/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifndef __COGL_NODE_PRIVATE_H #define __COGL_NODE_PRIVATE_H #include "cogl-object-private.h" #include "cogl-list.h" typedef struct _CoglNode CoglNode; /* Pipelines and layers represent their state in a tree structure where * some of the state relating to a given pipeline or layer may actually * be owned by one if is ancestors in the tree. We have a common data * type to track the tree heirachy so we can share code... */ struct _CoglNode { /* the parent in terms of class hierarchy, so anything inheriting * from CoglNode also inherits from CoglObject. */ CoglObject _parent; /* The parent pipeline/layer */ CoglNode *parent; /* The list entry here contains pointers to the node's siblings */ CoglList link; /* List of children */ CoglList children; /* TRUE if the node took a strong reference on its parent. Weak * pipelines for instance don't take a reference on their parent. */ CoglBool has_parent_reference; }; #define COGL_NODE(X) ((CoglNode *)(X)) void _cogl_pipeline_node_init (CoglNode *node); typedef void (*CoglNodeUnparentVFunc) (CoglNode *node); void _cogl_pipeline_node_set_parent_real (CoglNode *node, CoglNode *parent, CoglNodeUnparentVFunc unparent, CoglBool take_strong_reference); void _cogl_pipeline_node_unparent_real (CoglNode *node); typedef CoglBool (*CoglNodeChildCallback) (CoglNode *child, void *user_data); void _cogl_pipeline_node_foreach_child (CoglNode *node, CoglNodeChildCallback callback, void *user_data); #endif /* __COGL_NODE_PRIVATE_H */