/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "cogl-util.h" #include "cogl-private.h" #include "cogl-object.h" #include "cogl-context-private.h" #include "cogl-util-gl-private.h" #include "cogl-renderer.h" #include "cogl-renderer-private.h" #include "cogl-display-private.h" #include "cogl-winsys-private.h" #include "cogl-winsys-stub-private.h" #include "cogl-config-private.h" #include "cogl-error-private.h" #ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT #include "cogl-winsys-egl-x11-private.h" #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT #include "cogl-winsys-egl-wayland-private.h" #endif #ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT #include "cogl-winsys-egl-kms-private.h" #endif #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT #include "cogl-winsys-egl-gdl-private.h" #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT #include "cogl-winsys-egl-android-private.h" #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT #include "cogl-winsys-egl-null-private.h" #endif #ifdef COGL_HAS_GLX_SUPPORT #include "cogl-winsys-glx-private.h" #endif #ifdef COGL_HAS_WGL_SUPPORT #include "cogl-winsys-wgl-private.h" #endif #ifdef COGL_HAS_SDL_SUPPORT #include "cogl-winsys-sdl-private.h" #endif #ifdef COGL_HAS_XLIB_SUPPORT #include "cogl-xlib-renderer.h" #endif typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void); #ifdef HAVE_COGL_GL extern const CoglTextureDriver _cogl_texture_driver_gl; extern const CoglDriverVtable _cogl_driver_gl; #endif #if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2) extern const CoglTextureDriver _cogl_texture_driver_gles; extern const CoglDriverVtable _cogl_driver_gles; #endif extern const CoglDriverVtable _cogl_driver_nop; static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] = { #ifdef COGL_HAS_GLX_SUPPORT _cogl_winsys_glx_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT _cogl_winsys_egl_xlib_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT _cogl_winsys_egl_wayland_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT _cogl_winsys_egl_kms_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT _cogl_winsys_egl_gdl_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT _cogl_winsys_egl_android_get_vtable, #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT _cogl_winsys_egl_null_get_vtable, #endif #ifdef COGL_HAS_WGL_SUPPORT _cogl_winsys_wgl_get_vtable, #endif #ifdef COGL_HAS_SDL_SUPPORT _cogl_winsys_sdl_get_vtable, #endif _cogl_winsys_stub_get_vtable, }; static void _cogl_renderer_free (CoglRenderer *renderer); COGL_OBJECT_DEFINE (Renderer, renderer); typedef struct _CoglNativeFilterClosure { CoglNativeFilterFunc func; void *data; } CoglNativeFilterClosure; uint32_t cogl_renderer_error_quark (void) { return g_quark_from_static_string ("cogl-renderer-error-quark"); } static const CoglWinsysVtable * _cogl_renderer_get_winsys (CoglRenderer *renderer) { return renderer->winsys_vtable; } static void native_filter_closure_free (CoglNativeFilterClosure *closure) { g_slice_free (CoglNativeFilterClosure, closure); } static void _cogl_renderer_free (CoglRenderer *renderer) { const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer); if (winsys) winsys->renderer_disconnect (renderer); #ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY if (renderer->libgl_module) g_module_close (renderer->libgl_module); #endif g_slist_foreach (renderer->event_filters, (GFunc) native_filter_closure_free, NULL); g_slist_free (renderer->event_filters); g_free (renderer); } CoglRenderer * cogl_renderer_new (void) { CoglRenderer *renderer = g_new0 (CoglRenderer, 1); _cogl_init (); renderer->connected = FALSE; renderer->event_filters = NULL; #ifdef COGL_HAS_XLIB_SUPPORT renderer->xlib_enable_event_retrieval = TRUE; #endif return _cogl_renderer_object_new (renderer); } #ifdef COGL_HAS_XLIB_SUPPORT void cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer, Display *xdisplay) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_xdpy = xdisplay; /* If the application is using a foreign display then we can assume it will also do its own event retrieval */ cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE); } Display * cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); return renderer->foreign_xdpy; } void cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer, CoglBool enable) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->xlib_enable_event_retrieval = enable; } #endif /* COGL_HAS_XLIB_SUPPORT */ CoglBool cogl_renderer_check_onscreen_template (CoglRenderer *renderer, CoglOnscreenTemplate *onscreen_template, CoglError **error) { CoglDisplay *display; if (!cogl_renderer_connect (renderer, error)) return FALSE; display = cogl_display_new (renderer, onscreen_template); if (!cogl_display_setup (display, error)) { cogl_object_unref (display); return FALSE; } cogl_object_unref (display); return TRUE; } static CoglBool _cogl_renderer_choose_driver (CoglRenderer *renderer, CoglError **error) { const char *driver_name = g_getenv ("COGL_DRIVER"); const char *libgl_name; CoglBool support_gles2_constraint = FALSE; GList *l; if (!driver_name) driver_name = _cogl_config_driver; for (l = renderer->constraints; l; l = l->next) { CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data); if (constraint == COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2) { support_gles2_constraint = TRUE; if (!driver_name && renderer->driver_override == COGL_DRIVER_ANY) renderer->driver_override = COGL_DRIVER_GLES2; break; } } #ifdef COGL_DEFAULT_DRIVER if (!driver_name) driver_name = COGL_DEFAULT_DRIVER; #endif #ifdef HAVE_COGL_GL if (renderer->driver_override == COGL_DRIVER_GL || (renderer->driver_override == COGL_DRIVER_ANY && (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl")))) { renderer->driver = COGL_DRIVER_GL; libgl_name = COGL_GL_LIBNAME; goto found; } if (renderer->driver_override == COGL_DRIVER_GL3 || (renderer->driver_override == COGL_DRIVER_ANY && (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl3")))) { renderer->driver = COGL_DRIVER_GL3; libgl_name = COGL_GL_LIBNAME; goto found; } #endif #ifdef HAVE_COGL_GLES2 if (renderer->driver_override == COGL_DRIVER_GLES2 || (renderer->driver_override == COGL_DRIVER_ANY && (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2")))) { renderer->driver = COGL_DRIVER_GLES2; libgl_name = COGL_GLES2_LIBNAME; goto found; } #endif #ifdef HAVE_COGL_GLES if (renderer->driver_override == COGL_DRIVER_GLES1 || (renderer->driver_override == COGL_DRIVER_ANY && (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1")))) { renderer->driver = COGL_DRIVER_GLES1; libgl_name = COGL_GLES1_LIBNAME; goto found; } #endif if (renderer->driver_override == COGL_DRIVER_NOP || (renderer->driver_override == COGL_DRIVER_ANY && (driver_name == NULL || !g_ascii_strcasecmp (driver_name, "nop")))) { renderer->driver = COGL_DRIVER_NOP; libgl_name = NULL; goto found; } _cogl_set_error (error, COGL_DRIVER_ERROR, COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND, "No suitable driver found"); return FALSE; found: if (support_gles2_constraint && renderer->driver != COGL_DRIVER_GLES2) { _cogl_set_error (error, COGL_RENDERER_ERROR, COGL_RENDERER_ERROR_BAD_CONSTRAINT, "No suitable driver found"); return FALSE; } #ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY if (renderer->driver == COGL_DRIVER_GL || renderer->driver == COGL_DRIVER_GL3 || renderer->driver == COGL_DRIVER_GLES1 || renderer->driver == COGL_DRIVER_GLES2) { renderer->libgl_module = g_module_open (libgl_name, G_MODULE_BIND_LAZY); if (renderer->libgl_module == NULL) { _cogl_set_error (error, COGL_DRIVER_ERROR, COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY, "Failed to dynamically open the GL library \"%s\"", libgl_name); return FALSE; } } #endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */ switch (renderer->driver) { #ifdef HAVE_COGL_GL case COGL_DRIVER_GL: case COGL_DRIVER_GL3: renderer->driver_vtable = &_cogl_driver_gl; renderer->texture_driver = &_cogl_texture_driver_gl; break; #endif #if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2) case COGL_DRIVER_GLES1: case COGL_DRIVER_GLES2: renderer->driver_vtable = &_cogl_driver_gles; renderer->texture_driver = &_cogl_texture_driver_gles; break; #endif case COGL_DRIVER_NOP: default: renderer->driver_vtable = &_cogl_driver_nop; renderer->texture_driver = NULL; } return TRUE; } /* Final connection API */ CoglBool cogl_renderer_connect (CoglRenderer *renderer, CoglError **error) { int i; GString *error_message; CoglBool constraints_failed = FALSE; if (renderer->connected) return TRUE; /* The driver needs to be chosen before connecting the renderer because eglInitialize requires the library containing the GL API to be loaded before its called */ if (!_cogl_renderer_choose_driver (renderer, error)) return FALSE; error_message = g_string_new (""); for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++) { const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i](); CoglError *tmp_error = NULL; GList *l; CoglBool skip_due_to_constraints = FALSE; if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY) { if (renderer->winsys_id_override != winsys->id) continue; } else { char *user_choice = getenv ("COGL_RENDERER"); if (!user_choice) user_choice = _cogl_config_renderer; if (user_choice && g_ascii_strcasecmp (winsys->name, user_choice) != 0) continue; } for (l = renderer->constraints; l; l = l->next) { CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data); if (!(winsys->constraints & constraint)) { skip_due_to_constraints = TRUE; break; } } if (skip_due_to_constraints) { constraints_failed |= TRUE; continue; } /* At least temporarily we will associate this winsys with * the renderer in-case ->renderer_connect calls API that * wants to query the current winsys... */ renderer->winsys_vtable = winsys; if (!winsys->renderer_connect (renderer, &tmp_error)) { g_string_append_c (error_message, '\n'); g_string_append (error_message, tmp_error->message); cogl_error_free (tmp_error); } else { renderer->connected = TRUE; g_string_free (error_message, TRUE); return TRUE; } } if (!renderer->connected) { if (constraints_failed) { _cogl_set_error (error, COGL_RENDERER_ERROR, COGL_RENDERER_ERROR_BAD_CONSTRAINT, "Failed to connected to any renderer due to constraints"); return FALSE; } renderer->winsys_vtable = NULL; _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to connected to any renderer: %s", error_message->str); g_string_free (error_message, TRUE); return FALSE; } return TRUE; } CoglFilterReturn _cogl_renderer_handle_native_event (CoglRenderer *renderer, void *event) { GSList *l, *next; /* Pass the event on to all of the registered filters in turn */ for (l = renderer->event_filters; l; l = next) { CoglNativeFilterClosure *closure = l->data; /* The next pointer is taken now so that we can handle the closure being removed during emission */ next = l->next; if (closure->func (event, closure->data) == COGL_FILTER_REMOVE) return COGL_FILTER_REMOVE; } /* If the backend for the renderer also wants to see the events, it should just register its own filter */ return COGL_FILTER_CONTINUE; } void _cogl_renderer_add_native_filter (CoglRenderer *renderer, CoglNativeFilterFunc func, void *data) { CoglNativeFilterClosure *closure; closure = g_slice_new (CoglNativeFilterClosure); closure->func = func; closure->data = data; renderer->event_filters = g_slist_prepend (renderer->event_filters, closure); } void _cogl_renderer_remove_native_filter (CoglRenderer *renderer, CoglNativeFilterFunc func, void *data) { GSList *l, *prev = NULL; for (l = renderer->event_filters; l; prev = l, l = l->next) { CoglNativeFilterClosure *closure = l->data; if (closure->func == func && closure->data == data) { native_filter_closure_free (closure); if (prev) prev->next = g_slist_delete_link (prev->next, l); else renderer->event_filters = g_slist_delete_link (renderer->event_filters, l); break; } } } void cogl_renderer_set_winsys_id (CoglRenderer *renderer, CoglWinsysID winsys_id) { _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->winsys_id_override = winsys_id; } CoglWinsysID cogl_renderer_get_winsys_id (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0); return renderer->winsys_vtable->id; } void * _cogl_renderer_get_proc_address (CoglRenderer *renderer, const char *name, CoglBool in_core) { const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer); return winsys->renderer_get_proc_address (renderer, name, in_core); } int cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer) { int n = 0; _COGL_GET_CONTEXT (ctx, 0); #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2) if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL)) GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n)); #endif return n; } void cogl_renderer_add_constraint (CoglRenderer *renderer, CoglRendererConstraint constraint) { g_return_if_fail (!renderer->connected); renderer->constraints = g_list_prepend (renderer->constraints, GUINT_TO_POINTER (constraint)); } void cogl_renderer_remove_constraint (CoglRenderer *renderer, CoglRendererConstraint constraint) { g_return_if_fail (!renderer->connected); renderer->constraints = g_list_remove (renderer->constraints, GUINT_TO_POINTER (constraint)); } void cogl_renderer_set_driver (CoglRenderer *renderer, CoglDriver driver) { _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->driver_override = driver; } CoglDriver cogl_renderer_get_driver (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0); return renderer->driver; }