don't set an explicit override. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* Add internal _cogl_init() functionRobert Bragg2011-06-301-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a _cogl_init function for Cogl that we expect to be the first thing called before anything else is done with Cogl. It's not a public API so it's expected that all entry points for Cogl that might be the first function used should call _cogl_init(). We currently call _cogl_init() in these functions: cogl_renderer_new cogl_display_new cogl_context_new cogl_android_set_native_window _cogl_init() can be called multiple times, and only the first call has any affect. For example _cogl_init() gives us a place check and parse the COGL_DEBUG environment variable. Since we don't have any need to parse command line arguments (we can always get user configuration options from the environment) our init function doesn't require argc/argv pointers. By saying up front that we aren't interested in command line arguments that means we can avoid the mess that is GOption based library initialization which is extremely fragile due to its lack of dependency tracking between modules. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* renderer: set winsys on renderer before ->renderer_connectRobert Bragg2011-06-011-1/+5
| | | | | | | | | | When iterating through all the possible window systems trying to find one we can successfully connect we now associated the current winsys vtable with the renderer before calling winsys->renderer_connect in case the implementation calls some other Cogl API that expects to be able to determine the current winsys. For example calling _cogl_get_proc_address when querying winsys extensions as part of a successful connect will need to get at the current winsys vtable.
* Add _cogl_egl_texture_2d_new_from_image APIRobert Bragg2011-06-011-3/+1
| | | | | | This adds an internal texture_2d constructor that can wrap an EGLImage as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap support with EGL as well as creating textures from wayland buffers.
* Make stub winsys into a proper winsys backendRobert Bragg2011-06-011-15/+3
| | | | | | | | | | Instead of the stub winsys being a special case set of #ifdef'd code used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now implements a CoglWinsysVtable like all other winsys backends (it's just that everything is a NOP). This way we can get rid of the COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime selected whereas before it was incompatible with all other winsys backends.
* Add a WGL winsysNeil Roberts2011-05-101-1/+7
| | | | This adds a full winsys to handle WGL and Win32.
* winsys: Expose environment variable to choose winsysRobert Bragg2011-05-051-0/+8
| | | | | This makes it possible to override the winsys that cogl uses by setting the COGL_RENDERER environment variable e.g. to "GLX" or "EGL"
* Add a vtable of indirection to the winsys codeRobert Bragg2011-05-051-5/+71
| | | | | | | So that we can dynamically select what winsys backend to use at runtime we need to have some indirection to how code accesses the winsys instead of simply calling _cogl_winsys* functions that would collide if we wanted to compile more than one backend into Cogl.
* cogl-renderer: Move the XEvent filters to be generic for all renderersNeil Roberts2011-04-201-0/+82
| | | | | | | | | | | | | | | | | Instead of having cogl_renderer_xlib_add_filter and friends there is now cogl_renderer_add_native_filter which can be used regardless of the backend. The callback function for the filter now just takes a void pointer instead of an XEvent pointer which should be interpreted differently depending on the backend. For example, on Xlib it would still be an XEvent but on Windows it could be a MSG. This simplifies the code somewhat because the _cogl_xlib_add_filter no longer needs to have its own filter list when a stub renderer is used because there is always a renderer available. cogl_renderer_xlib_handle_event has also been renamed to cogl_renderer_handle_native_event. This just forwards the event on to all of the listeners. The backend renderer is expected to register its own event filter if it wants to process the events in some way.
* Moves all GLX code down from Clutter to CoglRobert Bragg2011-04-111-0/+23
| | | | | | | | This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
* Adds renderer,display,onscreen-template and swap-chain stubsRobert Bragg2011-04-111-0/+106
As part of the process of splitting Cogl out as a standalone graphics API we need to introduce some API concepts that will allow us to initialize a new CoglContext when Clutter isn't there to handle that for us... The new objects roughly in the order that they are (optionally) involved in constructing a context are: CoglRenderer, CoglOnscreenTemplate, CoglSwapChain and CoglDisplay. Conceptually a CoglRenderer represents a means for rendering. Cogl supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are accessed through a number of different windowing APIs such as GLX, EGL, SDL or WGL and more. Potentially in the future Cogl could render using D3D or even by using libdrm and directly banging the hardware. All these choices are wrapped up in the configuration of a CoglRenderer. Conceptually a CoglDisplay represents a display pipeline for a renderer. Although Cogl doesn't aim to provide a detailed abstraction of display hardware, on some platforms we can give control over multiple display planes (On TV platforms for instance video content may be on one plane and 3D would be on another so a CoglDisplay lets you select the plane up-front.) Another aspect of CoglDisplay is that it lets us negotiate a display pipeline that best supports the type of CoglOnscreen framebuffers we are planning to create. For instance if you want transparent CoglOnscreen framebuffers then we have to be sure the display pipeline wont discard the alpha component of your framebuffers. Or if you want to use double/tripple buffering that requires support from the display pipeline. CoglOnscreenTemplate and CoglSwapChain are how we describe our default CoglOnscreen framebuffer configuration which can affect the configuration of the display pipeline. The default/simple way we expect most CoglContexts to be constructed will be via something like: if (!cogl_context_new (NULL, &error)) g_error ("Failed to construct a CoglContext: %s", error->message); Where that NULL is for an optional "display" parameter and NULL says to Cogl "please just try to do something sensible". If you want some more control though you can manually construct a CoglDisplay something like: display = cogl_display_new (NULL, NULL); cogl_gdl_display_set_plane (display, plane); if (!cogl_display_setup (display, &error)) g_error ("Failed to setup a CoglDisplay: %s", error->message); And in a similar fashion to cogl_context_new() you can optionally pass a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to just do something sensible. If you need to change the CoglOnscreen defaults you can provide a template something like: chain = cogl_swap_chain_new (); cogl_swap_chain_set_has_alpha (chain, TRUE); cogl_swap_chain_set_length (chain, 3); onscreen_template = cogl_onscreen_template_new (chain); cogl_onscreen_template_set_pixel_format (onscreen_template, COGL_PIXEL_FORMAT_RGB565); display = cogl_display_new (NULL, onscreen_template); if (!cogl_display_setup (display, &error)) g_error ("Failed to setup a CoglDisplay: %s", error->message);