/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2009,2010,2012 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Havoc Pennington for litl * Robert Bragg */ #ifndef _COGL_MATRIX_STACK_PRIVATE_H_ #define _COGL_MATRIX_STACK_PRIVATE_H_ #include "cogl-object-private.h" #include "cogl-matrix-stack.h" #include "cogl-context.h" #include "cogl-framebuffer.h" typedef enum _CoglMatrixOp { COGL_MATRIX_OP_LOAD_IDENTITY, COGL_MATRIX_OP_TRANSLATE, COGL_MATRIX_OP_ROTATE, COGL_MATRIX_OP_ROTATE_QUATERNION, COGL_MATRIX_OP_ROTATE_EULER, COGL_MATRIX_OP_SCALE, COGL_MATRIX_OP_MULTIPLY, COGL_MATRIX_OP_LOAD, COGL_MATRIX_OP_SAVE, } CoglMatrixOp; struct _CoglMatrixEntry { CoglMatrixEntry *parent; CoglMatrixOp op; unsigned int ref_count; #ifdef COGL_DEBUG_ENABLED /* used for performance tracing */ int composite_gets; #endif }; typedef struct _CoglMatrixEntryTranslate { CoglMatrixEntry _parent_data; float x; float y; float z; } CoglMatrixEntryTranslate; typedef struct _CoglMatrixEntryRotate { CoglMatrixEntry _parent_data; float angle; float x; float y; float z; } CoglMatrixEntryRotate; typedef struct _CoglMatrixEntryRotateEuler { CoglMatrixEntry _parent_data; /* This doesn't store an actual CoglEuler in order to avoid the * padding */ float heading; float pitch; float roll; } CoglMatrixEntryRotateEuler; typedef struct _CoglMatrixEntryRotateQuaternion { CoglMatrixEntry _parent_data; /* This doesn't store an actual CoglQuaternion in order to avoid the * padding */ float values[4]; } CoglMatrixEntryRotateQuaternion; typedef struct _CoglMatrixEntryScale { CoglMatrixEntry _parent_data; float x; float y; float z; } CoglMatrixEntryScale; typedef struct _CoglMatrixEntryMultiply { CoglMatrixEntry _parent_data; CoglMatrix *matrix; } CoglMatrixEntryMultiply; typedef struct _CoglMatrixEntryLoad { CoglMatrixEntry _parent_data; CoglMatrix *matrix; } CoglMatrixEntryLoad; typedef struct _CoglMatrixEntrySave { CoglMatrixEntry _parent_data; CoglMatrix *cache; CoglBool cache_valid; } CoglMatrixEntrySave; typedef union _CoglMatrixEntryFull { CoglMatrixEntry any; CoglMatrixEntryTranslate translate; CoglMatrixEntryRotate rotate; CoglMatrixEntryRotateEuler rotate_euler; CoglMatrixEntryRotateQuaternion rotate_quaternion; CoglMatrixEntryScale scale; CoglMatrixEntryMultiply multiply; CoglMatrixEntryLoad load; CoglMatrixEntrySave save; } CoglMatrixEntryFull; struct _CoglMatrixStack { CoglObject _parent; CoglContext *context; CoglMatrixEntry *last_entry; }; typedef struct _CoglMatrixEntryCache { CoglMatrixEntry *entry; CoglBool flushed_identity; CoglBool flipped; } CoglMatrixEntryCache; void _cogl_matrix_entry_identity_init (CoglMatrixEntry *entry); typedef enum { COGL_MATRIX_MODELVIEW, COGL_MATRIX_PROJECTION, COGL_MATRIX_TEXTURE } CoglMatrixMode; void _cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx, CoglMatrixEntry *entry, CoglMatrixMode mode, CoglFramebuffer *framebuffer, CoglBool disable_flip); void _cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache); CoglBool _cogl_matrix_entry_cache_maybe_update (CoglMatrixEntryCache *cache, CoglMatrixEntry *entry, CoglBool flip); void _cogl_matrix_entry_cache_destroy (CoglMatrixEntryCache *cache); #endif /* _COGL_MATRIX_STACK_PRIVATE_H_ */