include $(top_srcdir)/build/autotools/Makefile.am.silent # preamble NULL = SUBDIRS = BUILT_SOURCES = EXTRA_DIST = CLEANFILES = DISTCLEANFILES = noinst_LTLIBRARIES = lib_LTLIBRARIES = AM_CPPFLAGS = \ -I$(top_srcdir) \ -I$(top_builddir) \ -I$(srcdir)/deprecated \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/gl \ -I$(srcdir)/driver/gl/gl \ -I$(srcdir)/driver/gl/gles \ $(NULL) if !USE_GLIB AM_CPPFLAGS += -I$(top_builddir)/deps/glib endif AM_CPPFLAGS += \ -DG_LOG_DOMAIN=\"Cogl\" \ -DCOGL_COMPILATION \ -DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \ -DCOGL_LOCALEDIR=\""$(localedir)"\" \ $(NULL) if HAVE_COGL_DEFAULT_DRIVER AM_CPPFLAGS += \ -DCOGL_DEFAULT_DRIVER=\"$(COGL_DEFAULT_DRIVER)\" endif AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS) BUILT_SOURCES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h DISTCLEANFILES += cogl-defines.h cogl-egl-defines.h cogl-gl-header.h EXTRA_DIST += cogl-defines.h.in cogl-egl-defines.h.in cogl-gl-header.h.in # Note: The cogl-1.0/cogl-gl-1.0 files are essentially for # compatability only. I'm not really sure who could possibly be using # them so we may decide to remove them entirely at some point. pc_files = \ cogl-1.0.pc \ cogl-gl-1.0.pc pc_files += cogl-$(COGL_API_VERSION)-experimental.pc cogl-gl-1.0.pc: cogl-1.0.pc $(QUIET_GEN)cp -f $< $(@F) pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(pc_files) EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in DISTCLEANFILES += $(pc_files) cogl_deprecated_h = \ deprecated/cogl-clip-state.h \ deprecated/cogl-fixed.h \ deprecated/cogl-material-compat.h \ deprecated/cogl-vertex-buffer.h \ deprecated/cogl-shader.h \ deprecated/cogl-clutter.h \ deprecated/cogl-type-casts.h \ deprecated/cogl-framebuffer-deprecated.h \ deprecated/cogl-texture-deprecated.h \ deprecated/cogl-auto-texture.h \ $(NULL) # public 1.x api headers cogl_1_public_h = \ $(cogl_deprecated_h) \ cogl1-context.h \ cogl-bitmap.h \ cogl-color.h \ cogl-matrix.h \ cogl-offscreen.h \ cogl-primitives.h \ cogl-texture.h \ cogl-types.h \ cogl.h \ $(NULL) # experimental 2.0 api headers # Note: we don't run glib-mkenums over these headers cogl_experimental_h = \ cogl-object.h \ cogl-renderer.h \ cogl-swap-chain.h \ cogl-onscreen-template.h \ cogl-display.h \ cogl-context.h \ cogl-pipeline.h \ cogl-pipeline-state.h \ cogl-pipeline-layer-state.h \ cogl-snippet.h \ cogl-gles2.h \ cogl-gles2-types.h \ cogl-index-buffer.h \ cogl-attribute-buffer.h \ cogl-indices.h \ cogl-attribute.h \ cogl-primitive.h \ cogl-framebuffer.h \ cogl-onscreen.h \ cogl-frame-info.h \ cogl-vector.h \ cogl-euler.h \ cogl-output.h \ cogl-quaternion.h \ cogl-matrix-stack.h \ cogl-poll.h \ cogl-texture-3d.h \ cogl-texture-2d.h \ cogl-texture-2d-gl.h \ cogl-texture-rectangle.h \ cogl-texture-2d-sliced.h \ cogl-sub-texture.h \ cogl-atlas-texture.h \ cogl-meta-texture.h \ cogl-primitive-texture.h \ cogl-depth-state.h \ cogl-buffer.h \ cogl-pixel-buffer.h \ cogl2-experimental.h \ cogl-macros.h \ cogl-fence.h \ cogl-version.h \ cogl-error.h \ $(NULL) cogl_additional_experimental_h = \ cogl-bitmap.h \ cogl-color.h \ cogl-matrix.h \ cogl-texture.h \ cogl-types.h \ cogl-gtype-private.h \ $(NULL) cogl_nodist_experimental_h = \ $(NULL) # nop driver cogl_driver_sources = \ driver/nop/cogl-driver-nop.c \ driver/nop/cogl-framebuffer-nop-private.h \ driver/nop/cogl-framebuffer-nop.c \ driver/nop/cogl-attribute-nop-private.h \ driver/nop/cogl-attribute-nop.c \ driver/nop/cogl-clip-stack-nop-private.h \ driver/nop/cogl-clip-stack-nop.c \ driver/nop/cogl-texture-2d-nop-private.h \ driver/nop/cogl-texture-2d-nop.c \ $(NULL) # gl driver sources cogl_gl_prototypes_h = \ gl-prototypes/cogl-gles2-functions.h \ gl-prototypes/cogl-core-functions.h \ gl-prototypes/cogl-in-gles-core-functions.h \ gl-prototypes/cogl-in-gles2-core-functions.h \ gl-prototypes/cogl-glsl-functions.h \ $(NULL) cogl_driver_sources += \ driver/gl/cogl-util-gl-private.h \ driver/gl/cogl-util-gl.c \ driver/gl/cogl-framebuffer-gl-private.h \ driver/gl/cogl-framebuffer-gl.c \ driver/gl/cogl-texture-gl-private.h \ driver/gl/cogl-texture-gl.c \ driver/gl/cogl-texture-2d-gl-private.h \ driver/gl/cogl-texture-2d-gl.c \ driver/gl/cogl-attribute-gl-private.h \ driver/gl/cogl-attribute-gl.c \ driver/gl/cogl-clip-stack-gl-private.h \ driver/gl/cogl-clip-stack-gl.c \ driver/gl/cogl-buffer-gl-private.h \ driver/gl/cogl-buffer-gl.c \ driver/gl/cogl-pipeline-opengl.c \ driver/gl/cogl-pipeline-opengl-private.h \ driver/gl/cogl-pipeline-fragend-glsl.c \ driver/gl/cogl-pipeline-fragend-glsl-private.h \ driver/gl/gl/cogl-pipeline-fragend-arbfp.c \ driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \ driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c \ driver/gl/gl/cogl-pipeline-progend-fixed-arbfp-private.h \ driver/gl/cogl-pipeline-fragend-fixed.c \ driver/gl/cogl-pipeline-fragend-fixed-private.h \ driver/gl/cogl-pipeline-vertend-glsl.c \ driver/gl/cogl-pipeline-vertend-glsl-private.h \ driver/gl/cogl-pipeline-vertend-fixed.c \ driver/gl/cogl-pipeline-vertend-fixed-private.h \ driver/gl/cogl-pipeline-progend-fixed.c \ driver/gl/cogl-pipeline-progend-fixed-private.h \ driver/gl/cogl-pipeline-progend-glsl.c \ driver/gl/cogl-pipeline-progend-glsl-private.h \ $(NULL) if COGL_DRIVER_GL_SUPPORTED cogl_driver_sources += \ driver/gl/gl/cogl-driver-gl.c \ driver/gl/gl/cogl-texture-driver-gl.c \ $(NULL) endif # winsys sources, common to all backends cogl_winsys_common_sources = \ winsys/cogl-winsys-private.h \ winsys/cogl-winsys.c \ $(NULL) # sources cogl_sources_c = \ $(cogl_driver_sources) \ $(cogl_winsys_common_sources) \ cogl-private.h \ cogl-i18n-private.h \ cogl-debug.h \ cogl-debug-options.h \ cogl-gpu-info.c \ cogl-gpu-info-private.h \ cogl-context-private.h \ cogl-context.c \ cogl-renderer-private.h \ cogl-renderer.h \ cogl-renderer.c \ cogl-swap-chain-private.h \ cogl-swap-chain.h \ cogl-swap-chain.c \ cogl-onscreen-template-private.h \ cogl-onscreen-template.h \ cogl-onscreen-template.c \ cogl-display-private.h \ cogl-display.h \ cogl-display.c \ cogl-driver.h \ cogl.c \ cogl-object-private.h \ cogl-object.h \ cogl-object.c \ cogl-util.h \ cogl-util.c \ cogl-bitmap-private.h \ cogl-bitmap.c \ cogl-bitmap-conversion.c \ cogl-bitmap-packing.h \ cogl-primitives-private.h \ cogl-primitives.h \ cogl-primitives.c \ cogl-bitmap-pixbuf.c \ cogl-clip-stack.h \ cogl-clip-stack.c \ cogl-feature-private.h \ cogl-feature-private.c \ cogl-color-private.h \ cogl-color.c \ cogl-buffer-private.h \ cogl-buffer.c \ cogl-pixel-buffer-private.h \ cogl-pixel-buffer.c \ cogl-index-buffer-private.h \ cogl-index-buffer.c \ cogl-attribute-buffer-private.h \ cogl-attribute-buffer.c \ cogl-indices-private.h \ cogl-indices.c \ cogl-attribute-private.h \ cogl-attribute.c \ cogl-primitive-private.h \ cogl-primitive.c \ cogl-matrix.c \ cogl-vector.c \ cogl-euler.c \ cogl-quaternion-private.h \ cogl-quaternion.c \ cogl-matrix-private.h \ cogl-matrix-stack.c \ cogl-matrix-stack-private.h \ cogl-depth-state.c \ cogl-depth-state-private.h \ cogl-node.c \ cogl-node-private.h \ cogl-pipeline.c \ cogl-pipeline-private.h \ cogl-pipeline-layer.c \ cogl-pipeline-layer-private.h \ cogl-pipeline-state.c \ cogl-pipeline-layer-state-private.h \ cogl-pipeline-layer-state.c \ cogl-pipeline-state-private.h \ cogl-pipeline-debug.c \ cogl-glsl-shader.c \ cogl-glsl-shader-private.h \ cogl-glsl-shader-boilerplate.h \ cogl-pipeline-snippet-private.h \ cogl-pipeline-snippet.c \ cogl-pipeline-cache.h \ cogl-pipeline-cache.c \ cogl-pipeline-hash-table.h \ cogl-pipeline-hash-table.c \ cogl-sampler-cache.c \ cogl-sampler-cache-private.h \ cogl-blend-string.c \ cogl-blend-string.h \ cogl-debug.c \ cogl-sub-texture-private.h \ cogl-texture-private.h \ cogl-texture-2d-private.h \ cogl-texture-2d-sliced-private.h \ cogl-texture-3d-private.h \ cogl-texture-driver.h \ cogl-sub-texture.c \ cogl-texture.c \ cogl-texture-2d.c \ cogl-texture-2d-sliced.c \ cogl-texture-3d.c \ cogl-texture-rectangle-private.h \ cogl-texture-rectangle.c \ cogl-rectangle-map.h \ cogl-rectangle-map.c \ cogl-atlas.h \ cogl-atlas.c \ cogl-atlas-texture-private.h \ cogl-atlas-texture.c \ cogl-meta-texture.c \ cogl-primitive-texture.c \ cogl-blit.h \ cogl-blit.c \ cogl-spans.h \ cogl-spans.c \ cogl-journal-private.h \ cogl-journal.c \ cogl-frame-info-private.h \ cogl-frame-info.c \ cogl-framebuffer-private.h \ cogl-framebuffer.c \ cogl-onscreen-private.h \ cogl-onscreen.c \ cogl-output-private.h \ cogl-output.c \ cogl-profile.h \ cogl-profile.c \ cogl-flags.h \ cogl-bitmask.h \ cogl-bitmask.c \ cogl-gtype.c \ cogl-gtype-private.h \ cogl-point-in-poly-private.h \ cogl-point-in-poly.c \ cogl-list.c \ cogl-list.h \ winsys/cogl-winsys-stub-private.h \ winsys/cogl-winsys-stub.c \ cogl-config-private.h \ cogl-config.c \ cogl-boxed-value.h \ cogl-boxed-value.c \ cogl-snippet-private.h \ cogl-snippet.c \ cogl-poll-private.h \ cogl-poll.c \ gl-prototypes/cogl-all-functions.h \ gl-prototypes/cogl-gles1-functions.h \ gl-prototypes/cogl-gles2-functions.h \ gl-prototypes/cogl-core-functions.h \ gl-prototypes/cogl-in-gles-core-functions.h \ gl-prototypes/cogl-in-gles1-core-functions.h \ gl-prototypes/cogl-in-gles2-core-functions.h \ gl-prototypes/cogl-fixed-functions.h \ gl-prototypes/cogl-glsl-functions.h \ cogl-memory-stack-private.h \ cogl-memory-stack.c \ cogl-magazine-private.h \ cogl-magazine.c \ cogl-gles2-context-private.h \ cogl-gles2-context.c \ cogl-error-private.h \ cogl-error.c \ cogl-closure-list-private.h \ cogl-closure-list.c \ cogl-fence.c \ cogl-fence-private.h \ deprecated/cogl-clip-state.c \ deprecated/cogl-fixed.c \ deprecated/cogl-vertex-buffer-private.h \ deprecated/cogl-vertex-buffer.c \ deprecated/cogl-material-compat.c \ deprecated/cogl-program.c \ deprecated/cogl-program-private.h \ deprecated/cogl-auto-texture.c \ deprecated/cogl-shader-private.h \ deprecated/cogl-shader.c \ deprecated/cogl-clutter.c \ deprecated/cogl-framebuffer-deprecated.c \ deprecated/cogl-texture-deprecated.c \ $(NULL) if USE_GLIB cogl_experimental_h += cogl-glib-source.h cogl_sources_c += cogl-glib-source.c endif if SUPPORT_XLIB cogl_deprecated_h += deprecated/cogl-clutter-xlib.h cogl_1_public_h += cogl-xlib-renderer.h cogl_experimental_h += \ winsys/cogl-texture-pixmap-x11.h \ cogl-xlib.h cogl_sources_c += \ cogl-x11-renderer-private.h \ cogl-xlib-renderer-private.h \ cogl-xlib-renderer.c \ cogl-xlib.c \ cogl-xlib-private.h \ winsys/cogl-texture-pixmap-x11.c \ winsys/cogl-texture-pixmap-x11-private.h endif if SUPPORT_GLX cogl_experimental_h += cogl-glx.h cogl_sources_c += \ cogl-glx-renderer-private.h \ cogl-glx-display-private.h \ winsys/cogl-winsys-glx-feature-functions.h \ winsys/cogl-winsys-glx-private.h \ winsys/cogl-winsys-glx.c endif if SUPPORT_WAYLAND_EGL_SERVER cogl_experimental_h += cogl-wayland-server.h endif if SUPPORT_EGL_PLATFORM_KMS cogl_experimental_h += \ cogl-kms-renderer.h \ cogl-kms-display.h cogl_sources_c += \ winsys/cogl-winsys-egl-kms.c \ winsys/cogl-winsys-egl-kms-private.h endif if SUPPORT_EGL_PLATFORM_XLIB cogl_sources_c += \ winsys/cogl-winsys-egl-x11.c \ winsys/cogl-winsys-egl-x11-private.h endif if SUPPORT_EGL cogl_experimental_h += cogl-egl.h cogl_nodist_experimental_h += cogl-egl-defines.h cogl_sources_c += \ cogl-egl-private.h \ winsys/cogl-winsys-egl.c \ winsys/cogl-winsys-egl-feature-functions.h \ winsys/cogl-winsys-egl-private.h endif EXTRA_DIST += stb_image.c # glib-mkenums rules glib_enum_h = cogl-enum-types.h glib_enum_c = cogl-enum-types.c glib_enum_headers = $(cogl_1_public_h) include $(top_srcdir)/build/autotools/Makefile.am.enums lib_LTLIBRARIES += libcogl.la libcogl_la_LIBADD = $(LIBM) $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS) if !USE_GLIB libcogl_la_LIBADD += $(top_builddir)/deps/glib/libglib.la libcogl_la_LIBADD += $(top_builddir)/deps/gmodule/libgmodule.la endif if UNIT_TESTS libcogl_la_LIBADD += $(top_builddir)/test-fixtures/libtest-fixtures.la endif # XXX: The aim is to eventually get rid of all private API exports # for cogl-pango. libcogl_la_LDFLAGS = \ -no-undefined \ -version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \ -export-dynamic \ -export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_get_format|_cogl_texture_foreach_sub_texture_in_region|_cogl_profile_trace_message|_cogl_context_get_default|_cogl_framebuffer_get_stencil_bits|_cogl_clip_stack_push_rectangle|_cogl_framebuffer_get_modelview_stack|_cogl_object_default_unref|_cogl_pipeline_foreach_layer_internal|_cogl_clip_stack_push_primitive|_cogl_buffer_unmap_for_fill_or_fallback|_cogl_framebuffer_draw_primitive|_cogl_debug_instances|_cogl_framebuffer_get_projection_stack|_cogl_pipeline_layer_get_texture|_cogl_buffer_map_for_fill_or_fallback|_cogl_texture_can_hardware_repeat|_cogl_pipeline_prune_to_n_layers|_cogl_primitive_draw|test_|unit_test_).*" libcogl_la_SOURCES = $(cogl_sources_c) nodist_libcogl_la_SOURCES = $(BUILT_SOURCES) # Cogl installed headers cogl_headers = \ $(cogl_1_public_h) \ cogl-deprecated.h \ cogl-pango.h \ $(NULL) cogldeprecatedincludedir = $(includedir)/cogl/cogl/deprecated cogldeprecatedinclude_HEADERS = $(cogl_deprecated_h) coglincludedir = $(includedir)/cogl/cogl coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h) nodist_coglinclude_HEADERS = $(cogl_nodist_experimental_h) cogl-defines.h cogl-enum-types.h cogl_proto_includedir = $(includedir)/cogl/cogl/gl-prototypes cogl_proto_include_HEADERS = $(cogl_gl_prototypes_h) dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat # I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once* ../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >cogl.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@ rm cogl.sourcefiles ../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >cogl.vs10.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@ rm cogl.vs10.sourcefiles ../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-egl-*.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \ *.c) echo ' Sources' \ ;; \ esac; \ done >cogl.vs10.sourcefiles.filters $(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@ rm cogl.vs10.sourcefiles.filters cogl.vsenums_h: echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1 for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \ case $$F in \ *xlib*.h|*wayland*.h) ;; \ *.h) echo '../../cogl'$$F' ' \ ;; \ esac; \ done >>vsenums_h.temp1 cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp cat vsenums_h.temp | tr -d '\n' >>$@ echo '> ..\..\cogl\cogl-enum-types.h' >>$@ rm vsenums_h.temp1 rm vsenums_h.temp cogl.vsenums_c: echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1 for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \ case $$F in \ *xlib*.h|*wayland*.h) ;; \ *.h) echo '../../cogl'$$F' ' \ ;; \ esac; \ done >>vsenums_c.temp1 cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp cat vsenums_c.temp | tr -d '\n' >>$@ echo '> ..\..\cogl\cogl-enum-types.c' >>$@ rm vsenums_c.temp1 rm vsenums_c.temp ../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@ cat cogl.vsenums_h >>$@ echo ':DONE_COGL_ENUMS_H' >>$@ echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@ cat cogl.vsenums_c >>$@ echo ':DONE_COGL_ENUMS_C' >>$@ rm cogl.vsenums_h rm cogl.vsenums_c EXTRA_DIST += \ cogl-defines.h.win32.in \ cogl-defines.h.win32 \ cogl-gl-header.h.win32 \ cogl.symbols \ cogl.rc.in \ cogl.rc DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc -include $(INTROSPECTION_MAKEFILE) INTROSPECTION_GIRS = if HAVE_INTROSPECTION Cogl-1.0.gir: libcogl.la Makefile Cogl_1_0_gir_NAMESPACE = Cogl Cogl_1_0_gir_VERSION = 1.0 Cogl_1_0_gir_LIBS = libcogl.la if UNIT_TESTS Cogl_1_0_gir_LIBS += $(top_builddir)/test-fixtures/libtest-fixtures.la endif Cogl_1_0_gir_FILES = $(cogl_1_public_h) cogl-enum-types.h Cogl-2.0.gir: libcogl.la Makefile Cogl_2_0_gir_NAMESPACE = Cogl Cogl_2_0_gir_VERSION = 2.0 Cogl_2_0_gir_LIBS = libcogl.la if UNIT_TESTS Cogl_2_0_gir_LIBS += $(top_builddir)/test-fixtures/libtest-fixtures.la endif Cogl_2_0_gir_FILES = $(cogl_experimental_h) $(cogl_additional_experimental_h) cogl-enum-types.h Cogl_1_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -UCOGL_ENABLE_EXPERIMENTAL_API -UCOGL_ENABLE_EXPERIMENTAL_2_0_API -UCOGL_COMPILATION -D__COGL_H_INSIDE__ -D__COGL_XLIB_H_INSIDE__ -D__COGL_EGL_H_INSIDE__ -D__COGL_GLX_H_INSIDE__ -DCOGL_GIR_SCANNING Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0 Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0 Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h' Cogl_2_0_gir_CFLAGS = $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -DCOGL_ENABLE_EXPERIMENTAL_API=1 -UCOGL_COMPILATION -D__COGL_H_INSIDE__ -D__COGL_XLIB_H_INSIDE__ -DCOGL_GIR_SCANNING Cogl_2_0_gir_INCLUDES = GL-1.0 GObject-2.0 Cogl_2_0_gir_EXPORT_PACKAGES = cogl-2.0-experimental Cogl_2_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h' --symbol-prefix=cogl --symbol-prefix=cogl2 INTROSPECTION_GIRS += Cogl-1.0.gir Cogl-2.0.gir girdir = $(datadir)/gir-1.0 gir_DATA = $(INTROSPECTION_GIRS) typelibdir = $(libdir)/girepository-1.0 typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib) CLEANFILES += $(gir_DATA) $(typelib_DATA) endif