/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_RENDERER_H__ #define __COGL_RENDERER_H__ #include #include #include G_BEGIN_DECLS /** * SECTION:cogl-renderer * @short_description: * */ #define cogl_renderer_error_quark cogl_renderer_error_quark_EXP #define COGL_RENDERER_ERROR cogl_renderer_error_quark () GQuark cogl_renderer_error_quark (void); typedef struct _CoglRenderer CoglRenderer; #define cogl_is_renderer cogl_is_renderer_EXP gboolean cogl_is_renderer (void *object); #define cogl_renderer_new cogl_renderer_new_EXP CoglRenderer * cogl_renderer_new (void); /* optional configuration APIs */ /** * CoglWinsysID: * @COGL_WINSYS_ID_ANY: Implies no preference for which backend is used * @COGL_WINSYS_ID_STUB: Use the no-op stub backend * @COGL_WINSYS_ID_GLX: Use the GLX window system binding API * @COGL_WINSYS_ID_EGL: Use the Khronos EGL window system binding API * @COGL_WINSYS_ID_WGL: Use the Microsoft Windows WGL binding API * * Identifies specific window system backends that Cogl supports. * * These can be used to query what backend Cogl is using or to try and * explicitly select a backend to use. */ typedef enum { COGL_WINSYS_ID_ANY, COGL_WINSYS_ID_STUB, COGL_WINSYS_ID_GLX, COGL_WINSYS_ID_EGL, COGL_WINSYS_ID_WGL } CoglWinsysID; /** * cogl_renderer_set_winsys_id: * @renderer: A #CoglRenderer * @winsys_id: An ID of the winsys you explicitly want to use. * * This allows you to explicitly select a winsys backend to use instead * of letting Cogl automatically select a backend. * * if you select an unsupported backend then cogl_renderer_connect() * will fail and report an error. * * This may only be called on an un-connected #CoglRenderer. */ #define cogl_renderer_set_winsys_id cogl_renderer_set_winsys_id_EXP void cogl_renderer_set_winsys_id (CoglRenderer *renderer, CoglWinsysID winsys_id); /** * cogl_renderer_get_winsys_id: * @renderer: A #CoglRenderer * * Queries which window system backend Cogl has chosen to use. * * This may only be called on a connected #CoglRenderer. * * Returns: The #CoglWinsysID corresponding to the chosen window * system backend. */ #define cogl_renderer_get_winsys_id cogl_renderer_get_winsys_id_EXP CoglWinsysID cogl_renderer_get_winsys_id (CoglRenderer *renderer); /** * cogl_renderer_get_n_fragment_texture_units: * @renderer: A #CoglRenderer * * Queries how many texture units can be used from fragment programs * * Returns: the number of texture image units. * * Since: 1.8 * Stability: Unstable */ #define cogl_renderer_get_n_fragment_texture_units \ cogl_renderer_get_n_fragment_texture_units_EXP int cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer); #define cogl_renderer_check_onscreen_template \ cogl_renderer_check_onscreen_template_EXP gboolean cogl_renderer_check_onscreen_template (CoglRenderer *renderer, CoglOnscreenTemplate *onscreen_template, GError **error); /* Final connection API */ #define cogl_renderer_connect cogl_renderer_connect_EXP gboolean cogl_renderer_connect (CoglRenderer *renderer, GError **error); G_END_DECLS #endif /* __COGL_RENDERER_H__ */