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path: root/cogl/cogl-vertex-buffer.c
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* Fixed "the the" repetitions in some doc stringsAlexandre Quessy2010-11-251-1/+1
* vertex-buffer: don't unref NULL objectRobert Bragg2010-11-191-1/+2
* vertex-array: Adds data arg for _vertex_array_new()Robert Bragg2010-11-191-1/+2
* cogl-shader: Prepend boilerplate for portable shadersRobert Bragg2010-11-101-2/+84
* cogl: rename CoglMaterial -> CoglPipelineRobert Bragg2010-11-031-46/+46
* vertex-buffer: use cogl_get_rectangle_indicesRobert Bragg2010-11-031-65/+36
* vertex-buffer: port to CoglVertexAttributes + CoglPrimitiveRobert Bragg2010-11-031-788/+352
* vertex-buffer: remove the unstrided CBO typeRobert Bragg2010-10-261-27/+6
* cogl: Adds {push,pop,get}_source functionsRobert Bragg2010-10-261-15/+23
* cogl-vertex-buffer: Don't always set COGL_MATERIAL_FLUSH_FALLBACK_MASKNeil Roberts2010-09-151-3/+6
* cogl-vertex-buffer: Flush the framebuffer state firstNeil Roberts2010-09-091-5/+8
* material: splits out all the state flushing codeRobert Bragg2010-07-131-0/+1
* Make the material functions for setting the p wrap mode publicNeil Roberts2010-07-131-1/+1
* Rename the third texure coordinate from 'r' to 'p'Neil Roberts2010-07-131-2/+2
* cogl: Don't define the deprecated ref/unref accessors for new typesNeil Roberts2010-07-091-0/+1
* cogl-vertex-buffer: Default to GL_CLAMP_TO_EDGE for point spritesNeil Roberts2010-07-081-26/+31
* cogl-vertex-buffer: Fix the #define for glDisableVertexAttribArrayNeil Roberts2010-07-061-1/+1
* cogl-texture: Replace the ensure_mipmaps virtual with pre_paintNeil Roberts2010-06-221-1/+1
* cogl: remove _cogl_material_flush_gl_state flush optionsRobert Bragg2010-06-151-1/+44
* CoglMaterial: Implements sparse materials designRobert Bragg2010-06-151-6/+15
* material: Adds backend abstraction for fragment processingRobert Bragg2010-06-091-10/+26
* primitives: make sure to update texture storage before drawingRobert Bragg2010-06-091-0/+7
* analysis: FALSE/0 used in pointer contextDamien Lespiau2010-06-011-7/+7
* cogl-vertex-buffer: Don't disable any texture coord arraysNeil Roberts2010-05-271-3/+5
* cogl: Use a CoglBitmask to store the list of used texcoord arraysNeil Roberts2010-05-241-4/+6
* cogl-vertex-buffer: Don't disable layers with no texture coordsNeil Roberts2010-05-241-15/+6
* cogl-material: Use CLAMP_TO_EDGE for WRAP_AUTOMATIC unless overridenNeil Roberts2010-04-121-3/+32
* cogl: rename cogl_enable to _cogl_enableRobert Bragg2010-04-011-1/+1
* Remove mentions of the FSF addressEmmanuele Bassi2010-03-011-3/+3
* cogl-vertex-buffer: Add support for unsigned int indicesNeil Roberts2010-02-261-1/+16
* cogl-vertex-buffer: Fix the malloc fallback for indicesNeil Roberts2010-02-231-1/+1
* cogl: remove redundant _cogl_journal_flush prototypeRobert Bragg2010-02-121-0/+1
* cogl: improves header and coding style consistencyRobert Bragg2010-02-121-9/+9
* Merge branch 'more-texture-backends'Neil Roberts2010-02-061-0/+5
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| * Merge remote branch 'master' into texture-debuggingNeil Roberts2010-02-011-1/+1
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| * | cogl: Make CoglSubTexture only work for quad renderingNeil Roberts2010-01-181-0/+5
* | | cogl-vertex-buffer: Refix disabling texture coord arraysNeil Roberts2010-02-031-1/+1
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* | cogl-vertex-buffer: Fix disabling the texture arrays from previous primNeil Roberts2010-01-271-1/+1
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* cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer APIRobert Bragg2009-11-261-3/+3
* cogl: Make it easier to add checks for GL extensionsNeil Roberts2009-11-171-10/+11
* [cogl] Use clockwise face winding for offscreen buffers with culling enabledRobert Bragg2009-11-041-0/+1
* [draw-buffers] First pass at overhauling Cogl's framebuffer managementRobert Bragg2009-11-031-8/+6
* [cogl-texture] Seal CoglTexture internals from cogl-primitives.cRobert Bragg2009-10-161-5/+1
* Intial Re-layout of the Cogl source code and introduction of a Cogl WinsysRobert Bragg2009-10-161-0/+2016