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* Check for out-of-memory when allocating 2d texturesRobert Bragg2013-01-221-0/+66
This makes Cogl explicitly check for out-of-memory errors reported by the opengl driver in cogl_texture_2d_new_with_size() calls. This allows us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so applications may gracefully handle this condition. This patch only affects the cogl_texture_2d_new_with_size() api not _new_from_data() or _new_from_bitmap(). Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 0283423dad59ba3d3e4cde400c29ac8e7803f888)