/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_SUB_TEXTURE_PRIVATE_H #define __COGL_SUB_TEXTURE_PRIVATE_H #include "cogl-texture-private.h" #include struct _CoglSubTexture { CoglTexture _parent; /* This is the texture that was passed in to _cogl_sub_texture_new. If this is also a sub texture then we will use the full texture from that to render instead of making a chain. However we want to preserve the next texture in case the user is expecting us to keep a reference and also so that we can later add a cogl_sub_texture_get_parent_texture() function. */ CoglTexture *next_texture; /* This is the texture that will actually be used to draw. It will point to the end of the chain if a sub texture of a sub texture is created */ CoglTexture *full_texture; /* The offset of the region represented by this sub-texture. This is * the offset in full_texture which won't necessarily be the same as * the offset passed to _cogl_sub_texture_new if next_texture is * actually already a sub texture */ int sub_x; int sub_y; }; #endif /* __COGL_SUB_TEXTURE_PRIVATE_H */