/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2007,2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_EGL_H__ #define __COGL_EGL_H__ /* NB: this is a top-level header that can be included directly but we * want to be careful not to define __COGL_H_INSIDE__ when this is * included internally while building Cogl itself since * __COGL_H_INSIDE__ is used in headers to guard public vs private api * definitions */ #ifndef COGL_COMPILATION /* Note: When building Cogl .gir we explicitly define * __COGL_EGL_H_INSIDE__ */ #ifndef __COGL_EGL_H_INSIDE__ #define __COGL_EGL_H_INSIDE__ #endif /* Note: When building Cogl .gir we explicitly define * __COGL_H_INSIDE__ */ #ifndef __COGL_H_INSIDE__ #define __COGL_H_INSIDE__ #define __COGL_MUST_UNDEF_COGL_H_INSIDE__ #endif #endif /* COGL_COMPILATION */ #include #include COGL_BEGIN_DECLS /** * cogl_egl_context_get_egl_display: * @context: A #CoglContext pointer * * If you have done a runtime check to determine that Cogl is using * EGL internally then this API can be used to retrieve the EGLDisplay * handle that was setup internally. The result is undefined if Cogl * is not using EGL. * * Note: The current window system backend can be checked using * cogl_renderer_get_winsys_id(). * * Return value: The internally setup EGLDisplay handle. * Since: 1.8 * Stability: unstable */ EGLDisplay cogl_egl_context_get_egl_display (CoglContext *context); /** * cogl_egl_context_get_egl_context: * @context: A #CoglContext pointer * * If you have done a runtime check to determine that Cogl is using * EGL internally then this API can be used to retrieve the EGLContext * handle that was setup internally. The result is undefined if Cogl * is not using EGL. * * Note: The current window system backend can be checked using * cogl_renderer_get_winsys_id(). * * Return value: The internally setup EGLDisplay handle. * Since: 1.18 * Stability: unstable */ EGLContext cogl_egl_context_get_egl_context (CoglContext *context); COGL_END_DECLS /* The gobject introspection scanner seems to parse public headers in * isolation which means we need to be extra careful about how we * define and undefine __COGL_H_INSIDE__ used to detect when internal * headers are incorrectly included by developers. In the gobject * introspection case we have to manually define __COGL_H_INSIDE__ as * a commandline argument for the scanner which means we must be * careful not to undefine it in a header... */ #ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__ #undef __COGL_H_INSIDE__ #undef __COGL_EGL_H_INSIDE__ #undef __COGL_MUST_UNDEF_COGL_H_INSIDE__ #endif #endif /* __COGL_EGL_H__ */