/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Authors: * Neil Roberts */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_TEXTURE_3D_H #define __COGL_TEXTURE_3D_H #include G_BEGIN_DECLS /** * SECTION:cogl-texture-3d * @short_description: Fuctions for creating and manipulating 3D textures * * These functions allow 3D textures to be used. 3D textures can be * thought of as layers of 2D images arranged into a cuboid * shape. When choosing a texel from the texture, Cogl will take into * account the 'r' texture coordinate to select one of the images. */ /* All of the cogl-texture-3d API is currently experimental so we * suffix the actual symbols with _EXP so if somone is monitoring for * ABI changes it will hopefully be clearer to them what's going on if * any of the symbols dissapear at a later date. */ #define cogl_texture_3d_new_with_size cogl_texture_3d_new_with_size_EXP #define cogl_texture_3d_new_from_data cogl_texture_3d_new_from_data_EXP #define cogl_is_texture_3d cogl_is_texture_3d_EXP /** * cogl_texture_3d_new_with_size: * @width: width of the texture in pixels. * @height: height of the texture in pixels. * @depth: depth of the texture in pixels. * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat to use for the GPU * storage of the texture. * @error: A GError return location. * * Creates a new Cogl 3D texture with the specified dimensions and * pixel format. * * Note that this function will throw a #GError if * %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the * requested dimensions are not supported by the GPU. * * Return value: a new handle to a CoglTexture3D object or * %COGL_INVALID_HANDLE on failure. * Since: 1.4 * Stability: Unstable */ CoglHandle cogl_texture_3d_new_with_size (unsigned int width, unsigned int height, unsigned int depth, CoglTextureFlags flags, CoglPixelFormat internal_format, GError **error); /** * cogl_texture_3d_new_from_data: * @width: width of the texture in pixels. * @height: height of the texture in pixels. * @depth: depth of the texture in pixels. * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @format: the #CoglPixelFormat the buffer is stored in in RAM * @internal_format: the #CoglPixelFormat that will be used for storing * the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a * premultiplied format similar to the format of the source data will * be used. The default blending equations of Cogl expect premultiplied * color data; the main use of passing a non-premultiplied format here * is if you have non-premultiplied source data and are going to adjust * the blend mode (see cogl_material_set_blend()) or use the data for * something other than straight blending. * @rowstride: the memory offset in bytes between the starts of * scanlines in @data or 0 to infer it from the width and format * @image_stride: the number of bytes from one image to the next. This * can be used to add padding between the images in a similar way * that the rowstride can be used to add padding between * rows. Alternatively 0 can be passed to infer the @image_stride * from the @height. * @data: pointer the memory region where the source buffer resides * @error: A GError return location. * * Creates a new 3D texture and initializes it with @data. The data is * assumed to be packed array of @depth images. There can be padding * between the images using @image_stride. * * Note that this function will throw a #GError if * %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the * requested dimensions are not supported by the GPU. * * Return value: the newly created texture or %COGL_INVALID_HANDLE if * there was an error. * Since: 1.4 * Stability: Unstable */ CoglHandle cogl_texture_3d_new_from_data (unsigned int width, unsigned int height, unsigned int depth, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, unsigned int rowstride, unsigned int image_stride, const guint8 *data, GError **error); /** * cogl_is_texture_3d: * @handle: a #CoglHandle * * Checks whether @handle is a #CoglHandle for a 3D texture. * * Return value: %TRUE if the passed handle represents a 3D texture * and %FALSE otherwise * * Since: 1.4 * Stability: Unstable */ gboolean cogl_is_texture_3d (CoglHandle handle); G_END_DECLS #endif /* __COGL_TEXTURE_3D_H */