/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_TYPES_H__ #define __COGL_TYPES_H__ #include G_BEGIN_DECLS /** * CoglHandle: * * Type used for storing references to cogl objects, the CoglHandle is * a fully opaque type without any public data members. */ typedef gpointer CoglHandle; /** * COGL_INVALID_HANDLE: * * A COGL handle that is not valid, used for unitialized handles as well as * error conditions. */ #define COGL_INVALID_HANDLE NULL #define COGL_TYPE_HANDLE (cogl_handle_get_type ()) GType cogl_handle_get_type (void) G_GNUC_CONST; /** * cogl_handle_ref: * @handle: a #CoglHandle * * Increases the reference count of @handle by 1 * * Returns: the handle, with its reference count increased */ CoglHandle cogl_handle_ref (CoglHandle handle); /** * cogl_handle_unref: * @handle: a #CoglHandle * * Drecreases the reference count of @handle by 1; if the reference * count reaches 0, the resources allocated by @handle will be freed */ void cogl_handle_unref (CoglHandle Handle); /** * CoglFuncPtr: * * The type used by cogl for function pointers, note that this type * is used as a generic catch-all cast for function pointers and the * actual arguments and return type may be different. */ typedef void (* CoglFuncPtr) (void); /** * CoglFixed: * * Fixed point number using a (16.16) notation. */ typedef gint32 CoglFixed; #define COGL_TYPE_FIXED (cogl_fixed_get_type ()) GType cogl_fixed_get_type (void) G_GNUC_CONST; /** * CoglAngle: * * Integer representation of an angle such that 1024 corresponds to * full circle (i.e., 2 * pi). * * Since: 1.0 */ typedef gint32 CoglAngle; typedef struct _CoglColor CoglColor; typedef struct _CoglTextureVertex CoglTextureVertex; /* Enum declarations */ #define COGL_PIXEL_FORMAT_24 2 #define COGL_PIXEL_FORMAT_32 3 #define COGL_A_BIT (1 << 4) #define COGL_BGR_BIT (1 << 5) #define COGL_AFIRST_BIT (1 << 6) #define COGL_PREMULT_BIT (1 << 7) #define COGL_UNORDERED_MASK 0x0F #define COGL_UNPREMULT_MASK 0x7F /** * CoglPixelFormat: * @COGL_PIXEL_FORMAT_ANY: Any format * @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask * @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits * @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits * @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits * @COGL_PIXEL_FORMAT_YUV: Not currently supported * @COGL_PIXEL_FORMAT_G_8: Single luminance component * @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits * @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits * @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits * @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits * @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits * @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits * @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits * @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits * @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits * @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits * @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits * @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits * * Pixel formats used by COGL. For the formats with a byte per * component, the order of the components specify the order in * increasing memory addresses. So for example * %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the * lowest address, green in the next address and blue after that * regardless of the endinanness of the system. * * For the 16-bit formats the component order specifies the order * within a 16-bit number from most significant bit to least * significant. So for %COGL_PIXEL_FORMAT_RGB_565, the red component * would be in bits 11-15, the green component would be in 6-11 and * the blue component would be in 1-5. Therefore the order in memory * depends on the endianness of the system. * * When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the * internal format. Cogl will try to pick the best format to use * internally and convert the texture data if necessary. * * Since: 0.8 */ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/ COGL_PIXEL_FORMAT_ANY = 0, COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT, COGL_PIXEL_FORMAT_RGB_565 = 4, COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT, COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT, COGL_PIXEL_FORMAT_YUV = 7, COGL_PIXEL_FORMAT_G_8 = 8, COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24, COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT), COGL_PIXEL_FORMAT_RGBA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT), COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT), COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT), COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT), COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT), COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT), COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT), COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT), COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT), COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT), } CoglPixelFormat; /** * CoglFeatureFlags: * @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support * @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support * @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support * @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support * @COGL_FEATURE_SHADERS_GLSL: GLSL support * @COGL_FEATURE_OFFSCREEN: FBO support * @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs * @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs * @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available * @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support * @COGL_FEATURE_VBOS: VBO support * @COGL_FEATURE_PBOS: PBO support * @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if * %COGL_INDICES_TYPE_UNSIGNED_INT is supported in * cogl_vertex_buffer_indices_new(). * * Flags for the supported features. * * Since: 0.8 */ typedef enum { COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1), COGL_FEATURE_TEXTURE_NPOT = (1 << 2), COGL_FEATURE_TEXTURE_YUV = (1 << 3), COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4), COGL_FEATURE_SHADERS_GLSL = (1 << 5), COGL_FEATURE_OFFSCREEN = (1 << 6), COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7), COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8), COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9), COGL_FEATURE_STENCIL_BUFFER = (1 << 10), COGL_FEATURE_VBOS = (1 << 11), COGL_FEATURE_PBOS = (1 << 12), COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13) } CoglFeatureFlags; /** * CoglBufferTarget: * @COGL_WINDOW_BUFFER: FIXME * @COGL_OFFSCREEN_BUFFER: FIXME * * Target flags for FBOs. * * Since: 0.8 */ typedef enum { COGL_WINDOW_BUFFER = (1 << 1), COGL_OFFSCREEN_BUFFER = (1 << 2) } CoglBufferTarget; /** * CoglColor: * * A structure for holding a color definition. The contents of * the CoglColor structure are private and should never by accessed * directly. * * Since: 1.0 */ struct _CoglColor { /*< private >*/ guint8 red; guint8 green; guint8 blue; guint8 alpha; /* padding in case we want to change to floats at * some point */ guint32 padding0; guint32 padding1; guint32 padding2; }; /** * CoglTextureVertex: * @x: Model x-coordinate * @y: Model y-coordinate * @z: Model z-coordinate * @tx: Texture x-coordinate * @ty: Texture y-coordinate * @color: The color to use at this vertex. This is ignored if * use_color is %FALSE when calling cogl_polygon() * * Used to specify vertex information when calling cogl_polygon() */ struct _CoglTextureVertex { float x, y, z; float tx, ty; CoglColor color; }; /** * CoglTextureFlags: * @COGL_TEXTURE_NONE: No flags specified * @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of * the mipmap pyramid from the base level image whenever it is * updated. The mipmaps are only generated when the texture is * rendered with a mipmap filter so it should be free to leave out * this flag when using other filtering modes * @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture * @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside * the texture atlas used by Cogl * * Flags to pass to the cogl_texture_new_* family of functions. * * Since: 1.0 */ typedef enum { COGL_TEXTURE_NONE = 0, COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0, COGL_TEXTURE_NO_SLICING = 1 << 1, COGL_TEXTURE_NO_ATLAS = 1 << 2 } CoglTextureFlags; /** * CoglFogMode: * @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as: * |[ * f = end - eye_distance / end - start * ]| * @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as: * |[ * f = e ^ -(density * eye_distance) * ]| * @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as: * |[ * f = e ^ -(density * eye_distance)^2 * ]| * * The fog mode determines the equation used to calculate the fogging blend * factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode * determines f as: * * |[ * f = end - eye_distance / end - start * ]| * * Where eye_distance is the distance of the current fragment in eye * coordinates from the origin. * * Since: 1.0 */ typedef enum { COGL_FOG_MODE_LINEAR, COGL_FOG_MODE_EXPONENTIAL, COGL_FOG_MODE_EXPONENTIAL_SQUARED } CoglFogMode; /** * COGL_BLEND_STRING_ERROR: * * #GError domain for blend string parser errors * * Since: 1.0 */ #define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ()) /** * CoglBlendStringError: * @COGL_BLEND_STRING_ERROR_PARSE_ERROR: Generic parse error * @COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: Argument parse error * @COGL_BLEND_STRING_ERROR_INVALID_ERROR: Internal parser error * @COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: Blend string not * supported by the GPU * * Error enumeration for the blend strings parser * * Since: 1.0 */ typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/ COGL_BLEND_STRING_ERROR_PARSE_ERROR, COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR, COGL_BLEND_STRING_ERROR_INVALID_ERROR, COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR } CoglBlendStringError; GQuark cogl_blend_string_error_quark (void); G_END_DECLS #endif /* __COGL_TYPES_H__ */